############ ##### ##### ############ ############ ############ # # # # # # # # # # # # # ######## # # # # # #### # # # # #### # # # # # # # # # # # # ######## # # # # # ######## # # # # # #### # # # # #### # # # # # # # # # # #### # # # # # # # # # ######## # # # #### ######## # # # # # # # # #### # # # # # # #### # # # # # # ## # ######## # # # # # # ######## # # # # # # # # # # # # # # # # ############ ############ ##### ############ ##### #### ############ ##### ##### ############ ############ ##### ##### # # # # # # # # # # # # # # # ######## # # # # # # # ######## # # # # # # # # # # # #### # # # # # # # # ######## # ## # # # # # # ######## # #### # # # # # # #### # # # # # # # # # # # # # # # # # ######## # # ## ## # # #### # ######## # # #### # # # # # # # # # # # # # # # # # # # ######## # # # ## # # # # # # ######## # # # # # # # # # # # # # # # # # # # # # ############ ##### ##### ##### ##### ############ ##### ##### ############ ############ ############ ############ # # # # # # # # # #### # # #### # # # # ######## # # # # # # # # # #### # # # # #### # # #### # # # # # # ######## # # # # # # # # # # # # # #### # # # # # # # #### # # # # # # # # ######## # # # # # # ## # # #### # # # # #### # # # # # # # ######## # #### # # # # # # # # # # # # ############ ##### #### ############ ############ #### ############ ############ ########### # # # # # # # # # # # # # ######## # #### # # ##### # # # # # # # # # # # # #### # #### # # # # # # # # # # # # # # #### # #### # # # ### # # # # # # # # # # # # # # # # # # ### # # # # # # # # # # # # # # # # # ##### ##### ##### ###### ### # # #### ************************************************************************ Super Smash Brothers FAQ/Walkthrough From: Articuno64(jasonwynja@hotmail.com) Version 1.5 11/11/99 ************************************************************************ Table of Contents ************************************************************************ 1) Introduction 2) Version History 3) Request List 4) Game Info 5) Review 6) Story 7) Controls 8) Mode Select Screen 9) Rankings 10) Combos a) Mario b) Donkey Kong c) Link d) Samus e) Yoshi f) Kirby g) Fox h) Pikachu i) Luigi j) Captain Falcon k) Ness l) Jigglypuff 11) Characters a) Mario b) Donkey Kong c) Link d) Samus e) Yoshi f) Kirby g) Fox h) Pikachu i) Luigi j) Captain Falcon k) Ness l) Jigglypuff 12) 1 Player Mode a) Mario b) Donkey Kong c) Link d) Samus e) Yoshi f) Kirby g) Fox h) Pikachu i) Luigi j) Captain Falcon k) Ness l) Jigglypuff 13) Stages a) Peach's Castle b) Congo Jungle c) Hyrule Castle d) Planet Zebes e) Yoshi's Island f) Dreamland g) Sector Z h) Saffron City i) Mushroom Kingdom 14) Items 15) FAQ 16) Bonus Stages 17) Character Comparisons 18) Multiplayer Strategy 19) Team Strategy 20) Juggling 21) Secrets 22) Sound Test 23) Special Bonuses 24) Credits 25) Legal Disclaimer 26) Contact Me 27) Closing ************************************************************************ 1) Introduction ************************************************************************ Hi, it's finally out! Thank you to all of you who were so patient. You can probably see why it took so long. Go check out my Ness and Samus FAQs if you haven't already. Please see the Request List section, I need a few sections contributed. In this FAQ, I will try to give all of the solid game information that I possibly can. If you find that some of the information in this FAQ is from your FAQ, and I forgot to list you in the credits section than e-mail me and tell me. If what you say is true than I will list your name in the credits. I hope you enjoy my FAQ! ************************************************************************ 2) Version History ************************************************************************ Version 1.5 October 24, 1999 I've been gone for awhile but now I'm back! I'm once again accepting e-mails for this FAQ. I also got a new e-mail address, see above. The rankings section has been erased because I am getting to many e-mails criticizing my opinion. Version 1.4 September 26, 1999 Completed all of the parts to the Character Comparison section. Switched Fox and Pikachu in the Rankings section. Received another vote for the rankings section. Version 1.3 September 25, 1999 Added the Sound Test and Bonus Stages. Completed even more parts to the Character Comparison section. Added the Mode Select Screen section. If anybody at all out there is reading this, than please just send in your votes for the Rankings section! Version 1.2 September 21, 1999 Changed the layout a little bit again and added more information here and there. Added new parts to the 1 Player Mode section. Added even more parts to the Character Comparison section. Finally received a vote for the Rankings section so keep them coming! Version 1.1 September 19, 1999 A big update! Fixed the Table of Contents error. Moved Ness to the front of the rankings list. What was I thinking having Ness third place? Added parts of the Character Comparison section. Changed the ASCII art at the top of the FAQ. Added some other little things. Changed the format slightly. Haven't received any votes for the Rankings section so please start sending in your votes now! Version 1.0 September 15, 1999 The first version. Took me a while but it's out. ************************************************************************ 3) Request List ************************************************************************ Here I will list the things that I need contributed. - combos - more strategy for sections 16 and 17 - the damage for all of the moves - anything else that you think this FAQ needs. For information on contributing to this FAQ, see the Contact Me section. ************************************************************************ 4) Game Info ************************************************************************ Name: Super Smash Brothers Publisher: Nintendo Developer: Hal Laboratories System: Nintendo 64 Genre: Fighting Rating: K-A Controllers- 1-4 Simultaneously Release: April 27, 1999 ************************************************************************ 5) Review ************************************************************************ This game is the best! It is the best party game that I have ever played because of it's multiplayer. This game almost never gets old! Also the best fighter that I have ever played. Choose from Mario, DK, Link, Samus, Yoshi, Kirby, Fox, and Pikachu plus 4 hidden characters. There are 9 stages, all packed with fun! The character balance is great so there is no best character. My first favourite character was Pikachu, than Mario and Luigi, than Kirby, than Donkey Kong, than Samus, than Ness, and now Mario and Luigi again! That's one reason that this game is so great, since there is no best character, you and your friends won't all be being the same character. The items add a lot of variety to the action. All the characters have a variety attacks that you need to master. It's all the little things that make this game shine! Graphics- 8/10 Very nice graphics. Ness, Samus, Kirby, Pikachu, and Jigglypuff get their debuts on the N64. The backgrounds are nicely drawn and the characters look great. It's a good thing that this game is 2D and not 3D because if it was 3D than we would get that crummy 4 screen split thing like with most games. Instead everybody watches the same screen so it's not complicated. You don't see a lot of blocky figures because the gameplay is mostly from a zoomed out perspective. Music/Sound- 8/10 Some music is awesome like the Congo Jungle and Saffron City themes, but some are overly cute like the Yoshi's Island theme. The sound effects are good. I usually don't notice the music nearly as much as the sound effects though. The Mushroom Kingdom stage has the 8-bit music from the NES Mario Brothers! Plus the Zelda overworld theme that was left out of Ocarina of Time is in here. All of the stages have their own remix of music from their characters games. Peach's Castle has the Mario theme, Planet Zebes has the Metroid theme. The sound is great! Controls- 8/10 The controls are sometimes not as responsive as I would like them but I don't experienced too many problems with it. Not nearly as complicated as other fighters like Tekken 3. Some moves can be a pain to master like Ness' triple jump and Pikachu's Double Quick Attack. Some combos take a lot of skill to master. Both C and up on the control stick make your character jump, but I prefer using C to jump so that I don't get confused when doing Up+B and Up+A moves. The controls are overall, fairly simple, which is good. Gameplay- 10/10 This is where the game shines! I can't get enough of the multiplayer mode. The 1 Player Mode doesn't have much to offer however and I think it would be a lot cooler if it was in a tournament setup. There are 12 characters, 9 stages, and tons of options! All of the characters are great except for Yoshi and Jigglypuff. Some people are good with them but I just don't like them. The items add a lot of variety to the gameplay, but I find that some items are too cheap like the Homerun Bat and the Hammer. Getting the secret characters makes the game more of a challenge. Replay Value- 10/10 Like I said earlier I can't get enough of the multiplayer mode. All I can say is that this game won't get old for a while. I play it all day when I get the chance. You're guaranteed 2 or 3 months out of this game after you have all of the secrets. Many will disagree, but I think this is one of the most addictive games on the N64! You won't want to stop unless you're hungry or have to go to the bathroom! I wish I had this game so much, and you will too after renting it once. Even though it's not an RPG and the game can be beaten in about a week(unless you stay up all night or are a pro at video games, in which case it will take less time) the multiplayer mode will keep you coming back for more! Overall- 9/10 A great game, and a great fighter! It's not bloody, it's not gory, it's just plain fun! Every aspect of the game is good if not wonderful. If you're a big Nintendo fan than this game is a must have! Fans of classic fighting games might be disappointed, but Nintendo fans will love it to death! If you don't mind the cost than buy this game. However, this game is not for everybody so rent first. You don't want to waste $50 if you don't even like the game. ************************************************************************ 6) Story ************************************************************************ There isn't much of a story to this game. The story is a boy who has dolls of a bunch of popular Nintendo characters likes to fight them against each other. Then he puts on a glove and makes the winner fight his hand. That is who the Master Hand is, the boys hand! Not much of a story, but this game doesn't really need one because it's a fighter. The types of games that really need a good story are RPGs and Adventures. The story in my opinion is the only bad thing about this game, but you won't even be thinking about the story while you are smashing Jigglypuff into the background! ************************************************************************ 7) Controls ************************************************************************ The controls are pretty basic. A- Weak Attack Dash+A- Strong Attack Forward+A- Smash Attack Start- Pause B- Special Attack(usually projectile) Up+A- Special Attack(usually a comeback attack) Down+B- Special Attack(usually a downward aerial power-hit) C buttons- Jump R- Grab enemy/Thrown item R Forward after grabbing enemy- Throw opponent. R Backward after grabbing enemy- Throw opponent. L- Finishing Pose Control Stick- Move Z- Shield Z+Forward- Roll ************************************************************************ 8) Mode Select Screen ************************************************************************ If you're a beginner at Super Smash Brothers and want to learn about all of the options than you have come to the right section. Veteran players you can just skip this section, it probably won't be anything new to you. Press START on the Title screen to reach the Mode Select screen and the following four options: 1P Mode- Featuring four-single player modes. VS Mode- Featuring Free-for-All and Team Battle modes of play. Options- Gives you three options about the gameplay. Data- Get information on the characters as well as VS Mode standings. ~1P MODE~ ~1P Game~ Battle your way past various enemies and through bonus stages to reach the final boss. Choose your character on the Character Select screen by moving the cursor and chip to the character of your choice, then pressing the A Button. To change characters press the B Button, then drop the chip on another character by pressing the A Button again. Change your character's appearance with the C button. High scores for the game and for each character are shown in the bottom-right corner of the screen. To choose your stock life and difficulty level, move the cursor to the yellow arrows in the Options section, and press the A Button to scroll through the choices. Choose to fight with up to five lives, and set the difficulty level to any setting between Very Easy to Very Hard. To change the time move the cursor to the arrows in the Time section and pressing the A Button. ~Training Mode~ The Training Mode is the best way to learn each character's moves. Choose your character, your opponent, and the battle stage, then begin your training session! Like the 1-Player battle screen, the Training Mode screen also has Damage Meters for the two contestants, but it has a lot more information than that! Press START to access the Pause screen. From here you can adjust the following Training Mode options: CP- Set the Computer Player's action to Stand, Walk, Evade, Jump, or Attack. Item- Scroll between items with the Control Stick. The selected item appears when the A button is pressed. Speed- Set the speed to 1/1(regular speed), or 2/3, ˝, or speed for slow-motion battle. ~Bonus 1 and 2 Practice Modes~ Choose your character and test your skills at the two Bonus Levels found in the 1-Player game. The levels are different for each character, so be sure to check them all out as you race for the best time! ~VS. MODE~ The VS. Mode is an all-out battle for any combination of two to four human or computer players. Using the Control Stick, move the cursor to the Rules option and select one of the following four settings by scrolling left to right with the Control Stick. Time- A timed free-for-all battle. The winner is the player with the highest number of Knock-offs(KO's) after subtracting the total number of times that the player was knocked-off(TKO). Time Team- A timed team battle. Stock- A free-for-all battle in which all contestants have a limited stock of life. The last player standing is the winner. Stock Team- A team battle in which all contestants have a limited stock of life. After selecting the rules, use the Control Stick to set the time limit for timed battle, or set each character's stock life for a stock battle. ~Options~ Enter the Options screen to change settings for the following: Handicap- Turn the Handicap for players ON or OFF, or set it to AUTO to have it determined by the computer. Change the actual Handicap setting on the Player Select screen. The higher an opponents Handicap, the easier it is to knock him off. Team Attack- Choose whether or not team members can be hit by one another's attacks in team battles. Stage Select- Set to ON to select the battle stage yourself or OFF to have the computer randomly select one for you. Damage- Set the damage rate for attacks. At 50%, you knock your opponent half as far. Item Switch- Must be unlocked, it lets you choose what items can appear and the frequency of appearance. ~VS Start~ Press the A Button when VS START is highlighted in the VS Game Mode screen to enter the Character Select screen. - Select Free-for-All or Team Battle. - In Team Battle, assign characters to one of three teams(Red, Green, or Blue). - Set player control to human(HMN), computer(CP), or none(N/A). - When the Handicap option is ON, set the Handicap for each human player. - Set the difficulty level for each computer player. Press START to let the battle begin! ~OPTIONS~ Select Options on the Mode Select screen to change the following game settings: Sound Choose Stereo or Mono. When choosing Stereo, check to see that both the left and right output connections on you N64® Control Deck are connected to your television. Screen Adjust If your television is not displaying the game in the center of the screen, use this option to adjust the screen. Use your Control Stick to move the cross to the center of the screen. Press the Z Button to return it to the default setting. Backup Clear Use this option to erase the following data: Newcomers- Erase Challenger data. You will no longer be able to use the hidden characters. 