Project64 Cheats FAQ.
Written By The Gentleman
This should help you with any questions that you might have about
adding & editing Codes in the Cheat Database.
Maximize this window if you are having trouble viewing it.
The Do's & Don'ts' Of Adding & Editing Cheat Codes.
Q: Why dont the cheats work in PJ64 ?
I ticked what i wanted to use but it does nothing on
all games i have tried.
What can i do to make them work ?
A: Make sure you have enabled your Memery Pak otherwise cheats will
not work !
To make sure it is go to options/Configure Controller Plugin (see
picture below)
:: click to enlarge ::
Now the input dialogue will open
& make sure the Memory Pak is plugged in is ticked.
:: click to enlarge ::
Now click ok & Mem Pak is ready for use with cheats.
Q: Why can't i see any cheats
in the Menu, it is Blank ?
A: Well this could be several reasons.
01: The game you are playing has no cheat support at the moment, so
either follow the links
to a site to add yourself some cheats, or wait until they are
supported for that game.
02: Make sure that the Project64.cht file is in the root folder
(with the Project64 Exe)
03: There May be a memory hang
caused by opening too many Roms after the other
this can cause the Cheat Menu, Rom Properties to display empty.
Just close Project64 and then reopen it.
Load your game and check if the Cheats are there.
04: Check your Rom with
Goodn64 it might be because of the following reasons:
You have a Rom that is a Bad or Alternative Rom..
The Rom may have a different CRC and isn't recognised.
You can do 2 things
here: to fix this problem:
04a: Check
Paulob's "GoodN64 Bad2Good Patches"
and
you will also need
IPSWin 2.0
to Patch the Rom.
These are available from the superb
Emutalk.net
Downloads
>
Misc >
Tools
and see if it has your Roms
name in there, if it does then patch it to be recognised as the Good
Rom version leaving you to play on with no problem at all.
04b: You would need to add a
cheat into the blank menu for the game.
So just enter this example
below:
Test Cheat
80123456 0001
Once you have added the cheat
close PJ64.
Now go into the root folder of
Project64 & open the Project64.cht file in a text editor.
In other words Double Click
the Project64.cht File and it will open in Note Pad.
Search for your Games name:
In this case we will try Super Mario 64 = //Super Mario 64
so search for //Super Mario 64 if that shows nothing try without
gaps etc
making sure you are the right
Region Cheats you need once it finds it.
(JU) = :41 (1080) these are for NTSC
(J) = :4A (JAPAN) these are for NTSC
(U) = :45 (USA) these are for NTSC
(E) = :50 (Europe) these are for PAL
(A) = :55 (Australia) these are for PAL
(G) = :44 (Germany) these are for PAL
(F) = :46 (France) these are for PAL
So if its the
USA Region you want it will be shown like this in the search
//Super Mario
64
[635A2BFF-8B022326-C:45] <<<< Arrow points to the CRC
Name=SUPER MARIO 64
Once you have found it copy the entire Cheat entry for the //Super
Mario 64 to the end //----
and past it to the Bottom of the file under the one test you added.
//Super Mario 64
[New-CRC-C:45]
Name=SUPER MARIO 64
Cheat0="Test Cheat",80123456
0001
Now Copy the Test Cheat CRC over the original One below it.
Now delete the one above leaving this one the only new one added.
Save As and then say ok/Yes to
overwriting the file and then close.
Happy Cheating!
Q: Is there a
way to make Project64 Remember Cheats i have left on in a game
even after closing and reopening ? and if so how ?
A: Yes there
is, On the Project64
Gui: Options\Settings\Options\Remember Select Cheats.
:: click to enlarge ::
Now Cheats on all Games that have been left on when you closed
Project64 last
will be remembered and automatically enabled on the next load of a
game .
So make sure you turn off any that you do not want back on before
closing.
Q: Where do i find cheat codes to add myself
into the Cheat file ?
A: You can find a list of links by clicking
Emu64cheats
link
& then Cheat Sites.
Q: How do i add cheat codes in PJ64 ?
A: Click on the
Adding
Cheats link for a full explanation.
But please remember that you do not need to add
Enable or Keycodes codes.
These are only to be used on the real Console Cheat devices,
PJ64 does not need them.
Q: Can i add, edit & delete cheat codes in PJ64
without having to open the cheat file in a text editor ?.
A: Yes Project64 1.5 will allow you to add, edit & delete through
the GUI.
Click the following for more information on
Adding, Editing, Deleting
&
Using
Cheats
Q: Can i add or edit codes in the Project64.cht file in a text
editor ?
A: yes, but 1st:
i'd have to say you dont need to, as you can do all
this through the GUI
but if you feel you want to then...
