ICEOUT === === === === = = === = = = = = = = = - - -- - - - - - presents = = = = = = = = === === === === === = XENA: WARRIOR PRINCESS - Talisman of Fate Nintendo 64 -------------------------------------- The Total FAQ version 1.1 Updated 01/09/2000 11:09 AM EST By Charles Grey (iceout0002@aol.com) -------------------------------------- 01) Updates 02) Secret Codes 03) Combo System 04) Legend 05) Universal Moves 06) Xena 07) Gabrielle / Hope 08) Autolycus 09) Joxer 10) Caesar 11) Ares 12) Velasca 13) Lao Ma 14) Callisto 15) Ephiny 16) Despair 17) Credits -------------------------------------- ----------- 01) UPDATES ----------- 1.1 (01/09/2000) 11:09 AM EST ------------------------------- * Completed all of the ground combos, including "dizzy" combos. * How to parry weapon combos added * 6 new cheat codes, including 3 from DGenerateKane@cs.com * Added a few more juggle combos * Small corrections I still need a way to select outfits. 1.00 (01/07/2000) 09:00 PM EST ------------------------------- * Finally got the game and one of the only FAQs for this great N64 fighting game! There's a lot of information and it all has been confimred by me. ---------------- 02) SECRET CODES ---------------- TITLE SCREEN CODES ------------------ * At the title screen tap Right,Right,Left,Left,Right,Left,Right on the directional pad. If done right, you will head a sound. Now you can enter the following codes: 1,2,4,3 : Bunny outfit for Despair (activate him first) 2,3,2,3 : TITAN level (you can fight 3 opponents at once) 1,1,1,1 : Xena can fight Gabrielle instead of Hope 1,4,1,4 : Play as Despair IN-BATTLE CODES --------------- * During the game (it can be a practice game), hold the A button, and tap Right,Right,Left,Left,Right,Left,Right on the directional pad. Now you can enter the following codes: A/Z : Big Heads R : Big Feet 1,1,A : Get a red nose 1,1,Z : Get a purple nose 1,1,R : Get a green nose 2,2,A : White polygon mode 2,2,Z : Snow mode 4,4,4,3,A : Both invisible 4,4,4,3,Z : Make yourself invisible 1,1,1,3,3,3,A : Icy Stages 2,2,2,3,3,3,A : Invincibility 2,2,2,3,3,3,Z : Take less damage 2,2,2,3,3,3,R : One hit win * Repeat the code to turn it off ALTERNATE OUTFITS ----------------- * Each character has four outfits. How do you get them? ---------------- 03) COMBO SYSTEM ---------------- GROUND COMBOS These are 2-10 hit move sequences which go through different attacks, even if they don't hit. A few ground combos will "dizzy" followed by a bonus hit for BIG damage. Ground combos during weapon hits can be stopped by your opponent with a parry. JUGGLE COMBOS Some juggle combos exist in the game. With one small exception (Callisto's Flame Vortex), the only chance to juggle is to hit your opponent out of the air. If you connect at just the right time, you can bounce them with more hits before they land. Most juggles involve the first hit of GROUND COMBOS. ---------- 04) LEGEND ---------- B = directly away from you F = straight ahead L = not used R = jump Z = crouch B = not used 1 2 = weak/strong punch A = target 3 4 = weak/strong kick ------------------- 05) UNIVERSAL MOVES ------------------- Standing Attacks : 1/2/3/4 (some start ground combos) Crouching Attacks : crouch, 1/2/3/4 High Block : B Low Block : Crouch, B Parry / Deflect : 1 while blocking weapon strike Jumping Punch : Jump, 1/2 Jumping Kick : Jump, 3/4 Power Jumping Punch : High Jump, 1/2 Power Jumping Kick : High Jump, 3/4 Recovery Punch : 1/2 when knocked down Recovery Kick : 3/4 when knocked down Get Up : 1/2/3/4 after being down Surprise Punch : B+1/2 with opponent behind you Suprise Kick : B+3/4 with opponent behind you Wall Jump : B+Jump near wall High Jump : Crouch, Jump Focus on opponent : Target (3 or 4 players active) Throw : F+1+3 (close) Taunt : 1+2+3+4 -------- 06) XENA -------- Chakram Throw : B,F+1 Fire Breath : B,F+2 Flying Kicks : B,F+4 GROUND COMBOS ------------- B+1,1,2,1,4,4,4,2 (dizzy combo) 1,1,1 2,2,4 3,3,4 4,4,4 B+4,4,1,2,4,4 JUGGLES ------- * Hit out of air with 1, follow with 1,1 (one hit will miss) * (corner) Hit out of air with 1, juggle with 4,4,4,4 (very hard) * Returning Chakram hits out of air, follow with 1,1,1 -------------------- 07) GABRIELLE / HOPE -------------------- Single Shot : B,F+1 Leaping Slash : F+1 Floating Shots : B,F+2 Spin Slash : F+2 Face Kick : F+3 Turn Kick : F+4 GROUND COMBOS ------------- B+1,1,1,2,2 1,1,1 2,2,1 B+2,2,2,2 B+3,1,3 4,4,4 JUGGLES ------- * Hit out of air with 4, follow with 4,4 (one hit will miss) ------------- 08) AUTOLYCUS ------------- Toothpick Toss : B,F+1 Flip Slash : B+1+3 Grapnel : B,F+2 Thrust Slash : B+2 Spin Kick : B,F+4 Mid Kick : B+3 Face Kick : F+4 GROUND COMBOS ------------- B+1,1,1,2,2 1,1,1 2,2,4 3,3,4 4,4,4 B+4,4,4,4 (dizzies) JUGGLES ------- * Hit out of air with B+1, follow with 1,1,1 (one hit will miss) --------- 09) JOXER --------- Overhead Pounce : B+1 Boot Toss : B,F+2 Wild Slash : B+2 Kicks Stone : B,F+4 Roundhouse Kick : B+4 GROUND COMBOS ------------- 1,1,4,4 2,2,2 3,1,1 4,4,1,1,4,3,2,1,2 JUGGLES ------- * Hit out air with jumping 1, follow with 1 ---------- 10) CAESAR ---------- Arrow Rain : B,F+1 Rock Call : B,F+2 Crowd Call : 2+4 Shot Kick : B,F+4 GROUND COMBOS ------------- 1,1,3 2,1,3 B+2,2 B+3,1,1,3,4,4,4 4,2,2 JUGGLES ------- * Hit out of air with early jumping 2,follow with 2 again in air -------- 11) ARES -------- Electro Bolt : B,F+1 Lightning : B,F+2 Fire Circle : 2+4 Headbutt : B+2 GROUND COMBOS ------------- 1,1,2 B+1,1,1,2,3,3,3 2,2,2 3,3,3 4,3,4 JUGGLES ------- * (corner) Hit out of air with jumping 2, follow with 2,2,2 ----------- 12) VELASCA ----------- Blue Ball : B,F+1 Whirlwind : B,F+2 Wind Breath : 2+4 Back Punch : B+2 GROUND COMBOS ------------- 1,1,2 B+1,2,3,4,2,2 2,1,4 B+2,3,4,3,3,4 3,3,4 4,4,4 JUGGLES ------- * (corner) Hit out of air with 1,follow with 1,1,1,1 (very hard) ---------- 13) LAO MA ---------- Hairpin Toss : B,F+1 Fan Slash : B+1 Axle Kick : B,F+2 Underhand Fan : B+2 Somersault Kick : B+3 Step Kick : B+4 GROUND COMBOS ------------- 1,1,4 2,2,4 3,3,3 4,1,1,1,4,3,2,1,1,2 (Dragon Mist dizzy combo) JUGGLES ------- * (corner) Hit out of air with crouch 2, follow with crouch 4,crouch 4 (5 hits) * Hit out of air with crouch 4, follow with crouch 4 ------------ 14) CALLISTO ------------ Fire Blast : B,F+1 Smash Punch : B+1 Fire Vortex : 2+4 Leaping Slash : B+3 Roundhouse : B+4 Leaping Kick : B,F+4 GROUND COMBOS ------------- 1,1,2,2,2,4,3 2,2,2 B+2,2,4 3,3,4 4,1,2 JUGGLES ------- * Hit with 2+4, follow with 2 * Hit out of air with jumping 2, follow with quick jumping 2 * (corner) Hit out of air with jumping 2, follow with 2,2,2,2 ---------- 15) EPHINY ---------- Face Punch : F+1 Crossbow : B,F+2 Leaping Kick : F+2 Somersault Kick : B,F+3 Flip Kicks : B,F+4 GROUND COMBOS ------------- B+1,1,1,1,3 1,1,1 2,2,2 B+2,2,4 3,3,3 B+3,3,4 4,4,4 JUGGLES ------- * (corner) Hit out of air with jumping 1,follow with 4,4 ----------- 16) DESPAIR ----------- Rock Toss : B,F+1 Fire Breath : B,F+2 Flame Eruption : 2+4 GROUND COMBOS ------------- 1,1,2,1 2,2,1 crouch 4,4 JUGGLES ------- * (corner) Hit out of air with crouch 4,4, follow with crouch 4,4 ----------- 17) CREDITS ----------- DGeneratekane@cs.com : Icy Stages , Invinciblity , and One Hit Win codes --------------------------------------------- XENA: WARRIOR PRINCESS - THE TALISMAN OF FATE (c) 1999 USA TELEVISION Game by TITUS and SAFFIRE SOFTWARE N64 (c) NINTENDO None are affiliated with GameFAQs or ICEOUT GAME PAGES --------------------------------------------- 01/07/2000- -----------