1P High Score- Erase all high scores in the 1-player game. Bonus Stage Time- Erase all fastest times for the Bonus Stages. VS Record- Erase all character statistics from VS matches. Prize- Erase all prize data. ALL Data Clear- Erase all saved data. ~DATA~ The Data Mode contains information about each character in the game, as well as VS Mode standings and statistics. ~Characters~ This option contains profiles on each character appearing in the game. Learn more about the characters, their backgrounds, and their special moves. ~VS Record~ This option contains stats on each character's performance in VS Mode battles. The first screen shows each character's total Knock-offs against other characters, then press the A Button again to view detailed individual statistics against other characters. Key to Individual Statistics: Win%- Each character's share of the KOs total. KOs- The character's total number of Knock-offs. TKO- The total number of times the character fell off or was knocked off. SD%- The character's Self Destruction rate, the percent of TKO'd that were self-induced. Time- Each character's total play time. Use%- The character's share of total play time. Avg.- The average number of opponents in the character's VS battles. Key to Detailed Individual Statistics: Ranking- The character's overall ranking. Use%- The character's share of total play time. Attack Total- Total amount of damage given to opponents. Damage Total- Total amount of damage taken. The following detailed stats for a character's performance against each other character are also kept: Win%- The character's share of total Knock-offs between the two characters. KOs- Number of Knock-offs against that character. KO'd- Number of times knocked-off by that character. Avg.- Average number of opponents in matches with that character. ~Sound Test~ This must be unlocked. See Sound Test section. ************************************************************************ 9) Combos ************************************************************************ ~MARIO~ #1 This combo is used a lot. Somehow get one or more opponents caught in a Mario Tornado. When they go flying up Super Jump Punch them. #2 Keep throwing a barrage of Fireballs and this can become difficult to escape from. #3 Use the Mario Tornado and then let your opponent fall right back into another Mario Tornado when they land. #4 Keep tapping A when your opponent is backed into a corner. ~DONKEY KONG~ #1 This combo can be done under the arch in Hyrule Castle or under the left pipe in the Mushroom Kingdom. Get your opponent into one of the two areas mentioned above, and repeatedly use the Hand Slap. This is the hardest combo to escape from in the game! NOTE: The best way to escape this combo is to press Z as you touch the ground to roll away. #2 Use the Hand Slap and whoever gets affected by it, give them the Overhead Hand Swat. Now use the Spinning Kong on them. #3 This combo is an easy one to pull off. Just pick up your opponent and throw them off the edge. Now start charging your Giant Punch and when they come back give it to them. Repeat until dead. #4 Keep tapping A when your opponent is backed into a corner. ~LINK~ #1 Get your opponent caught in an Upward Sword Smack then jump up with an Upward Sword Stab. If they go high enough then throw a bomb up at them. #2 Keep throwing the Boomerang and your opponent might have a hard time getting out of this combo. This usually doesn't work against experienced players but against novices it can become frustrating for them. #3 Use the Downward Sword Stab when you and your opponent are high in the air and then throw them. Set up a bomb and toss it at him. Now throw your Boomerang. #4 Keep tapping A when your opponent is backed into a corner. ~SAMUS~ #1 First do a Downward Kick and if your foe goes flying up then Screw Attack them. When they come down give them an Upward Flamethrower. #2 Keep shooting out small Charge Shots and that can become rather annoying for your enemy. #3 Charge you Charge Shot. Now run up to your opponent and Screw Attack them. Now get underneath him and use the Upward Flamethrower. Throw him to the nearest ledge and then blast them off with your Charge Shot. #4 Keep tapping A when your opponent is backed into a corner. ~YOSHI~ #1 Trap your opponent into an egg and then butt stomp them. #2 Keep tapping A when your opponent is backed into a corner. ~KIRBY~ #1 Stand right beside your enemy facing him then pull off a Final Cutter. It should hit 4 times! #2 Suck your opponent in, spit them out, and immediately hold B right after it. They should keep getting spit in and out. #3 Keep tapping A when your opponent is backed into a corner. ~FOX~ #1 Keep firing off numerous Blaster Shots if you want to be annoying. #2 Keep tapping A when your opponent is backed into a corner. ~PIKACHU~ #1 Just tap B and the numerous Thunderjolts will be hard to escape from. #2 Stay on the lowest platform and keep using Thunder. #3 Keep tapping A when your opponent is backed into a corner. ~LUIGI~ #1 Use a Luigi Cyclone than go up to hit them with a Super Jump Punch(try to catch them on fire). #2 Keep throwing out Fireballs to harass your opponents from a distance. #3 Keep using Luigi Cyclones over and over again. #4 Keep tapping A when your opponent is backed into a corner. ~CAPTAIN FALCON~ #1 Jump up and use the Falcon Grab. Now come in with the Falcon Kick. If you think you can pull it off, then finish him with the Falcon Punch. #2 Keep tapping A when your opponent is backed into a corner. NOTE: The Falcon Punch might also work as an infinite combo. ~NESS~ #1 Keep throwing PK Fire and when you want to end the combo, come in with the Homerun Bat! #2 Back your enemy into the corner and keep doing Yo-Yo tricks. #3 Use PK Fire and smack yourself into your opponent with PK Thunder while they're still stunned. #4 Keep tapping A when your opponent is backed into a corner. ~JIGGLYPUFF~ #1 First toss your opponent upward and do the Overhead Clap. #2 This works better the higher in damage your opponent is. Use the Sing attack followed by the Rest attack. #3 Keep tapping A when your opponent is backed into a corner. ************************************************************************ 10) Characters ************************************************************************ ~MARIO~ Profile: Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally- famous hero has acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of the Mushroom Kingdom for years, but to this day their true relationship remains a mystery. Symbol- A mushroom. Stage- Peach's Castle. Taunt- Grows up like Super Mario. Costumes C^- It'sa me, Mario! C>- I'ma Wario! I'ma gonna win! Cv- Yellow shirt, dark red pants/hat. C<- SMB1 Mario! Red overalls, blue shirt/hat. Pros - Good jump height - Excellent combo potential - Damaging Throw - Easy-to-time taunt(for the Fighter Stance bonus in 1P game) Cons - Low speed - Low damage for individual hits - Awkward fireball - No real stomp attack - Agonizingly long taunt(for team and multiplayer fights) Comments Mario is ranked #3 on my favourite characters listed only behind Luigi and Samus. Mario however is better at combos than Luigi. Both Mario and Luigi have great attacks that can do damage. Their jumping is also great. Their speed is average. They both have great throws that can do damage and have good distance. How to Beat Stay underneath Mario and use hits from below. Be careful for his Super Jump Punch and Mario Tornado. Avoid his Fireballs. Hit him with projectiles if you have some. Try to throw him when he is high in damage or use a power hit. Moves Up+B- Super Jump Punch Tip- Catch opponents using their downward aerial power-hits on you with this move. B- Fireball Tip- Torture enemies by throwing these from a distance. Down+B- Mario Tornado Tip- Use this when your opponents come to close to you. A, A, A- Multi-Punch Tip- This is Mario's infinite combo. Up+A- Head Butt Tip- This is a good move for juggling while you are on the ground. Down+A- Trip Kick Tip- This is Mario's clearout attack. Forward+A- Strong Punch Tip- This big punch is a power hit. Jump, Up+A- Flying Kick Tip- Better at juggling than the Super Jump Punch, because of its better recovery time. Jump, Down+A- Downward Drill Kick Tip- This move makes a way better downward aerial power-hit than the Mario Tornado. Jump, Forward+A- Drill Kick Tip- Good move to use when your foe is above and to the side of you. ~DONKEY KONG~ Profile: Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favourite nephew, Diddy. Symbol- the initials DK. Stage- Congo Jungle. Taunt- Throws his arms in the air and acts like he's confused. Costumes C^- Brown. C>- Brillo Kong! Gray fur. Cv- Red (bloody?) DK. C<- Blue gorillas?? NOW I've seen EVERYTHING. Pros - Incredible strength - Carrying ability - Useful throw - Cheap(see "useful") Down+B move - Long limb range Cons - Nasty speed - Large size - No projectile - Bad stomp attack(Down+A) Comments Donkey Kong has the greatest strength in the game. He is the only character that can hold onto his opponents while walking. His speed is the worst in the game though, and he has no projectile to hit from far away from with. Still, strength is sometimes more useful than speed. He ranks #8 on my list. How to Beat Donkey Kong is slow and he has no projectile so stay away and shoot projectiles at him. Avoid the Giant Punch at all costs especially if you're a light character(Pikachu, Kirby, Jigglypuff, Ness) or if you're high in damage. If he gets close try to throw him. Donkey Kong is a big target so don't worry too much. Moves Up+B- Spinning Kong Tip- Donkey Kong can use this move to come back onto the playing field as well as using it as an attack. B- Giant Punch Tip- Donkey Kong must charge his Giant Punch to get maximum power out of it. Down+B- Hand Slap Tip- Using this move throws your opponents in the air stunned so that you can hit them again A, A, A- Flurry Punch Tip- This is DK's infinite combo. Up+A- Hand Clap Tip- Not used often as my opponents never seem to be in that general area. Down+A- Spinning Kick Tip- This is DK's best clearout attack. Forward+A- Strong Punch Tip- Not as strong as the Giant Punch but a strong punch none the less. Jump, Up+A- Overhead Hand Swat Tip- Good move for when your enemies are falling down. Jump, Down+A- Stomp Tip- Just what it sounds like, he stomps! Jump, Forward+A- Drill Kick Tip- This is a good move to use when your opponent is above and to the side of you. ~LINK~ Profile: Link is the valiant boy hero of the "Legend of Zelda" series in which he fights against the evil Ganon to recover the Triforce. Though his tools may change with each adventure, his strength and righteousness remain constant. With his trusty sword and a variety of weapons, he takes adventure head on! Symbol- the triforce. Stage- Hyrule Castle. Taunt- Does a pose with his sword. Costumes C^- Kokiri Tunic. C>- Goron Tunic. Cv- Zora Tunic. C<- Yeti Mail, I think from Zelda 1. Pros - Excellent stomp attack - Two projectiles - Good clearout - Strong A attacks - Long range throw Cons - Two awkward projectiles - Bad air defense - Awful jumping capabilities - Hokey, hard to time taunt - And did I mention he is bad jumper? Comments Link is a good fighter with strong sword attacks. His A attacks are possibly the best in the game. His throw has long range but it has lag time which can make it easy to escape. His two projectiles are both awkward but they can be useful. Link however with all these strong points is the worst jumper in the game. His Spinning Sword Slash gives him almost no air time. Link ranks #5 on my list. How to Beat Link's biggest weakness is his jumping. If you try to hit him with physical attacks than he can overpower them with his Spinning Sword Slash. Use projectiles and dodge his Bombs and Boomerang. Stay away because Link's main strength lies in his short range sword attacks. Moves Up+B- Spinning Sword Slash Tip- This is not a very good comeback move, but it's the best comeback move that Link has! B- Boomerang Tip- Since you can still walk around after you throw out your Boomerang use this often. Down+B- Bomb Tip- Once you release a bomb, press A to throw it and it'll explode in about 5 seconds, but press Down+B to throw it and it'll explode on contact! A, A, A- Rapid Sword Stabs Tip- This is Link's infinite combo. Up+A- Upward Sword Smack Tip- If your opponent is in the right position this will hit multiple times. Down+A- Low Sword Swipe Tip- This is Link's clearout attack. Forward+A- Sword Swipe Tip- Link takes a strong swipe with his sword. Jump, Up+A- Upward Sword Stab Tip- A great juggling move! Jump, Down+A- Downward Sword Stab Tip- A very strong move! Jump, Forward+A- Flying Slash Tip- This is a good move to use when your opponent is above and to the side of you. ~SAMUS~ Profile: Samus Aran is the toughest bounty hunter in the galaxy. Using a special suit powered by the technology of the bird people which allows her to execute daring acrobatic feats, Samus pursues the airborne life form Metroid through-out the universe. Symbol- an S inside of a circle. Stage- Planet Zebes. Taunt- She poses with her gun. Costumes C^- Orange and yellow, with a green eyespace. C>- Pink and yellow, blue eyespace. Cv- Earth Samus! Brown and orange, green eye. C<- All green with a red helmet? Where DO you get your fashion tips?! Pros - Insane jumping powers - Long-range throw - Excellent projectile - Good rolling power - Single most powerful attack(Up+A, timed right, does 40+%) - High speed Cons - Weak bomb - Slow throw - No stomp attack - Very cheap Comments Samus is not much of a close in fighter, but her special attacks more than make up for it. She is a good jumper, she has my favourite projectile in the game, and she also has the most damaging attack in the game! Her bombs are weak and her throw has long range like Link's but also like Link's it is slow and has some lag time. In the hands of a master, Samus is one of the best and she ranks #4 on my list. How to Beat Samus is a very difficult opponent to beat. Stay low because her bombs are weak and easy to avoid. Hit her with projectiles, dodge the Charge Shot, and hit her from below. Whatever you do don't go directly above her because that could put you in position for a Screw Attack or even worse an Upward Flamethrower! Moves Up+B- Screw Attack Tip- This move can be used to attack and to get back on the playing field. B- Charge Shot Tip- Try to keep a charged shot whenever you can. Down+B- Bomb Tip- When fighting characters with bad upward aerial power-hits, just jump in the air dropping bombs. A, A, A- Triple Gun Ram Tip- This is Samus' infinite combo. Up+A- Upward Flamethrower Tip- Damage wise, this is the best move in the game. Down+A- Trip Kick Tip- This is Samus' clearout attack. Forward+A- Mega Punch Tip- This move is hard to pull off but if it connects it can do good damage. It is good to use when the opponent is stunned. Jump, Up+A- Upward Kick Tip- Use this move instead of the Screw Attack around edges because after the Screw Attack, you don't have any more jumps, but after this move you can still jump once after using it. Jump, Down+A- Downward Kick Tip- An awesome start to combos as it sometimes throws the enemy upward. Jump, Forward+A- Downward Flamethrower Tip- Use this when you're in the air and somebody is trying to jump up and hit you. ~YOSHI~ Profile: Yoshi is the friendly dinosaur of Yoshi's Island. He began as Mario's partner, but has since built his own identity, and now appears in many games. He uses his unique ability to turn whatever he swallows into an egg as his foremost attack. Yoshis come in a rainbow of colours and are said to have a high IQ from a very early age. Symbol- an egg. Stage- Yoshi's Island. Taunt- Waves his arms saying "Yoshi". Costumes C^- Green Yoshi. C>- Red Yoshi! In SMB, this one could breathe fire. Cv- Blue, the flying Yoshi, dang that would have ruled here. C<- Yellow. This one kicked up dust when it landed. Yawn. Still, okay here. Pros - Damaging attacks - Quick taunt - Long-range throw - High double-jump Cons - Bad projectile - Slow - No triple jump - Hard to learn Comments Yoshi is not a very good character at all and ranks #11 on my list. His throw is long range but not as long a range as Link's or Samus'. He has the highest double jump in the game but no triple jump. However, those good points don't make up for the facts that he has a bad projectile, he is weak, and he has low speed. I do not recommend Yoshi at all. How to Beat