Open the Cheat File In Word pad, & search the Name of
the Game & Region.
example:
Super Mario 64
Once you have, Make sure that you look at how the Cheats are written
in the file.
example: Cheat0="Ostrich Mario",8033B3BC 0090
Cheat1="Mario Runs Backwards",8033B3BE 0070
Notice how the codes are written & how the code's are Separated by a
Gap (Space)
like XXXXXXXX XXXX & not all in one code XXXXXXXXXXXX.
If it is a Modify Code that you would like to add Like:
example: Cheat5="Open Level Character Modifier",8125508A 00??
Cheat5_O=$01 Easy Level,$02 Easy & Normal Level,$03
Make sure that the Tie (Chain as it were) (O) Option:
Is listed
somewhere below & shares the Same Cheat Number.
Also check to see if the ?? (Question Marks) are the same amount as
the $00 (Values)
Also If you would like to right a note to the code like:
Cheat7="Play As Options",811653D2 00??
Cheat7_O=$07 The Big Green One,$08 Vikki,$09 Plastro
Cheat7_N=Here you can choose who you would like to play as.
But Do not
use this with any other play as option.
The note will now be displayed in the cheats menu
when you
click on the chosen cheat code option.
Now you may or may not of noticed the \ in the Active Modify Code
Example.
This is what is used groupings (or in plain English)
It is used to
group certain cheats together in the cheat menu.
You are most likely to find them in player 1, player 2 or solo &
multi player options.
The \ will group all the Cheats in one option Box with a + sign to
the left of the Box to open There you will find every cheat
that comes under that option, already to be chosen.
Important notice to remember:
Make sure that the ie (Chain as it were) _O= (Option) & _N= (Notes):
are listed somewhere below & shares the Same Cheat Number.
Also check to see if the ?? (Question Marks) are the same amount as
the $00 (Values)
Q: How do i know what cheats are for what region ?
Also how would i know them from written in the cheat
file ?
(JU) = :41 (1080) these are for NTSC
(J) = :4A (JAPAN) these are for NTSC
(U) = :45 (USA) these are for NTSC
(E) = :50 (Europe) these are for PAL
(A) = :55 (Australia) these are for PAL
(G) = :44 (Germany) these are for PAL
(F) = :46 (France) these are for PAL
Q: How many codes can i put in a game, is there a limit
& what would happen if i went over it ?
A: You can put 500 cheats in per game, IE: Cheat0 - 499.
You can put in 100 codes per cheat.
IE:
Cheat0="All Guns",xxxxxxxx xxxx,xxxxxxxx xxxx, (up to 100) Codes per
line.
If you were to put the codes in PJ64 through the GUI (Cheats Menu)
anything over 500 cheats per game would crash it.
If you were to put the codes in PJ64 through a text editor, only the
0-499 cheats would show up in the cheat menu.
Q: Can i use Stacked Activators for hacked moves, in No Mercy ?
A: Yes you can, Project64 1.5 now has the function.
/Me hears all happy screaming No Mercy fans all over
the world.
Q: I have seen this Cheat code on a site but it starts with a 50,
88, 89, D0,D1, D2 number.
Can i use this In the PJ cheat File.
A: Yes you can, infact there are already many many codes
just like it in the cheat file already..
Previous
Versions of Project64 never had these capabilities
& have just
been introduced into V1.5.
How this works will be explained a little further down.
The 88, & 89 Codes are GS/AR Button Codes, & they are available to
use Via the F9
On your
Keyboard to use on PJ for a Quick injection code like Press F9 for
99 coins.
The D0,D1,D2 Codes are Activator Codes & are used to activate the
use of a Codes at a push of a button like Press L to Levitate, Press
R for Full Health Etc.
Q: Is there any codes that i can not use because they are not
supported ?
A: Yes, there are Codes that are not supported & all those codes are
listed below.
Here is a list of codes that are & not supported.
Supported Codes: N 6 4 C O D E T Y P E S
Format Description
80-XXXXXX 00YY 8-Bit Constant Write
81-XXXXXX YYYY 16-Bit Constant Write
50-00AABB CCCC Serial Repeater
88-XXXXXX 00YY 8-Bit GS Button Write
89-XXXXXX YYYY 16-Bit GS Button Write
D0-XXXXXX YYYY 8-Bit If Equal To
D1-XXXXXX YYYY 16-Bit If Equal To
D2-XXXXXX YYYY 8-Bit If Not Equal To
D3-XXXXXX YYYY 16-Bit If Not Equal To
A0-XXXXXX 00YY 8-Bit Constant Write (Uncached)
A1-XXXXXX YYYY 16-Bit Constant Write (Uncached)
Un supported Codes: N 6 4 C O D E T Y P E S
Format Description
CC-000000 0000 Disable Expansion Pak
DD-000000 0000 Disable Expansion Pak
EE-000000 0000 Disable Expansion Pak
DE-XXXXXX 0000 Download & Execute
F0-XXXXXX 00YY 8-Bit Bootup Write Once
F1-XXXXXX YYYY 16-Bit Bootup Write Once
FF-XXXXXX 0000 Store Activated Cheat Codes
Q: I have also seen this message on the (Pal Code) Action Replay
sites saying
"Cant not be used with Equalizer" what is a Equalizer ? & can i
still use them in pj64 ?