Yoshi doesn't have many strong attacks so don't worry about that. If you see catch him using his double jump than try to smack him off the edge before he touches the ground and he will be helpless. He has a sorry excuse for a projectile so just hit him with yours if you have one. Moves Up+B- Egg Bomb Tip- This move requires timing to work. B- Egg Lay Tip- Once your foe is in an egg, attack the egg and they will take damage. Down+B- Butt Drop Tip- This is a strong downward aerial power-hit. A, A, A- Triple Kick Tip- This is Yoshi's infinite combo. Up+A- Head Butt Tip- I prefer the Flying Flip Kick, but this move can juggle too. Down+A- Tail Swipe Tip- This is Yoshi's clearout attack. Forward+A- Head bash Tip- This move has some lag time but it's worth it. Jump, Up+A- Flying Flip Kick Tip- Yoshi's best juggling move. Jump, Down+A- Flurry Kicks Tip- This is a good move that can do good damage. Jump, Forward+A- Flying Head Butt Tip- Used often as there seems to be an opponent on a platform above and to the side of me a lot. ~KIRBY~ Profile: The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action. Symbol- a star Stage- Dreamland Taunt- Waves his arms and says "Hi". Costumes C^- Pink Kirby. C>- Yellow Kirby! Beam ability, anyone? Cv- Blue (Ice) this time. Personally, I liked a different ability better. C<- Fire Kirby! Where's that cool (hot?) flaming hat??? Pros - Invincibility attack - Power absorbtion - Sextuple (or whatever) jumps - Quick attacks - Small size Cons - Long windup - No good clearout - Cheap - Knocked out easily Comments Kirby is a formidable fighter and he ranks #6 on my list. He is invincible while in the Stone except for throws and the hammer. He can absorb his opponents B button move by sucking them in. His attacks are quick and he can puff up giving him multiple jumps. However, he is knocked out easily therefore giving him a big disadvantage in multiplayer matches. How to Beat Kirby is very light so use lots of throws and power hits. Don't let him steal your B button attack and avoid Stone and Final Cutter the best that you can. His strongest attacks have long windup so try to hit him before he can pull them off. Moves Up+B- Final Cutter Tip- If Kirby's multiple jumps just aren't enough to make it back to the playing field, than use this for a slight boost. B- Swallow Tip- Once in your mouth, press A to spit out opponent or B to steal their B button move. Down+B- Stone Tip- Jump over your opponent and use this for big damage! A, A, A- Flurry Punch Tip- Kirby has the easiest infinite combo to pull off. Up+A- Flip Kick Tip- A juggling move but it must be executed on the ground. Down+A- Splits Kick Tip- This doesn't have much range but it's quick. Forward+A- Strong Kick Tip- This kick is a smash attack. Jump, Up+A- Spin Tip- This hits enemies from all sides of you. Jump, Down+A- Downward Drill Kick Tip- This can combo a few times. Jump, Forward+A- Drill Kick Tip- This is a good move to use when your opponent is above and to the side of you. ~FOX~ Profile: Following in his dead father's footsteps as the young leader of the Starfox team, Fox McCloud's piloting of the super-high performance combat ship Arwing for the Lylatian System is still fresh in our memories. His one weakness may be his difficulty earning the trust of his teammates. Symbol- a fox with wings. Stage- Sector Z. Taunt- Crosses his arms and says "humph". Costumes C^- White vest/boots, green pants. C>- Orange vest/boots, brown pants. Cv- Pink boots, purple vest, violet pants, oooookay. C<- Green vest, black pants, and, blood red boots?? Pros - Speed - A cheap blaster move - Good jumps Cons - No strong moves - Dumb throw - Nerve-grinding windups Comments Fox is not a very good character, he ranks #9 on my list. He the second fastest character and he has good jumping skills. His Blaster Shot is also fast, but he does not have any strong moves so you will have to rely on items or combos and juggling. His throw isn't good either. How to Beat Fox is fast but he is pretty weak so just go heavy on power hits. Attack from below because he has no good stomp attack. Experienced Fox players will use the Reflector so be cautious when using projectiles. If he is charging you than he probably won't have time to put up his Reflector so it will be okay to use projectiles. Moves Up+B- Firefox Tip- A bad attack but a very good comeback move. B- Blaster Shot Tip- This is Fox's best weapon, use it to your advantage. Down+B- Reflector Tip- Use this move and any projectiles that hit you will be reflected. A, A, A- Flurry Kicks Tip- This is Fox's infinite combo. Up+A- Flip Kick Tip- It can juggle but the Upward Kick is preferred over this. Down+A- Splits Tip- Hits on both sides of Fox. Forward+A- Strong Kick Tip- This is a power hit, and it can knock opponents a good ways. Jump, Up+A- Upward Kick Tip- Like most characters, this is Fox's juggling move. Jump, Down+A- Downward Drill Kick Tip- A good downward aerial power-hit. Jump, Forward+A- Drill Kick Tip- This is good to use when your opponent is above and to the left of you. ~PIKACHU~ Profile: Pikachu Mouse PKMN Height 1'4" Weight 13 lbs. When several of these Pokémon gather, their electricity could build and cause lightning storms. Symbol- a pokéball. Stage- Saffron City. Taunt- waves and says "Pika Pika". Costumes C^- Normal yellow Pikachu. C>- Aww, Pikachu's got a red birthday hat! Cv- How about a blue hat instead? C<- Weird, green tinted Pikachu with a bright green hat. Pros - Speed - Unique projectile - Small size - Good jumper - Cool throws Cons - Bad defense - Fairly low damage Comments I used to like him just because he is so cute but he isn't much of a great multiplayer fighter as he ranks #10 on my list. I set up a tournament with only CPU characters and to my surprise Pikachu came second! Luigi came first, Kirby came third, and Ness came fourth. The computer is good with him, but I don't know anybody who plays good with him. He is fast, a good jumper, and he has some strong attacks. His bad defense makes him a bad multiplayer character though. How to Beat Pikachu is light so go heavy on throws and power hits. Don't go above him or else he will Thunder you. The Thunderjolt can sometimes be hard to avoid but try the best that you can. The Double Quick Attack is a good move and when you see him using it than try to hit him off and he will be helpless. Moves Up+B- Quick Attack Tip- Press B and another direction after the first Quick Attack to do a Double Quick Attack. B- Thunderjolt Tip- If you use this in the air it will be a ball of electricity. Down+B- Thunder Tip- This is actually Pikachu's best juggling move. A, A, A- Triple Head Butt Tip- This is Pikachu's infinite combo. Up+A- Tail Flip Tip- An okay juggling move, but Pikachu has better ones. Down+A- Trip Kick Tip- This is Pikachu's clearout attack. Forward+A- Thundershock Tip- There is some lag time before the shock, and this is sometimes hard to pull off. Jump, Up+A- Overhead Tail Swipe Tip- Not as good a juggling move as Thunder but is sometimes needed to be used. Jump, Down+A- Downward Electric Drill Tip- Pretty much the same as the Electric Drill only it is going downward. Jump, Forward+A- Electric Drill Tip- This is probably the best sideways drill move in the game. be used instead. ~LUIGI~ Profile: Though often hidden in his older brother Mario's shadow, Luigi is, in reality, very popular. Taller than Mario, Luigi also jumps higher. Although he didn't appear in Super Mario 64, in Mario Kart 64 he performed to the best of his ability. For one who always seems to be in the background, he has many fans who eagerly await his appearance. Symbol- a mushroom. Stage- Peach's Castle. Taunt- scuffs his heel. Costumes C^- Good ol' green and royal blue Luigi. C>- Fire Luigi! Hopefully those are just yellow gloves. Cv- Aquatic Luigi, aqua and blue. Not bad. C<- Um, Pink Luigi. I could say something else, but it's not very nice. Pros - Flaming Jump Punch - High jumping - High power Cons - Low speed - Little chaining - too similar to Mario Comments Luigi is a great fighter and he ranks #2 on my favourite characters list just behind the all powerful Samus. Luigi is not as good at combos as Mario who ranks #3. Both Luigi and Mario have great attacks that can do damage. Their jumping is also great. Their speed is average. They both have great throws that can do damage and have good distance. How to Beat Luigi is one of the hardest characters to beat in the hands of a master. Avoid his Fireballs. Stay low and avoid the Super Jump Punch especially if your opponent knows how to catch you on fire. The Luigi Cyclone isn't too much of a problem if you stay low. Hit him from below and avoid his B button attacks the best you can. Moves Up+B- Super Jump Punch Tip- If you're touching the opponent as you execute this than they will catch on fire. B- Fireball Tip- Unlike Mario's Fireball, Luigi's Fireball goes straight. Down+B- Luigi Cyclone Tip- This doesn't combo as much as the Mario Tornado, but is still considered a power-hit. A, A, A- Flurry Punch Tip- This is Luigi's infinite combo. Up+A- Head Butt Tip- This is a good juggling move, but Luigi has better ones. Down+A- Trip Kick Tip- This is Luigi's clearout attack. Forward+A- Strong Punch Tip- This big punch is a power hit. Jump, Up+A- Flying Kick Tip- Better at juggling than the Super Jump Punch unless the Super Jump Punch catches fire. Jump, Down+A- Downward Drill Kick Tip- This is a good substitute for the Luigi Cyclone. Jump, Forward+A- Drill Kick Tip- This move should be used when your opponent is above and to the side of you. ~CAPTAIN FALCON~ Profile: A regular pilot in the great galactic race F-ZERO Grand Prix, Captain Falcon is skilled at collecting prize money. Much about his past remains hidden in shadow, but it's clear that many a villain hold a powerful grudge against him. Symbol- a falcon. Stage- N/A Taunt- says "Show me your moves". Costumes C^- Blue and red Falcon. C>- Gray. Much more fitting. Cv- Blood Falcon! Red on purple. C<- *blinks* White on pink! G'yaah! Pros - FAST! - Good jumper - Powerful B move - Cool Cons - Long recovery - Long windup - No projectile Comments Captain Falcon ranks #4 on my list and he is a good fighter. He is the fastest character in the game! His attacks do a lot of damage, and he is a good jumper. He has no projectile and has long recovery and windup so his strongest attacks are hard to pull off. He is a good fighter nonetheless though. How to Beat You must be quick here or he will walk all over you. Use projectiles because Captain Falcon doesn't have any. Avoiding the Falcon Punch should be easy. Watch out for the Falcon Kick while juggling it can sometimes penetrate your juggle. The Falcon Grab is totally underestimated so watch out for it. Moves Up+B- Falcon Grab Tip- Also used as a comeback move, if this connects, Falcon will set them on fire and throw them away. B- Falcon Punch Tip- A very strong move but their is some lag time before the actual punch so don't use unless the opponent is stunned. Down+B- Falcon Kick Tip- This move is fast and it shoots Falcon across the screen. A, A, A- Flurry Fists Tip- This is Captain Falcon's infinite combo. Up+A- Uppercut Tip- An good juggling move. Down+A- Sweep Kick Tip- This is Captain Falcon's clearout attack. Forward+A- Flaming Kick Tip- A good move and it's fast too. Jump, Up+A- Flip Kick Tip- Yes, this is Captain Falcon's juggling move. Jump, Down+A- Downward Kick Tip- This is a very good downward aerial power-hit. Jump, Forward+A- Drill Kick Tip- This is best used when your enemy is above and to the side of you. ~NESS~ Profile: Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden. Symbol- an earth. Stage- N/A Taunt- Bows and says "OK". Costumes C^- Classic Ness, red, purple, and yellow. C>- Cool, Charlie Brown! Yellow and Black. CV- Purple and Blue. Doesn't look bad, actually. C<- Orange and green. Burns the eyes a little, y'know? Pros - Good specials - Unpredictable jump - Strong A attacks - Built in life recovery Cons - Slow - Awkward triple - Very hard to learn Comments Ness used to be my favourite fighter in the game. His special attacks are great but they leave him vulnerable. His PK shield is very useful especially against characters like Fox who rely on their projectiles to be good. PK Thunder is the cheapest and most useful attack in the game. He is a good jumper, but he is slow and his triple jump is awkward. He ranks #7 on my list. How to Beat Ness is hard to master so if your opponent isn't skilled than this should be a piece of cake. If he is an expert however than it won't be pretty. If he tries to save himself from falling off the edge with the PK Thunder than try to throw a projectile at the PK Thunder to stop it from hitting him. Moves Up+B- PK Thunder Tip- Once you send out a PK Thunder, use the control stick to steer it around. B- PK Fire Tip- Good move for stunning enemies. Down+B- PK Shield Tip- When enemies shoot projectiles at you, use this move to absorb the damage and lower your damage. Does not work with all projectiles. Up+A- Vertical Yo-Yo Tip- This move is good for clearing out and juggling. Down+A- Horizontal Yo-Yo Tip- This has longer range than the Vertical Yo-Yo. Forward+A- Homerun Bat Tip- Use this as a power move to knock your opponents out of the arena when they're high in damage. Jump, Up+A- Flying Head Butt Tip- Another good move for juggling. Jump, Down+A- Downward Kick Tip- Use this move when your opponent is down below you. Jump, Forward+A- Flying Punch Tip- Use this when the enemy is above and to the side of you. ~JIGGLYPUFF~ Profile: The Balloon PKMN with the big round eyes. It sings a soothing melody, sending those who hear it to sleep. As a Balloon PKMN, it's body is light, weak, and easy to knock away. Symbol- a pokéball. Stage- Saffron City. Taunt- rolls and says "Jigglypuff". Costumes C^- Normal pink Jiggles. C>- Hmm, a she! Red bow on old Puffy. Cv- How 'bout a blue bow? C<- Or green? Pros - Flying ability - Sing attack - To B power hits - Huge, cute eyes Cons - Weak - No triple - No projectile Comments Jigglypuff is in my opinion the worst character in the game and she ranks #12. She is a good juggler and she has multiple jumps. Her Sing attack is way overrated. Jigglypuff is weak, easy to knock away, and she has no triple jump. Don't bother with Jigglypuff unless you want a challenge. How to Beat Experienced Jigglypuff players are good at juggling but if they're not than prepare to kick ass! Just use lots of throws and power hits to get rid of this air bag. Jigglypuff also has multiple jumps so you have to smash her hard in order to kill her. This should be a piece of cake. Moves Up+B- Sing Tip- Puts opponent to sleep! B- Pound Tip- This has some lag time but it's not a bad move. Down+B- Rest Tip- Don't use unless your opponent is high in damage, and it's a 1 on 1 match. A, A, A- Flurry Punches Tip- This is Jigglypuff's infinite combo. Up+A- Head Butt Tip- This is one of Jigglypuff's juggling moves. Down+A- Splits Kick Tip- Jigglypuff's best clearout attack. Forward+A- Low Kick Tip- This kick is a power hit. Jump, Up+A- Overhead Clap Tip- A great juggling move! Jump, Down+A- Downward Drill Kick Tip- Just your average Downward Drill Kick. Jump, Forward+A- Drill Kick Tip- This is a good move to use when your opponent is above and to the side of you. ************************************************************************ 11) 1 Player Mode ************************************************************************ Thanks to Jdude84 for the idea of making a separate walkthrough for all 12 characters. ~MARIO~ MARIO VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. This fight is so easy. Just keep throwing Fireballs until Link comes near you. Once he is close to you get him caught in a Mario Tornado. Now give him a Super Jump Punch. Now throw Link to the side and use any moves that you want to knock him off. The tornado isn't too much of a threat here but if you can throw Link into it. MARIO VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None This fight is even easier. Don't be intimidated by their numbers, they go flying with one little hit. Super Jump Punches work best, as do most A button attacks. Don't bother with Mario Tornadoes they take too long to do. MARIO VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. This is the first difficult fight. Be careful when using Fireballs because on the higher difficulties he will reflect them back at you. If the Arwing comes just throw him and hope he gets shot. Fox is good at juggling so don't let him. Just get him caught in a Mario Tornado and when he goes flying up make him fall right into another Mario Tornado and he won't be able to escape if you keep doing that. MARIO VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for you on this one. At the start Super Jump Punch Luigi. Now just stand back using your Fireballs. If you follow this method, by the time your ally dies, Mario and/or Luigi will be high in damage so you can just throw them off. If you prefer to bash around with them than use the Mario Tornado followed by a Super Jump Punch combo. MARIO VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Stay under him so that he can't Thunder you. He tends to use Thunderjolt a lot which can become annoying. He doesn't have a good projectile so one trick is to hang back throwing Fireballs. Juggling him shouldn't be too hard because his Down+B move hits above him and not below him. I suggest just using a lot of throws. MARIO VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this battle. This fight will be easy if you just stick to one strategy. Hang back using Fireballs. Giant DK's damage usually sores to the 200% range quickly so don't be afraid to throw in a Mario Tornado or Super Jump Punch here and here and there. Your main weapon here should be the Fireballs. MARIO VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. These air bags can get annoying using their copied projectile attacks. Just throw these marshmallows away! They might not get launched with one throw so be sure to damage them a bit first. On the higher difficulties they are the most annoying cream puffs around. MARIO VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. This is possibly the hardest 1 Player Mode fight. When going for Ness this is always the one that I lose a life on. Try to throw her into the acid. Use the Mario Tornado followed by a Super Jump Punch combo often. Stay on the top 3 platforms so that you have time to jump to the top when the acid rises. Be very aggressive. MARIO VS. METAL MARIO Stage- ? Hazards- None At the beginning he will just be walking across the top platform so keep giving him Super Jump Punches. When he drops to the bottom keeping throwing Fireballs from away. Items like the Fire Flower are very useful here. MARIO VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None When going for Ness they sometimes do a lot of damage to you before you can smash them off. Don't worry though, they go flying easily. Just use the Super Jump Punch and you'll be fine. There are usually a couple health items that come up on this stage and always at least one. MARIO VS. MASTER HAND Stage- ? Hazards- None While he is attacking you throw Fireballs if you can. Use a lot of Mario Tornadoes because they combo a lot. You can block most attacks but some need to be dodged. Super Jump Punches are also a good choice. This match is probably where the shield comes in handy the most. Some attacks need to be shielded against to avoid. This isn't as hard as it looks if you play it smart. ~DONKEY KONG~ DONKEY KONG VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Just keep charging your Giant Punch and hitting Link with it. He shouldn't take very long to defeat if you just stick to Giant Punches and throws. Watch out for the tornado although it shouldn't be too much trouble. A very easy fight. DONKEY KONG VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None This is possibly the easiest fight in the game. Just keep using Spinning Kongs and you'll be okay. The only problem is a very slight one. If you're using Spinning Kongs around the edge you might accidentally Spinning Kong yourself right off the edge because after you do one Spinning Kong you have to touch the ground before you can do another jump. DONKEY KONG VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. I find that the best way to keep Fox from hitting you is to continuously use Spinning Kongs. Try to use throws a lot. If you throw him off the edge than charge your Giant Punch and run to the edge. If he comes back just pound him right back off. DONKEY KONG VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this fight. Right of the bat throw Mario. Then jump up and Spinning Kong Luigi. Run to the side and charge your Giant Punch while your ally keeps them busy. Now run up to one of them and give them your Giant Punch. Repeat until they're both gone. Mixing a few Spinning Kongs or throws in is good. Try using the Hand Slap when they're under the bumper and they might hit it and go flying away. DONKEY KONG VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Spinning Kongs work well here. Don't bother with Hand Slaps since Pikachu is in the air most of the time anyway. Stay under him and don't let his electric attacks hit you. Throwing a lot is probably the best way to take care of this mouse. DONKEY KONG VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for you this time. Charge your Giant Punch from far back and keep giving it to him. His damage should go up fast and when it's high just finish him with a Giant Punch. Not too hard if you stay back and move in with the Giant Punch. DONKEY KONG VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. All I can say is one throw from Donkey Kong will finish each and every Kirby that you'll face. Spinning Kongs are effective as well. With the Giant Punch there is no mercy! Be careful of their Final Cutter, Stone, and copied attacks. Basically just stay on the offensive. DONKEY KONG VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Sometimes a very hard fight. The Giant Punch works great here. Hand Slaps are handy when you want to slow her down. Throwing her into the acid is the easiest means of defeating her. Hand Slaps are also good for setting up an Overhead Hand Swat or a Drill Kick. DONKEY KONG VS. METAL MARIO Stage- ? Hazards- None At the start keep using Hand Claps or Overhead Hand Swats. Now just keep using the Giant Punch. Donkey Kong's ability to walk while he is holding somebody is very useful here. If you're going for Captain Falcon just walk off the edge with him to save you time. This method is strongly not recommended for getting Ness though. DONKEY KONG VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None You can get the Single Move bonus with Spinning Kongs here easily. The Giant Punch isn't necessary for any of them. Throws will work just as well as Spinning Kongs but I like to use Spinning Kongs better because I can hit two or three with one Spinning Kong. A hard fight on the later difficulties. DONKEY KONG VS. MASTER HAND Stage- ? Hazards- None The Giant Punch is the best tool here but if you're looking for a quick move that you can pull of in seconds try Hand Claps or Overhead Hand Swats. Use the shield for most attacks but a few need to be dodged. Don't worry though because they're easy to avoid. This glove is way overrated. ~LINK~ LINK VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. He won't move for the first few seconds so you can throw a few bombs at him to start. Once he starts moving use your Downward Sword Stab a lot because it is a very powerful attack. Don't underestimate the Boomerang when trying to slow him down while you set up a Bomb. Throw him off the edge after a few hits because he won't take long. LINK VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just use anything but the Boomerang and Bombs. The Yoshis go flying easily so don't even worry about them. These Yoshis are even worse then a level 1 CPU Yoshi in multiplayer mode! Heck there is 18 of them! The Upward Sword Stab is probably my most used attack here. LINK VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. This fight is probably the easiest with Link because the Downward Sword Stab can penetrate Fox's juggles. If he tries to juggle you use the Downward Sword Stab. One good tactic is to run to the side and set up a bomb because Fox's Reflector doesn't work on Link's Bombs. If he jumps in the air try to juggle him with the Upward Sword Stab. When he is high in damage throw him off. LINK VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for you. Throw Mario right of the bat. Now jump up and give Luigi your Upward Sword Stab. Keep juggling Luigi with the Upward Sword Stab and hope that Mario doesn't interfere. When Luigi is high in damage throw him. Now double team Mario. With one brother gone the other shouldn't be too tough. LINK VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just juggle this mouse like there is now tomorrow! Don't even think of using the Downward Sword Stab or he'll Thunder you. Throw a bomb at him if he is far away. He should be easy to throw off at about 80% damage. LINK VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for you this time. Just stand back throwing bombs and you'll be fine. The Downward Sword Stab also works well because Giant DK is big. Throw him at about 200% damage. Giant DK is way overrated. LINK VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Just throw them a few times each. You might want to get a little damage on the first though because Link's throw won't kill a Kirby at 0% with one throw. Don't bother with Bomb's and the Boomerang here just use power hits. Link's Spinning Sword Slash is great for this level. Not too hard but these Kirbys use their copied attacks a lot and that can really bug you. LINK VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. The Downward Sword Stab is very handy here if it hits multiple times. This is not a very good fight to be Link as. If Samus is on the top platform than juggle her with the Upward Sword Stab. Throwing her into the acid is your best bet for defeating her. LINK VS. METAL MARIO Stage- ? Hazards- None Right of the bat use the Upward Sword Stab. You won't want to use that move very many times though because Metal Mario is virtually impossible to juggle. Bombs are very useful as is the Boomerang. He is slow so just stay away and you'll be fine. LINK VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None These guys go flying with everything except the Boomerang. Don't use Bombs because they take too long to set up. Link's different sword attacks will do just fine in this fight. Be sure not to let any of these guys get the Maxim Tomatoes before you because they are very handy here. LINK VS. MASTER HAND Stage- ? Hazards- None My first choice of weapon is the Upward Sword Stab. My second choice is the Spinning Sword Slash. Most of his attacks can be shielded against but a few need to be dodged. This fight is definitely not the hardest fight, because half the time his is just floating harmlessly. ~SAMUS~ SAMUS VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. As the match starts charge your Charge Shot and pump a fully charged one into Link. Now run up to him and give him your Screw Attack. Now run underneath the bottom platform in the center of the stage. If Link jumps on the one above you then give him an Upward Flamethrower, if not then run to the side and start charging. When he comes to you throw him off the edge when he tries to come back blast your shot into him. SAMUS VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None All I can say is Screw Attack, Screw Attack, Screw Attack! These Yoshis will go flying even if the Screw Attack only hits them once or twice. That is the only move you will need guaranteed! SAMUS VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Jump up to the top of the tail fin and drop bombs. They will roll right down the fin and hit Fox. Now run to the side and charge your Charge Shot. Run up to him and shoot it at him, but right after you do that jump in the air in case he reflects it back at you. Now use the Screw Attack a lot. Throw him off or into the Arwing when he is high in damage. SAMUS VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer gives you a random ally for this battle. Throw Mario right away. Now go Screw Attack Luigi. Basically for this fight stay on the bottom and Screw Attack those above you. The Charge Shot should be used to blast them away when they are at high damage but if their damage is really high, don't bother and just throw them. SAMUS VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. The Screw Attack will come in handy here because you want to stay underneath Pikachu to avoid his Thunder attack. Samus can throw Pikachu far so do that a lot. If he is falling down from above you after being hit than do the Upward Flamethrower for big damage. SAMUS VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer will pick two random allies for this fight. This is an easy fight if you just stay away firing Charge Shots into him. When he is at around 200% a Charge Shot will finish him. Projectiles are the sure way to defeat Giant DK. SAMUS VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. The Screw Attack can often shake the stolen powers out of these Kirbys if it doesn't kill them first. Throw to guarantee a kill for each one. SAMUS VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. This can be a hard fight unless you play it smart. Jump above her dropping bombs so that the acid doesn't hit you. When she is at about 70% damage keep repeatedly throwing her into the acid and hope that she gets roasted and toasted around. SAMUS VS. METAL MARIO Stage- ? Hazards- None Right off the start use a bunch of Upward Flamethrowers to get Metal Mario high in damage. He should be easy to throw after about 5. You could probably beat him in less than a minute using this method. I just thought of that while I am writing this and I wonder why I hadn't tried that before. SAMUS VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None The Screw Attack is a one hit KO here so try to get the Single Move bonus. On the higher difficulties these guys can be very offensive and it will be necessary to get the health items. It is mostly a test of your endurance. SAMUS VS. MASTER HAND Stage- ? Hazards- None One of the easiest fights if you just keep using the Upward Flamethrower. This and Metal Mario are the easiest using that tactic. Dodge or block his attacks are the key to defense here, and the Upward Flamethrower provides the offense. ~YOSHI~ YOSHI VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. First put Link into an egg and then do a Butt Drop on him. Repeat that until he is about 65% damage and than keep throwing him. When he is trying to come back use the Egg Bomb attack. He should be easy to throw Link because Yoshi has a good throw. YOSHI VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Use a lot of throws and they'll beat them easily. They go flying easily so don't bother damaging them first. It may seem unfair at first but you'll quickly find out that it's not. YOSHI VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Use the Egg Lay followed by a Butt Drop combo a lot here to rack up damage. At about 55% damage keep throwing him to the left side. After a few throws he will be finished. If he tries to come back hit him with the Egg Bomb move. YOSHI VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this match. Start by throwing Mario. Now hit Luigi with an Egg Bomb. Keep staying on the bottom and use Egg Bomb a lot. Use the Egg Lay, Butt Drop combo if you're having trouble racking up damage. Throw them when they're high in damage. YOSHI VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just keep throwing him over and over again to ensure his defeat. Don't use the Butt Drop too much or he'll Thunder you. Try to get him near the door where pokémon come out and hope he gets tossed around. Pikachu is in the air a lot so use the Egg Bomb. YOSHI VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this fight. This fight is hard as Yoshi because he has no good projectiles. Use the Egg Lay a lot and Egg Bomb him from far away to get his damage up. You're really going to have to rely on your teammates a lot here. YOSHI VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Easy. Just throw them all and they'll go flying. Watch out for their copied attacks because they get annoying fast. Avoid the Stone and Final Cutter by dashing away. They go flying easily so just stay on the offensive. YOSHI VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. This is a very hard fight to be Yoshi on. Start off with an Egg Bomb and try to aim it at her. Now trap her in an egg and use the Butt Drop. Repeat until 80% damage. Then throw her into the acid. Watch out for the acid yourself by staying on the top platform. The Butt Drop comes in handy a lot here because it is best to stay high. YOSHI VS. METAL MARIO Stage- ? Hazards- None I think the best way is to keep using the Butt Drop until he is about 100% damage. You will probably get hit by a Super Jump Punch or two if you use this method but it still works. Here is a good tactic for this stage. Wait by the edge facing Metal Mario. When he walks up to you use the Egg Lay and if