A: The "Equalizer" is a little Sister of the Action Replay cheat
device
but works in just the same way as its big brother does.
The only difference now is, The "AR" is no longer in Production, &
the "EQ" still is.
Yes you can use them codes with pj64.
Q: where can i get a full update provided by Emu64 Cheats for PJ64 ?
A: you can check for updates by clicking the
Downloads
link & then
pj64
cht Files link
If the file is updated that is where it will be along with any
previous versions.
Q: How do i use cheat codes in PJ64 ?
A: For a full Visual Explanation click on the
Using
Cheats link.
Q: You said something about Serial repeaters (patch Codes) how do
they work ?
A: The 50 numbers = Serial Repeaters (Patch Codes) What they do is
patch (compress)
100's of codes down to a small Patched Version.
example: California Speed Cheat2="Have All\Cars",50001504
0000,800AAE5B 0001
50001504 0000,800AAE5B 0001 = 21 Codes Changing by 4 Hex Higher in
the last Digit
in the Memory
Each time & the start off point is the 2nd code after the 50 Patch.
Take a look & count up the 4 Hex jump.
To help you understand how the numbers in Hex go up
The Hex Count goes from 0-9, A-F & then 10-19, 1A-1F & so on.
So where the Decimal count goes from 0-255 Its Hex Equivalent =
00-FF
so if you can imagine a decimal count of 0-31 the hex Count would be
0-1F
Dec:
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31
Hex: 1,2,3,4,5,6,7,8,9, A, B, C, D, E,
F,10,11,12,13,14,15,16,17,18,19,1A,1B,1C,1D,1E,1F
& so on & upwards, & that should give you the idea how the Hex Count
works.
So then how do we make this Patch 50001504 0000,800AAE5B 0001
Well the 50 patch codes works like this.
You tell the patch how many codes there are & how much they change
from each other.
Now this is a Serial repeater, Meaning that the main memory Address
has the same Value.
The memory Address being the 3rd to 5th number & the Value the last
4 9th to 12th.
The 1st to 2nd code is a standard 8 Bit = 80 this also indicates
that the value
will only be the last 2 digits & will only go as high as FF the
equivalent of a Dec 255.
Lets look at the code we are going to see change from 800AAE5B 0001
- 800AAEAB 0001
800AAE5B 0001
800AAE5F 0001
800AAE63 0001
800AAE67 0001
800AAE6B 0001
800AAE6F 0001
800AAE73 0001
800AAE77 0001
800AAE7B 0001
800AAE7F 0001
800AAE83 0001
800AAE87 0001
800AAE8B 0001
800AAE8F 0001
800AAE93 0001
800AAE97 0001
800AAE9B 0001
800AAE9F 0001
800AAEA3 0001
800AAEA7 0001
800AAEAB 0001
See by looking at the last Digit of the address that it is going up
by 4 Hex on each Code.
Now all we have to find out is how many codes there are.
So lets start with a plain 50000000 0000 to begin with until we know
how many codes & what the increase is.
Starting from the 1st code we can count it up to 21 codes at a 4 Hex
Jump each time.
We now know that there are 21 codes so we ad that in like this.
How many is 21 in Hex ?
The guide above tells us it = 15 so we will add that in 50001500
0000.
Good, now how many does it go up by 4, so we add that in 50001504
0000.
So now we add that serial Repeater to the 1st code 50001504
0000,800AAE5B 0001
& there you go, 21 codes brought down to the number of 2.
You can also add A long line of Patches that could amount to a huge
amount but would look like 10 Codes.
but you could also have as much as 500 codes in one patch.
A Question of regions.
As i always say, & really can not stress enough.
Do not & i mean do not try to add NTSC (U) (Gameshark) Cheat Codes
to PAL (E) Games.
You will find both PAL (E) & NTSC (U) Region Cheats on
Emu64cheats
then
Cheat Sites
If there is something you are still unsure of that isn't covered in
the FAQ
Then give us a visit on irc #pj64cheats on EFnet
or post a question on the
Project64 Cheats Message Board On
Emutalk.net
:: Cheats FAQ :: |