you were close enough to the edge than the egg will fall right down the hole! YOSHI VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None 3 moves work good here. Flying Flip Kicks, Butt Drops, and Flying Head Butts. On the later difficulties you will need to pick up the health items that pop up and they will pop up. This is a big test of endurance. YOSHI VS. MASTER HAND Stage- ? Hazards- None Use a combination of all attacks like Butt Drops, Flying Head Butts and all sorts of strong power hits. You can shield against most things but a few attacks must be dodged. No items appear here so don't rely on them. Just smash him up until his 300 HP is gone. ~KIRBY~ KIRBY VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Don't steal Link's Boomerang you won't need it. Get Link caught in the Final Cutter combo that hits 4 times. Once Link is out in the open with no platforms above him than use the Stone on him. If he ever lands beside the arch than back him into the corner and tap A to do Kirby's infinite combo. When he is 100% damage throw him off. KIRBY VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just throw them or do Drill Kicks. Final Cutters work well too. Don't bother to play defensively just stay on the offense the whole time and they'll be gone before you know it. Don't bother with the Stone they'll die from almost any attack anyway. Don't steal their Egg Lay attack it is useless anyway. KIRBY VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. First steal Fox's Blaster Shot. Now jump above him and use Stone. Run to the side and fire Blaster Shots at him until he comes close. Than throw him to the side. Shoot Blaster Shots at him while he is trying to come back. If he does make it back then Stone him. Don't let him juggle you because that is his main strength. KIRBY VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks random ally for this match. Steal Mario's Fireball not Luigi's. Now use the Final Cutter and try to hit Luigi. Run to the side where nobody is and launch Fireballs from there. Try to Stone them while they are double teaming your ally. If one of them comes after you throw him. KIRBY VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just throw him and use power-hits. Pikachu is tricky but his timing is awful so just pound down on him and throw him. On the lower difficulties it is okay to use stone, but on the higher ones he will Thunder you if you try. KIRBY VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this battle. First steal Giant DK's Giant Punch. Now keep charging your Giant Punch and run up to him and hit him. The Giant Punch can finish him easily if he is high in damage. Try the Final Cutter combo if you want to keep him from hitting you. KIRBY VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. If they are annoying you with their copied attacks then steal them from them and use them yourself if you want to or just get rid of them. Throws should do it, as should Stone. Power-hits will send them flying so that's really all you need. KIRBY VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Start off by stealing her Charge Shot. Now jump up to the top and start charging your Charge Shot. Go back down and blast her. Now try to stone her. Keep hitting her with Charged Shots to keep her away. The Final Cutter combo works great her. Try to throw her into the acid. KIRBY VS. METAL MARIO Stage- ? Hazards- None You can't steal his Fireballs so don't try. Keep using Stone because it is Kirby's most damaging attack. Throw him off at about 200% damage. Items come in handy here! KIRBY VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Most A button attacks will kill them. The health items are important here on the higher difficulties. They go flying easier than the Kirbys and Yoshis so don't worry about their numbers. The Stone guarantees their defeat, and so do throws. KIRBY VS. MASTER HAND Stage- ? Hazards- None Don't bother with the Stone, it does a lot of damage but it takes too long to get out of. If you have time try to use Stone to block all attacks instead of the shield. Wouldn't it be cool if you could steal one of his attacks?! Use the Final Cutter on him, and try to make it hit multiple times. ~FOX~ FOX VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Keep firing Blaster Shots at the start until he starts moving. When he jumps in the air, juggle him like a bowling pin. When he is high in damage kick him to the side. Try to throw him into the tornado if you can. FOX VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just use Upward and Downward Kicks for all of them. They go flying so easily that you barely need to touch them. The B button moves are unnecessary here because they aren't power hits. Throws work just as well too. FOX VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Reflect his Blaster Shots back at him, and don't let him reflect yours. The easiest way to get rid of Fox is too keep throwing him. If the Arwing comes try to throw him into the line of fire, and if you succeed than his defeat is almost ensured. FOX VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this match. Throw Mario at the start. Now give Luigi an Upward Kick. Run to the side and fire off as many Blaster Shots as you can. Try to throw them at the ramp on the side of the level and they will fall back down beside you where you can throw them again. Reflect their Fireballs back at them. FOX VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just give him all the power hits and throws you can. You can sometimes get the Pacifist award on this fight because Pikachu tends to mess up the Double Quick Attack move. Don't bother for the bonus though and just hit him as hard as you can. FOX VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for you in this fight. This is a good level to be Fox on. Just stand back firing Blaster Shots at him and you'll be fine. Throw him when he is high in damage and he will get high in damage fast too because he has two fighters to fend off with a Fox shooting at him on the other side of the screen! FOX VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Fox is one of the weaker characters and he isn't exactly the best for fighting the teams but if you play it smart you can smash these marshmallows into oblivion with moves like the Upward Kick and Downward Kick. Don't let them use their projectiles on you. Also use a lot of throws. FOX VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Reflect her Charge Shots back at her (heh heh) and use your Blaster Shot a lot. Keep throwing her for best results. Watch out for the acid and try to get Samus into it. The top platform is the only one that is guaranteed not to get acid covering it. Watch out for Samus' Screw Attack. FOX VS. METAL MARIO Stage- ? Hazards- None The Blaster Shot is all you need here. It may take a while, but if you use the Blaster Shot over and over again from far away, it will ensure that you don't get hit very much. Throw him off at around 200% damage. FOX VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None This is perhaps the worst fight to be Fox as. Just hitting them with aerial power-hits is the best way to get rid of them fast. The B button attacks are useless here. Items like the Hammer are very handy here, especially as Fox, Yoshi, or Jigglypuff. FOX VS. MASTER HAND Stage- ? Hazards- None Just keep using Blaster Shots and an occasional Firefox. Fox is fast so most attacks can be dodged easily but some of them like when he drills his finger into you from above need to be shielded because it is way too fast. Shield against mostly everything because almost everything won't break your shield. ~PIKACHU~ PIKACHU VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Start with a barrage of Thunderjolts. When he finally walks over to you give him a Thunder. Now you should use Pikachu's shocking throw over to the left side of the stage. Give him the Electric Drill and then throw him over the side again. Keep throwing until he's done. PIKACHU VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Start off with a Thunder to kill the Yoshi on top. Electric Drills and Downward Electric Drills will do great after that. Each Yoshi will get launched with one each. Play totally offensive here and don't worry about them attacking you because they really suck. PIKACHU VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Don't let Fox reflect your Thunderjolts back at you. Lure him near the edge and use a lot of shocking throws. If he is high in the air than juggle him with Thunder. If the Arwing comes throw Fox in the line of fire to kill him. PIKACHU VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this fight. Throw Mario and then juggle Luigi with Thunder. The Thunders should get Luigi high in damage but stop if Mario comes after you to throw him and then start Thundering again. Luigi should die pretty quickly this way so that you can concentrate on double teaming Mario. PIKACHU VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Stay under him and juggle him with Thunder. If you see him setting up a Thunder and it's too late to escape than shield. Throw Pikachu a lot because he is a lightweight. If the pokémon door opens than push Pikachu into it and run for cover. PIKACHU VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this match. Easy, just stay under him and Thunder him. His damage will skyrocket by using Thunder over and over again. He should be at about 200% damage before you can toss him for good. Just don't go near him because his Giant Punch can kill you even at 0%! PIKACHU VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Use Thunder to kill the first one right off the bat. Pikachu's shocking throws should kill these Kirby's after one or two of them. If they are really starting to piss you off than just Thunder them and they'll be gone if they've been damaged a bit. PIKACHU VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. I hate this fight the most. Start of the fight with a barrage of Thunderjolts. No matter who you are the best strategy is to try and throw Samus into the acid once she is around 65%. As long as the acid isn't too high you can drop to the bottom and Thunder her if she is on the top. PIKACHU VS. METAL MARIO Stage- ? Hazards- None One word. THUNDER! Metal Mario's damage will go up pretty fast with this move. Use lots of shocking throws once his damage is around 200% and hopefully he will go flying off sooner or later. He is even harder to throw than Giant DK and even when you are on the edge you can sometimes not throw him far enough to get him off. PIKACHU VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Throws should guarantee a kill for each of these dummies. Thunder will without question. Be sure to grab the health items and yes health items will appear sometime in this fight. The hammer is especially useful in this fight on the higher difficulties. PIKACHU VS. MASTER HAND Stage- ? Hazards- None You can easily get the Single Move bonus on this stage as Pikachu with Thunder. Shield against almost everything except for a few attacks that will break your shield. Dodging is a must have skill for this fight. ~LUIGI~ LUIGI VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Bombard Link with Fireballs until he starts to move, than run to the far side and throw even more Fireballs. His damage should be at least at around 30% now so use the Super Jump Punch and catch it on fire if you know how. Now kick him to the side and throw Fireballs to keep him back off. This is an easy fight. LUIGI VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Super Jump Punches are great here whether they catch fire or not. Use anything except Fireballs here and they will go flying. Don't be intimidated by their numbers because this is probably an easier fight than against Link. LUIGI VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. If Fox reflects your Fireballs than throw another one to cancel it out. Try to catch a Super Jump Punch on fire when he is high in damage to get a Star Finish. Throws come in very handy here. If the Arwing comes along here just throw Fox up to get him shot into oblivion. LUIGI VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for this battle. Throw Mario right off the bat and than do a Super Jump Punch on Luigi(on fire if you can). Now just hang back throwing Fireballs while your ally keeps Mario and Luigi busy. Throw them when they get high in damage. LUIGI VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Just hit him with any kind of power hits to knock him away. If the pokémon door opens than push Pikachu into it and run for cover so that the pokémon don't hit you. When Electrode pops out of the door he can usually kill Pikachu. Throws can make short work of Pikachu. LUIGI VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this fight. If you know how to catch your Super Jump Punches on fire than keep using those but if you don't than hang back throwing Fireballs. Throw Giant DK when he gets around 200% damage and he will get high in damage quickly. LUIGI VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Just throw each Kirby out of existence or you can smash them off with your power hits. Their copied attacks can get rather annoying so try to avoid them. Super Jump Punches work well here. I recommend just throwing them though. LUIGI VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Right off the beginning jump up and give Samus a Luigi Cyclone and then a throw. Start launching off Fireballs now and if she gets near you jump to the top platform. Throw her into the acid at about 65%. It will take a few tries but once she gets roasted and toasted you might get the Acid Clear bonus. LUIGI VS. METAL MARI0 Stage- ? Hazards- None Super Jump Punches that catch on fire are the best weapon here. Once he is down on the bottom platform give him your Fireballs. At about 200% give him a lot of throws to get him off. If you stay away from him this will be an easy fight. LUIGI VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Just use anything except for the Fireballs. Grab the health items and hope for a hammer because they will be a lot quicker to defeat that way. On the higher difficulties this can be one of the hardest fights. LUIGI VS. MASTER HAND Stage- ? Hazards- None Super Jump Punches that catch on fire are the best way to quickly get rid of this glove. You should throw Fireballs at him while you are running over to Super Jump Punch him because he will die faster that way. Shield against most of his attacks and you'll be fine. ~CAPTAIN FALCON~ CAPTAIN FALCON VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Try to land a couple of Falcon Punches at the start of the match. Every time Link jumps in the air use the Falcon Grab. Throw him off after a few Falcon Kicks. This fight shouldn't take very long at all. CAPTAIN FALCON VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Use any attack here and they'll will all go flying with one hit each. Throws work just as good but it doesn't matter. One time through this fight and their numbers won't scare you any longer. This is a lot easier than the fight against Link. CAPTAIN FALCON VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. This is the battle of the fast guys but guess what? You're faster! Use lots of Falcon Kicks and Flaming Kicks. Throw him every chance you get. Take advantage of your speed and Falcon Grab every time Fox jumps. This is the first challenging fight. CAPTAIN FALCON VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for you this time. Falcon Kick Mario and then Falcon Grab Luigi. Keep Falcon Kicking across the screen hitting everything in your path. The Falcon Grab is handy here because Mario and Luigi jump a lot. Throw them when they're high in damage. CAPTAIN FALCON VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Don't try a Falcon Punch here or quick little Pikachu will kick you down. Throw him whenever you can and if Pikachu tries to come back on the playing field after a throw than Falcon Grab him to push him back out, just don't fall down the hole yourself. CAPTAIN FALCON VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. The computer picks two random allies for this match. If Giant DK keeps getting stunned from your opponents constantly hitting him then it might be safe to set up a Falcon Punch. The Falcon Grab is easy to connect here because Giant DK is such a big target. Falcon Kicks and Flaming Kicks should be your main attacks. CAPTAIN FALCON VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. A Falcon Punch would finish these guys off as a one hit KO but that's too risky so just use Falcon Kicks and Flaming Kicks. Falcon Grabs can be useful if there is a Kirby on a platform above you. A few power hits will finish them off. CAPTAIN FALCON VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. The Falcon Grab is useful for the many times that Samus is in the air. When Samus is on the ground jump towards here and press B in the air and by the time you land the Falcon Punch should hit. After that stay on the top platforms using Falcon Kicks. Try to throw her into the acid. CAPTAIN FALCON VS. METAL MARIO Stage- ? Hazards- None On the lower difficulties you can usually easily lay a Falcon Punch in Metal Mario's face, but on the higher ones he'll usually Super Jump Punch you before you can fire it. When he is on the top platform use Falcon Grabs and when he is on the bottom using Falcon Kicks and Flaming Kicks. Throw him at about 225%. CAPTAIN FALCON VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Just hit these guys with any attack you want and they'll go flying. Throws are a guaranteed way to kill any of the annoying Polygons. One or two health items are bound to come up here. This is a big test of endurance. CAPTAIN FALCON VS. MASTER HAND Stage- ? Hazards- None Falcon Punches work great if you can time them. If you're having trouble connecting the Falcon Punch than Falcon Kicks and Flaming Kicks work just as well. Falcon Grabs are useless because you can't throw the Master Hand. Most of his attacks can be shielded against but some must be dodged. ~NESS~ NESS VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Start off by throwing a barrage of PK Fires. Then when his damage is high, keep trying to throw him off the edge. PK Shield is useless in this fight. Smacking yourself into him with PK Thunder is also very effective. NESS VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just use a combination of all your A button attacks, because they go flying easily. This is a very easy fight. If you lose this, then I pity you. NESS VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. This can be a hard fight sometimes. Start off by smacking yourself into him. Absorb his blaster shots with PK Shield. Don't let him juggle you, because on the higher difficulties he can rack up your damage very high. Don't use PK Fire too much or he will reflect it. NESS VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. You get a random CPU ally for this fight against Mario and Luigi. Start off by throwing a bunch of PK Fires at Mario, and when he gets close throw him. Smack yourself into them with PK Thunder, while your ally keeps them busy. On the higher difficulties, Mario and Luigi combo you like crazy! NESS VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Don't let him Thunder you from below! Keep using A button attacks such as the Yo-Yo and the bat. Throwing him is also useful. He sometimes messes up the Double Quick Attack move, and kills himself. Whatever you do, don't under estimate this electric mouse! NESS VS. GIANT DK Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. You get two random allies for this fight. Mostly just let your allies do the work while you use PK Thunder from far back. When Giant DK is high in damage, just throw him a few times. Items are very handy here. NESS VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Mostly just hit them as hard as you can with your A button attacks. Don't bother with your PK Fire or PK Thunder, but PK Shield can come in handy when they're using their copied attacks. NESS VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. Stay on the top most of the time to avoid the acid. PK Thunder is useful. Absorb her charged shot with PK Shield. Juggle her with the Vertical Yo-Yo. Try to knock her far out into the acid with your bat and she probably won't be able to make it back if her damage is high enough. NESS VS. METAL MARIO Stage- ? Hazards- None If you're going to smack yourself into him with PK Thunder, than make sure he is on the other side of the screen. The bat and Yo-Yo come in handy here. Mostly use physical attacks with a few PK Fires in here and there. Throw him off at around 175% damage. NESS VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None This is easy on the earlier difficulties. Just bash them around with your bat, yo-yo, and Flying Punches. There will most likely be some Maxim Tomatoes in this battle. NESS VS. MASTER HAND Stage- ? Hazards- None Use PK Fire when on the attack. When he walks on two fingers, jump over him. When his fingers are pointing at you diagonally and the tips are sparkling, dodge it! If you put up your shield, he will poke you twice, therefore breaking it. When his fingertips are sparkling, and they're pointing at you horizontally, put up your PK Shield to regain tons of damage when he shoots bullets at you! For every thing else, you can just block. ~JIGGLYPUFF~ JIGGLYPUFF VS. LINK Stage- Hyrule Castle Hazards- A tornado sweeps across the stage now and then throwing whoever gets caught in it upward. Run up to Link and use Pound. Now run up to him and throw him straight up, and than jump up and juggle him with the Overhead Clap. When his damage his high use the Sing attack followed by a rest. If that still doesn't knock him out than just throw him. JIGGLYPUFF VS. YOSHI TEAM(18) Stage- Yoshi's Island Hazards- None Just hit them all with aerial power-hits to get rid of them. This is the easiest fight in the whole game so don't worry about this one. The next one is more or a challenge. JIGGLYPUFF VS. FOX Stage- Sector Z Hazards- the Arwing comes in now and then and shoots the heck out of whoever is standing in the line of fire. Try to grab Fox and throw him straight up. Now juggle him endlessly with the Overhead Clap. When his damage is high kick him to the side. If he still needs a bit more damage done to him than put him to sleep and use the Rest attack. If he makes it back to the edge than just throw him again. JIGGLYPUFF VS. MARIO BROTHERS Stage- Peach's Castle Hazards- the Bumper at the top of the stage can fling you to the side but that isn't really much of a hazard. The computer picks a random ally for you this time. Throw Mario right at the start and then jump up and Overhead Clap Luigi. Now back away and keep using hit and run tactics with Pound. If Mario or Luigi are under the bumper, throw them straight up and they might hit it. JIGGLYPUFF VS. PIKACHU Stage- Saffron City Hazards- the pokémon that come out of the door sometimes attack. Battle of the Pokémon! Stay under Pikachu and don't let him Thunder you. Juggle him by throwing him straight up and using the Overhead Clap attack over and over touching the ground every time you run out of puffs. Throw him into the pokémon door whenever it's open. JIGGLYPUFF VS. PIKACHU Stage- Congo Jungle Hazards- None but a barrel that floats along the bottom of the stage can save you if you fall off. This time you get two allies randomly picked by the computer. Jigglypuff doesn't have very many strong attacks so just put Giant DK to sleep and let your allies pound down on him. When Giant DK is high in damage throw him or use Rest if he is very high in damage. JIGGLYPUFF VS. KIRBY TEAM(8) Stage- Dreamland Hazards- Wispy Woods the tree blows wind back and forth across the stage that can blow you off if you're not careful. Just use all of the power hits that you've got to send these balloons to orbit(look whose talkin'). Throwing them is probably the best way because Jigglypuff doesn't have too many power hits. You should be hoping for a hammer here. JIGGLYPUFF VS. SAMUS Stage- Planet Zebes Hazards- the acid that rises occasionally can roast and toast you. The most annoying hazard in the game. This is possibly the hardest fight in the game especially being Jigglypuff(no offense). The best way is probably to run up and throw Samus straight up and then to keep juggling her so that she can't attack you. Just watch out for the acid and jump up when you see it coming. Be careful and don't let Samus attack you too much. JIGGLYPUFF VS. METAL MARIO Stage- ? Hazards- None It will take a long time to rack up Metal Mario's damage as Jigglypuff so just put him to sleep, pound, put him to sleep, pound, you get the idea. You can also use other moves like the Overhead Clap, just don't expect to juggle this hunk of metal! Throw him at about 225% damage. JIGGLYPUFF VS. FIGHTING POLYGON TEAM(30) Stage- ? Hazards- None Use Jigglypuff's aerial power-hits to knock away the Polygon team members. There is bound to be a health item or two come up here so grab them when you see them. Items like the hammer are very handy here. JIGGLYPUFF VS. MASTER HAND Stage- ? Hazards- None Just jump up and use the Overhead Clap again and again. It will take a while but it is still the best way to do it. Dodge some attacks but most can be shielded against. This is not as hard as many people think because half the time the Master Hand is just floating harmlessly. ************************************************************************ 12) Stages ************************************************************************ Here I will list the stages, I'll give a rating from 1(horrible) to 5(great). I will also give tips on how to play well on that particular stage. Peach's Castle(Mario and Luigi's Stage) Whenever I'm on this stage I always stay on the bottom level hitting my opponents from below. This method has a few obvious pros. You don't have to worry about the bumper, it's harder for your opponents to hit you. Another way is to try to throw people against the ramps and they're likely to bounce back at you where you can throw or hit them again. You can also harass your opponents by shooting projectiles from the side. The two platforms at the bottom that comes in and out are good places to throw your opponents off and edge guard. Overall a good stage, I like it. 3 out of 5 Congo Jungle(Donkey Kong's Stage) I like the music in this stage a lot but I don't really like the stage itself. The barrel on the bottom can save you if you fall off but it always seems to be on the other side of the stage. The high platforms on sides are a good place to charge a weapon you might have or grab an item. A very small stage it is rather easy to get launched of the side of the screen. The two rotating platforms in the middle can sometimes interfere with you attacks. Cool music but the stage is small. It's not too bad though. 2 out of 5 Hyrule Castle(Link's Stage) A tornado goes around this stage and can finish off anyone high in damage. Beside the arch on the right side of the stage is a good place to pull off an infinite combo(tap A). A very good stage because it's big. It's hard to throw people off of this stage because it's so big. Lots of room here and a few platforms. Fun! 4 out of 5 Planet Zebes(Samus's Stage) I used to hate this stage but now I like it a bit better because my opponents get thrown around in the acid that rises a lot more than I do. The music is cool but there isn't much room on the horizontal means. The acid that rises can cover every platform except for the top one. Try to throw your opponents into it. It is still a bad stage, it just isn't horrible to me any more. 2 out of 5 Yoshi's Island(Yoshi's Stage) Not very much room but there are a lot of platforms which make it easy to get around in and to hit people. Chansey eggs randomly appear him. The clouds on the side of the stage can save you from falling but don't stay on them too long or they will disappear. Try to hit people from below from the bottom platform. An average stage in my opinion, but not much room. 3 out of 5 Dreamland(Kirby's Stage) The tree Wispy Woods blows wind back and forth the stage. Their are three platforms above and a base platform on the bottom. A short stage but not as short as other ones like Yoshi's Island. Kind of boring but I like the music. It's an okay stage. 3 out of 5 Sector Z(Fox's Stage) A good stage but there aren't any platforms above so it's kind of boring. Sometimes the Arwing comes along and likes to shoot the crap out of you. You have to be at the side of the stage in order to throw somebody off. This is the longest stage in the game. Shooting projectiles from far away is a good strategy as long as they have the range. A good stage, but no platforms. 4 out of 5 Saffron City(Pikachu and Jigglypuff's Stage) This is a fun level. Pokémon come out of the door and attack you. There are a lot of platforms here. Here is a list of the pokémon that come out of the door and what special attack they do. Pokémon Move Chansey Egg Bomb Charmander Flamethrower Electrode Explosion Porygon Tackle Venusaur Razor Leaf 4 out of 5 Mushroom Kingdom(Hidden Stage) This is my favourite stage! There is a POW block that sometimes appears, and when it does, if someone hits it whoever is on the ground gets flung up in the air. Use the pipes to escape danger but be careful if the pipe takes you to the one at the bottom of the stage prepare to jump. Also Piranha Plants come out of the pipes so you'll have to wait for them to go down before you can use the pipe. The scale in the center of the stage falls down if you stay on it for too long. A very fun stage, it's the best one unless you're Ness! 5 out of 5 ************************************************************************ 13) Items ************************************************************************ Here I will list the items in the order of usefulness I think they are while including things about them like what game(s) they're from and how to use them effectively or what they do. I've excluded the carrying items. Press A to pick up and use items, and press R to throw them. Homerun Bat(Earthbound) Tip- Do a smash attack(Forward+A) to get a one hit KO! Tip- The Homerun Bat is easy to avoid so it's best used on stunned or vulnerable opponents. Heart Container(Zelda games) Tip- Picking one up restores your life meter to 0%! Beam Sword(Kirby games) Tip- This light-saber like weapon has very long range so you don't need to go close in. Tip- This is the best clobbering weapon. Hammer(The DK and Mario games of the 80's) Tip- To kill the guy with the hammer hit him with projectiles. Tip- You only have one jump while you are holding this. Tip- This is the only item that you can't throw. Bomb-omb(Mario games) Tip- If you think it will start walking around before you can get to it than just leave it alone! Tip- This is better than most power hits! Motion Sensor Bomb(Goldeneye) Tip- Put these in places you know your opponent will be. Maxim Tomato(Kirby games) Tip- This restores 100% of your health! Ray Gun(Earthbound) Tip- After its 16 shots are out throw it to do even more damage. Tip- This is great for juggling your opponents off the edge with. Fire Flower(Mario games) Tip- This is probably the best way in the game to rack up damage quickly. Star Rod(Kirby games) Tip- This weapon can shoot 20 stars or be used as a clobbering item. Pokéball(Pokémon) Tip- Here is a list of pokémon that can come out and what their special move that they do is. Pokémon Move Beedrill Substitute Blastoise Hydro Pump Chansey Egg Bomb Charizard Flamethrower Clefairy Metronome Goldeen Splash Hitmonlee Jump Kick Koffing Smog Meowth Pay Day Mew* Teleport Onix Rock Slide Snorlax Body Slam Starmie Swift * you don't need all 4 secret characters. * very rare. Green Shell(Mario games) Tip- This can be used over again a few times. Red Shell(Mario games) Tip- If you're going to use this item then make sure you're not on the same platform that you throw it on. Star(Mario games) Tip- This item does not need to be picked up, just touched. Tip- This wears off after about 10 seconds. Fan(Mario RPG: Legend of the Seven Stars) Tip- Throwing it at an opponent throws them straight up in the air, setting them up for a combo or a juggle. Tip- This can be used to pull off infinite combos. Tip- This is the best weapon for breaking shields. Bumper(Kirby's Pinball Land) Tip- Throw this at edges when opponents are trying to come back onto the playing field. Tip- This does 1% damage when someone touches it. ************************************************************************ 14) FAQ ************************************************************************ Q: How do you get mew to appear in the pokéballs? A: I currently don't know how to get Mew to appear in the pokéballs but I do know that you don't need all 4 secret characters because I saw Mew when I didn't have Ness. As far as I know, you don't have to do anything to get Mew, it is just random and rare. Send all of your questions to articuno64_@hotmail.com with the subject as "SSB Question". Feel free to send as many questions as you want, I don't get too many e-mails. ************************************************************************ 15) Bonus Stages ************************************************************************ I have some Bonus Stages 1&2 yet but not all of them. I also have Bonus Stage 3. ~MARIO~ Bonus 1 1- Throw a Fireball at the target to your right. 2- Throw a Fireball at the target to your left. 3&4- Super Jump Punch the two targets above you. 5- Jump on the platform and Super Jump Punch the target above and to the left of you. 6- Jump back on the platform and toss a Fireball at the target on your right. 7- Jump on the moving platform above you and break the target on it. 8- When the moving platform is at its highest point, jump to the left and onto the platform. Hit the target to the left of you with a Fireball. 9- Jump down the left side and Downward Drill Kick the target. 10- Jump off the left side of the platform and Super Jump Punch the target underneath it. Bonus 2 1&2- Step onto the two platforms on your right. 3- Jump down the right side and step on the platform. 4- Jump onto the platform to your left being careful not to fall on the acid. 5&6- Jump onto the two platforms on your left the same way you did number 4. 7- Jump down into the little alcove and make your way to the platform on your right. 8- Carefully jump to the next platform while avoiding the moving block, and land on the platform. 9- Jump over the gap to the blue platform and hop up onto the little platform above it. 10- Carefully maneuver across the three blue platforms a hop onto the last platform. ~DONKEY KONG~ Bonus 1 1- Punch the target to your right. 2- Punch the target to your left. 3- Jump onto the platform on your left and break the target. 4- Jump onto the moving platform beside you and break that target. 5- Jump onto the platform above and to the left of you and hit the target through the wall. 6&7- Spinning Kong the two targets above you. 8- Carefully jump onto the yellow and black platform and hit the target above you. 9- Jump onto the far right platform and hit the target above it. 10- Drop through the platform and Stomp the last target. Bonus 2 1,2&3- Walk onto the three platforms on the right. 4- Jump onto the platform and when it rises jump onto the other one and jump up to the platform. 5- Drop down back onto the platform and than up to the next one. 6- Jump down the shaft to your right and land on the small platform. 7- Do your longest jump and onto the platform on the left. 8- When the moving platform to your left is almost at its lowest point jump down onto it. 9- When the moving platform is at its highest point jump up onto the platform above it. 10- Jump back down to the moving platform and jump to the right onto the platform. Now do your longest jump to the right and land on the last platform. ~LINK~ Bonus 1 1- Hit the target to the left of you. 2- Jump up to the platform on the left and throw a bomb down at the target. 3- Now run over to the very left side, and use the Spinning Sword Slash to hit the target having your sword go through the wall. 4- Jump up the two moving platforms above you and break that target. 5- Now wait until the platform that you're on is at its highest point and than jump up to the platform on the left and break that target. 6- Now jump up to the top right hand corner and use the Spinning Sword Slash. 7- Now run back over to the left side and began your climb up. Hit the target that you see on the left side once you're up. 8&9- Jump the gap and throw a bomb down the shaft and it should hit two targets on its way down. 10- Equip a bomb, then jump up twice and throw the bomb up making sure that you don't do the Spinning Sword Slash. Bonus 2 1,2,3&4- Jump onto the four platforms in the little chamber that you start out in. 5- Jump up and board the platform that is in the middle of the four moving platforms. 6- Jump on a moving platform and jump onto the platform to the far right. 7- Drop down and maneuver your way into the tiny alcove with a platform in it. 8- Maneuver your way back out to the four moving platforms where you first turned right and turn left and onto another moving platform. 9- Drop down and it will begin to look symmetrical of the right side but that will change when you come to the moving block on the platform. Jump inside the little opening and triple jump onto the moving platform. 10- Jump down and Spinning Sword Slash onto the last platform. ~SAMUS~ Bonus 1 1- Hit the target to the right of you. 2- Hit the target on the platform above you. 3- Screw Attack the target on the platform above that one. 4- Jump up and drop a Bomb onto the target to the left. 5- Screw Attack the target above you. 6- Jump onto the moving platform on the right and Charge Shot the target to the right of you. 7- Jump to the right and drop a bomb on the target below you. 8- Charge a Charge Shot, jump up and shoot the target to the right of you. 9- Jump down the right side and Downward Kick the target. 10- Shoot your Charge Shot at the target on the right. Bonus 2 1- Hop down to the platform on the right. 2- Jump up to the platform above you. 3- Jump across to the platform on the right. 4- Jump down onto the moving platform below you. 5- When the moving platform is at the farthest left that it will go, jump across to the platform. 6&7- On this column of falling platforms two of them are ones that you need to step on, so climb up making sure to step on both of them. 8- Screw Attack your way up to the platform above and to the left of you. 9- Go down beside the Bumpers and roll through them and board the platform. 10- Roll back out and charge your shot. Now climb up to the highest platform and back flip twice in the right direction then fire your shot backwards and Screw Attack onto the platform. ~YOSHI~ Bonus 1 1- Walk to the right side and smash your head through the wall and break the target. 2- Walk to the left side now and break the target. 3- Break the target directly above you. 4- Jump up the platforms above you and break the target near the top. 5- Drop down now underneath the moving platform to your left and break the target. 6- Now jump onto the moving platform above you. When it is at its highest point jump up and Egg Bomb the target. 7- Fall back down underneath the moving platform and do a big jump left. Now use the Egg Bomb and angle it to hit the target. 8&9- Jump up and Egg Bomb the two targets above you. 10- Jump back once more underneath the moving platform and jump down to another moving platform. Jump out to a little spot and Egg Bomb the last target. Bonus 2 1- Just jump up and board the platform. 2- Jump up again and board the next platform. 3,4&5- Jump over the pointed edge on your right and board the next three platforms. 6- A bunch of falling platforms will be to your right. One of them will be one that has to be boarded. When you see it come down, jump above it and Butt Drop. 7- Now quickly jump onto the platform on your right. 8&9- Jump the gap and onto the platform on your left. You will see six rotating platforms to your left two of which need to be boarded. Jump on the two. 10- Make your way to the last platform on the far left. ~KIRBY~ Bonus 1 1&2- Break the target to your left and than the target above you. 3- Jump onto the platform above you and break that target. 4- Jump onto the larger platform above you, jump to the right and hit that target on your way back down. 5- Once you're back where you started jump below and onto the moving platform with the target on it. Break it. 6- When the moving platform is at its farthest left, jump off of it and into the alcove on the far left. Break the target on it. 7- Jump up to the very top of the chamber and Final Cutter the target. 8&9- Jump up to the very top right corner and jump down the shaft. Hit two targets on your way down and Final Cutter yourself back onto the platform to renew your jumps. 10- Jump back over the side and hit the last target. Bonus 2 1,2&3- Board all three platforms in the little chamber. 4- Jump over the right side and board the platform. 5- Stone your way down to avoid the Bumpers. Now comes the tricky part. Somehow get yourself onto the platform in between the two falling platforms. My only tip is to note that the platforms fall faster than you. 6- When the moving platform is almost at the bottom, jump up into the shaft and onto the platform. Take the rising platforms up to the top and jump onto the platform right when you see it. 7- Jump over to the right side and fall down the shaft. When you see a split in the shaft, take the right side and avoid the Bumper by using Stone. 8- This next jump is hard. Jump all the way up to the top of the chamber and board the platform. It will take all of your jumps and the Final Cutter to pull off. 9- Drop down the chamber and into the shaft that goes straight down. Hug the right wall and eventually you'll land on a platform. Use all of your jumps and the Final Cutter to get to the platform in the top left hand corner of that chamber. 10- Drop down and hug the wall. Jump underneath it and onto the last platform. ~FOX~ Bonus 1 1&2- Hit the target to the right and then the target above you. 3- Jump straight up and hit the high target above you. 4- Climb the stairs to the right and break the target. 5- Jump onto the moving platform above you and break the target. 6- Jump up to the platform above you. Now hit the target above and to the left of you with a Blaster Shot. 7- Jump onto the platform in the bottom left hand corner and from there use both jumps and the Firefox to hit the above target. 8- Once back on the platform, time your Blaster Shot to shoot through the hole and at the target. 9- Now jump back up to wear you broke target number 6. From there double jump as far as you can to the left. Use the Firefox to hit the target in the alcove. 10- You'll probably fall onto the platform in the bottom left hand corner so jump off the right side and hit the moving target with anything, I prefer the Firefox but a Blaster Shot could get it too. Bonus 2 1,2&3- Quickly jump onto the three platforms that you see and then jump back where you started because that platform will rise. 4- Avoid the two moving Bumpers and stay on the platform. Avoid the next two Bumpers and land on the platform. 5- Jump back onto the moving platform and avoid the Bumpers along you're way. Land on the platform at the bottom. 6- Jump back on the platform and follow it down to the very bottom. Board the platform and jump right back on the moving platform. 7- Stay on the platform diagonally and board the platform before jumping right back on the moving platform. 8- On your second time around on the moving platform when you get to the top left corner drop onto the platform in the middle chamber. 9- Jump across to the platform at the end of the chamber. Wait for the moving platform to come back and then jump on it. 10- Eventually when you get to the bottom left hand corner jump up into the bottom of the shaft and use both jumps and the Firefox to reach the last platform. ~PIKACHU~ Bonus 1 1- Use Thunder to clear out the target in the shaft above you. 2,3&4- Use Thunderjolt once to the left side and twice to the right side to smash three more targets. 5- Now hit the platform above you. 6- Jump onto the moving platform on your right and break the target. 7- Jump up to the top and send a Thunderjolt in the air to hop to the right and break the target. 8- Jump onto the platform on the top left hand corner and break the target. 9&10- Jump down the middle and when you touch the lowest target use Thunder and it will hit both targets. Bonus 2 1,2&3- Walk across the three platforms on the right. 4- Jump the gap and land on the platform on the right side. 5&6- Maneuver across the snake like stairs and touch the two platforms underneath it. 7- Jump down to the next level and make your way across being sure to board the platform along this level. 8&9- Jump underneath and into the chamber with the two platforms that need boarding. 10- Use two jumps and a Double Quick Attack to reach the last platform. ~LUIGI~ Bonus 1 1&2- Punch the target next to you and Super Jump Punch the target above you. 3&4- Jump onto the yellow and black platform to your left and Super Jump Punch the two targets above it. 5- Super Jump Punch the target high above the starting point. 6- Jump onto the moving yellow and black platform to your right and jump your way up to the very top and break the target. 7- Drop to the blue moving platform on the bottom and time your Fireball to hit the target underneath the yellow and black platform on your right. 8- The platform to the left of you that is shaped like a 1 has a target on the other side. Use your first jump to jump off the platform that you're on, the second jump to position yourself underneath and a bit to the left of the target, and use the Super Jump Punch to break the target plus land on the platform. 9&10- Jump on top of the yellow and black platform on the right hand side. Jump off and Drill Kick the target and than Super Jump Punch the last target over to the left. Bonus 2 1,2,3&4- Board the four platforms in that chamber than jump down. 5- Jump under the block that comes in and out of the wall and land on the target. 6- Jump under the block and then board the platform on the right. 7- Jump onto the above platform. 8- Drop down to the blue platform beside platform number 6. Use all of your jumps to get to the platform in the little alcove above and to the right of you. 9- Jump onto the platform above platform number 8. Now jump up onto the platform that sways across the screen like a pendulum. 10- Hop up the red platforms up onto the last platform that needs boarding. ~CAPTAIN FALCON~ Bonus 1 1&2- Punch the target beside you and hit the target above you. 3- Jump up the right side and break the target. 4- Falcon Punch the target just to the right of the platform that you're standing on. 5- Hop up the two gray platforms and Falcon Punch the target. 6- Jump to the only moving platform in the bottom left corner and break that target. 7- Cross the gap to the left and jump up and hit the target above you. 8&9- Falcon Punch through the wall to hit the two targets on the other side. 10- Jump off the edge in the bottom right corner and jump into the alcove with the target and hit it. Bonus 2 1&2- Run along that level boarding both platforms. 3- Run along the level a drop onto the platform that comes in and out of the blue thing. 4- Jump up to the platform on the right and board the platform. 5- Drop down the shaft and board the small platform. 6- Run to the left and jump up to the platform. 7- Climb over the wall on the left. Run over to the right and fall down the hole. Board the platform that comes in and out of the blue thing. 8- Go back to the spot right below where you started. Jump through the gap on the right side and fall onto the moving platform. 9- Drop down onto another platform. 10- Jump underneath the wall on the left and up onto the last platform. ~NESS~ Bonus 1 1- It's right next to you, so pound it! 2- Hit the one above and to the right of you. 3- Jump to the platform on the left. Now use PK Thunder to hit the target underneath it. 4- Jump up and hit the target above you. 5- Jump onto the moving platform and hit that one with a PK Thunder. 6- Press Start to bring you to the map. You'll see a hidden target above and to the left of you so hit it with a PK Thunder. 7- Now head over to the right side of the screen. Jump up the side and you'll see a target, so hit it. 8&9- Jump onto the platform above you and enter the little maze thing. Once you see a target right in front of your face, PK Fire it. The PK Fire will drop down and hit the target below it as well. 10- Jump up out of the maze and follow the arrow down with a PK Thunder or just go down there yourself and hit it with a Downward Kick. Bonus 2 1- Step onto the platform on your left 2,3&4- Step down continually from one to another until they've all been stepped on. 5- Drop down the hole, and triple jump yourself(via PK Thunder) up onto the next platform. 6&7- Jump down and step onto the two platforms on the left. 8- Here is where it gets tricky. Triple jump through the diagonal path on the left. Now maneuver through the moving platforms above it. Jump over the two bumpers and land on the platform. 9- Now head over to the right side and triple jump onto the platform. 10- Triple jump up there from platform 9. ~JIGGLYPUFF~ Bonus 1 1- Break the target above you. 2- Break the target on the right side of you. 3- Break the target on the left side of you. 4- Jump up onto the platform on the left and hit the target above it. 5- Jump over the left side, Pound the target, and jump back up. 6- Drop down the right side now and hit the target on the moving platform. 7- Drop to the moving platform below you and hit that target. 8- Jump up to the stable platform and hit the target above and to the right of it. 9- Jump onto the green moving platform and jump to the right and use Pound after every jump to get extra distance. Break the target on the ledge. 10- Fly underneath the platform that you're on and jump up and hit the last target. Bonus 2 1&2- Board the two platforms on the left. 3&4- There are two platforms that need to be boarded on the escalator stairs going up. Board them and drop down. 5- A platform will come in and out of the blue stuff and it might annoy you if you keep missing it, but just stay in one spot that it might come up in and stay there and it will eventually come to you. 6,7&8- There are three platforms in this mess of Bumpers. You will probably get knocked around in here a bit but don't worry, just board the three platforms and drop down to the left. 9- Walk to the left and you'll see a platform that keeps falling. Just board it and move on. 10- This is tricky, jump to the left and after every jump use Pound to give you extra distance. It might take you a few tries. Bonus 3(Race to the Finish) Just avoid the fighting polygon team members. Don't rush through the bumpers and bombs because you'll get pushed farther back. Dash through the straight aways, but take your time on the bumpers and bombs. This is best done with Captain Falcon and Fox. ************************************************************************ 16) Character Comparisons ************************************************************************ Here I will list how to beat all 12 characters with all 12 characters! That is a lot of writing! I am only filling in some of the parts now because I want to get this version out right away so don't e- mail me asking me to fill in the rest, I will do that soon enough. You better appreciate it because I did it all for you readers!(and because it enlarges the size of my FAQ making it look better!) ~MARIO~ Mario vs. Mario This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. You can cancel out his Fireballs with Fireballs of your own. If he misses a Super Jump Punch than use one of your own. It is mostly based on skill with Mario here. Mario vs. Donkey Kong Use a lot of Fireballs because Donkey Kong has no projectiles to counter them with. The Mario Tornado followed by a Super Jump Punch combo works well here because Donkey Kong is such a big target. Just avoid the Giant Punch and you should be fine. Mario vs. Link Mario Tornadoes work well here and Link should be used to getting flung around in tornadoes anyway! Okay, so that was a lame joke, but they really do work well. Try launching Fireballs from far away, because both of Link's projectiles have long windup and he can't counter them. Mario vs. Samus Your Fireballs are faster than Samus' Charge Shot so take that to your advantage. Samus is all about powerful attacks, so keep her trapped in combos and juggles to prevent her from using them. Be quick and stay on the offensive. Samus has a slow throw so tempt her to use it and then come in will the Mario Tornado. Mario vs. Yoshi Yoshi isn't much of a problem. Don't let him egg you off the edge and use endless Mario Tornadoes. He shouldn't be able to escape easily from that combo. Mostly anything will get rid of Yoshis. Fireballs from far back work because Yoshi's Egg Bomb move is lousy. If he tries to Butt Drop on you than use the Super Jump Punch. Mario vs. Kirby Kirby is light, so go heavy on throws. Don't let him steal your Fireballs because he will probably use them lots. If Kirby uses Stone and you think that you have enough time, than jump up and give him a Super Jump Punch. If you predicted wrong though than prepare to be smashed away! Mario vs. Fox Don't go too heavy on Fireballs or he'll probably catch on start using his Reflector. If he jumps above you and uses the Firefox in an attempt to smoke you, than use the Super Jump Punch to stop him. Be prepared to dodge some Blaster Shots because Fox players use them a lot beginner or expert. Mario vs. Pikachu Just like Kirby, you want to go heavy on throws because Pikachu is light. Don't let him set you up for a Thunder, because Pikachu players use that move a lot. The Thunderjolt can get annoying so jump over it. If he uses the Quick Attack to get back on the playing field than try to hit him back off before he can touch the ground and he'll be helpless. Mario vs. Luigi This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. You can cancel out his Fireballs with Fireballs of your own. If he misses a Super Jump Punch than use one of your own. Mario vs. Captain Falcon Let's face it, you're not going to beat Captain Falcon by trying to be fast, because he'll just be faster so try to beat Captain Falcon from a distance, because Captain Falcon can't fight a distant game. Use your Fireballs a lot, because Captain Falcon doesn't have a projectile and as long as you can stay away from him, he will be forced to lose. Mario vs. Ness Use Fireballs with caution because Ness has a PK Shield. Ness' main strength is in his offense, so don't let him play an offensive game and force him to try and play defense. Mario Tornadoes and Super Jump Punches work great here. Beginning Ness players might not realize that they can absorb your Fireballs so it really just depends on who you are fighting. Mario vs. Jigglypuff This is not even a fight if you're a skilled Mario player. Jigglypuff is easily beaten with power so just throw all of your strongest attacks at her to defeat her. Only skilled Jigglypuff players that know how to juggle pose any kind of threat at all. ~DONKEY KONG~ Donkey Kong vs. Mario Let's see, Mario is faster, Mario jumps higher, and he has a projectile unlike you! So how are you going to win? Just use the one strength that you have over him. POWER! Just hit him with all of your most powerful attacks like the Giant Punch and Spinning Kongs. Watch out for Fireballs because Donkey Kong is a big target. Donkey Kong vs. Donkey Kong This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. You are both slow, so if you dash instead of walk then you can win with speed. Speed is a good way to win because your opponent is slow but you can at least be average speed by dashing. Use throws a lot because that is one of Donkey Kong's best assets. Donkey Kong vs. Link If you can avoid Link's Boomerang and his Bombs than you can force Link to play a close game in which you have the advantage. Use the Giant Punch to keep Link off of the playing field once he is off. Throwing is a good way to rack up Link's damage. Donkey Kong vs. Samus Samus is one hard opponent for Donkey Kong. Donkey Kong's strength is barely an advantage here because Samus has so many powerful attacks. You are going to have to go close in to beat Samus. The Giant Punch works well if you can find the opportunity to charge it. Throws are a powerful way to keep Samus from hitting you. Dodge the Charge Shot, avoid the Bombs, and everything else just needs to be taken as damage unless you can find a way out. Donkey Kong vs. Yoshi Yoshi is no match for Donkey Kong's incredible strength. Use lots of throws and Spinning Kongs. Hand Slaps can set him up for Overhead Hand Swats. Use Giant Punches when he is stunned. Throw him off when he is high in damage and you shouldn't have a problem. Donkey Kong vs. Kirby Don't let Kirby steal your Giant Punch or he'll be deadly. Kirby is light so go heavy on throws and Giant Punches. If he does manage to steal your Giant Punch than throw him every time he charges it up. The Final Cutter can be hard to avoid because you are such a big target. Donkey Kong vs. Fox Fox has a huge speed advantage on you here so don't try and beat him with speed, beat him with power. Fox's attacks are very weak and he relies on combos and juggles to do damage. Throw whenever you can and make it a close in fight. Donkey Kong vs. Pikachu Donkey Kong is very vulnerable to Pikachu's electric attacks but if you just stay on the offensive and use lots of throws and Giant Punches than you should be fine because Pikachu is light. Whatever you do don't go above him or he'll Thunder you and you certainly don't want that now do you! Donkey Kong vs. Luigi This can be a hard fight. Dodge his Fireballs. Don't let him Super Jump Punch you because you might catch on fire. Stay away from Luigi and use hit and runs with Giant Punches and Spinning Kongs. Hand Slaps can set up Luigi for a hit from below. Throw him off when he is high in damage. Donkey Kong vs. Captain Falcon This is one of the hardest fights in the game. Slowest vs. Fastest! By staying close to him and fighting from close-in you're making his speed not account for anything so do that. Throws work well. Hand Slaps are good for when you want to slow him down. Donkey Kong vs. Ness Donkey Kong is a big target so even the less experienced Ness players should be able to hit him with PK Thunder and that makes this hard. You are both slow so don't worry about that. Try to stay close in so that he can't use the cheap run to the other side and PK Thunder trick. Donkey Kong vs. Jigglypuff Possibly one of the easiest fight in the game. Strongest vs. Lightest! Just use all you've got, throws, Giant Punches, anything that you can think of just smash her up. When her damage is high throw her off or punch her off with the Giant Punch. ~LINK~ Link vs. Mario Link is a bad jumper so try to stay in the middle of the stage. After Mario has been hit away after an attack set up a bomb and huck it at him. Mostly use a lot of sword attacks from close in and bombs from far away. Link vs. Donkey Kong Use a lot of Bombs because Donkey Kong has no projectiles to counter them with. When he is in the air juggle him with the Upward Sword Stab. Try jumping above him and using the Downward Sword Stab. The Boomerang is good for when you want to knock him off his feet. Avoid the Giant Punch the best you can and don't let him throw you either. Link vs. Link This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. Be careful when juggling because he can penetrate your juggle with the Downward Sword Stab. Beginning Link players tend to overuse Bombs and under use the Boomerang. Bombs should be easy to avoid so just use lots of sword attacks. Link vs. Samus You both have long range throws. Samus is all about powerful attacks so don't let her use them by juggling her. She can't penetrate them with any attack but she might be able to suck you in with a Screw Attack so watch out for that. Samus players way overuse the Charge Shot so just dodge them. Link vs. Yoshi Yoshi doesn't pose much of a threat. Just use numerous sword attacks and juggles. The Downward Sword Stab can hit multiple times when Yoshi is high in the air. Bombs can do good damage. Throw him off when he is high in damage. This shouldn't be much of a hard fight. Link vs. Kirby Don't let Kirby steal your Boomerang, it tends to get very annoying if he keeps using it on you. Juggle Kirby with the Upward Sword Stab. A smash attack or throw should knock him off when he is high in damage. Avoid the Stone and Final Cutter as good as you can because those are Kirby's best attacks. Link vs. Fox Try to avoid his cheap Blaster Shot. Fox's Reflector doesn't work on your Bombs and Boomerang so don't worry about that. Juggle Fox a lot and penetrate his juggles with the Downward Sword Stab. Fox is fast so whenever he runs up to you use the Spinning Sword Slash. Link vs. Pikachu Throws should work well on Pikachu because he is light like Kirby and Jigglypuff. Stay below him and juggle him. The Downward Sword Stab won't work on experienced Pikachu players because they will Thunder you. The Spinning Sword Slash is handy here. Link vs. Luigi Luigi is one powerful foe! Stay low to avoid the Super Jump Punch. Luigi's powerful attacks can be avoided by juggling him with the Upward Sword Stab. Luigi Cyclones can be countered with a Spinning Sword Slash. Just dodge his Fireballs. Link vs. Captain Falcon Captain Falcon is fast but he lacks a projectile so try to use the Boomerang a lot and Bombs if you're fast enough. Juggling is helpful just hope he doesn't Falcon Kick while you're juggling. Staying away will result in a win. Link vs. Ness Ness' PK Shield does not work for Bombs or the Boomerang so don't worry about that. Juggling him is good because Ness doesn't have any good downward aerial power-hit. Avoid or block his PK attacks and throw him when stunned. Ness is slow so take advantage of his low speed. Link vs. Jigglypuff Jigglypuff is a joke! Just juggle this balloon with the Upward Sword Stab and you'll be fine. Don't let her put you to sleep because that could lead to a Rest attack. If she uses Rest on you than try to get back at her before she wakes up. If she misses with the Rest than use Link's throw. If she is juggling you than use the Downward Sword Stab to counter Jigglypuff's juggles. ~SAMUS~ Samus vs. Mario Mario's Fireballs are faster than your Charge Shot but is much weaker. If he misses a Super Jump Punch than use the Screw Attack or if you think you can pull it off the Upward Flamethrower. Avoid the Mario Tornado the best you can by staying away. Samus is a pathetic close in fighter so keep your distance from this plumber. Samus vs. Donkey Kong Use the Charge Shot a lot because Donkey Kong has no projectiles to counter them with. I think every attack does fine against Donkey Kong. Avoid his Giant Punch and don't let him throw you or walk off the edge with you. Samus vs. Link You both have long range throws. Link's projectiles aren't very hard to avoid so don't worry about them too much. The Charge Shot works well. Be careful when juggling Link because you don't want him to use the Downward Sword Stab. If you're fighting a beginning Link player than expect a lot of Bombs being hurled your way. Samus vs. Samus This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. Stay below her to avoid the Screw Attack and to Screw Attack her. The Charge Shot works well. Don't jump above her using Bombs because she can Screw Attack you if you do that. Samus vs. Yoshi Yoshi is weak but when mastered can be annoying to fight against. Counter his attacks with powerful ones of your own like the Screw Attack. Don't let him Egg Lay you off the edge and counter the Butt Drop with a Screw Attack or if Yoshi is close enough an Upward Flamethrower. Samus vs. Kirby Kirby will most likely try to steal your Charge Shot at all costs, because it is the best attack in the game that Kirby can steal in my opinion. Use the Screw Attack a lot here and throws work well too. The Stone and Final Cutter can be hard to avoid but you will need to avoid them in order to win. Samus vs. Fox Fox's laser is much faster than your Charge Shot. If Fox reflects your Charge Shot back at you than avoid it at all costs, that move is deadly. Fox has no attack that can penetrate juggles so juggle with Upward Kick as you wish. The Screw Attack can really annoy him so use it often. Samus vs. Pikachu Throw Pikachu around to rack up damage and get him out of the arena. If you go above Pikachu than you're as good as fried! Stay underneath Pikachu and use the Upward Flamethrower and the Screw Attack. Like I mentioned before throws are a good way to get Pikachu out of the arena. Samus vs. Luigi Luigi can be a very difficult opponent in the hands of a master. Luigi's Fireballs are faster than your Charge Shot but is much weaker. If he misses a Super Jump Punch than use the Screw Attack or if you think you can pull it off the Upward Flamethrower. Avoid the Luigi Cyclone the best you can by staying away. Samus is a pathetic close in fighter so keep your distance from Luigi. Samus vs. Captain Falcon Captain Falcon is fast so keep him away from you with Charge Shots. He is a much better fighter close in than Samus so don't try it. If you see him using the Falcon Grab to get back on the playing field than jump into him to leave him helpless. The Screw Attack works if Captain Falcon comes to close. Samus vs. Ness Most cunning Ness players will absorb your Charge Shot so if you're going to use it than make sure you're close in and that it's not predictable. Ness' main strength is in his offense so make him play defense by attacking him constantly. Samus vs. Jigglypuff Jigglypuff is pretty easy being Samus. Throwing can keep her at bay but it isn't the only way. When you're underneath her Screw Attack or if you're on the ground than Upward Flamethrower. Jigglypuff is light so throws can do good damage and can kill very well too. ~YOSHI~ Yoshi vs. Mario This is a hard fight. You're probably going to have to rely on a lot of hit and run tactics to win this battle and lots of throws to. Yoshi doesn't even come close to Mario's power so try to win with cunning. Remember, you can slightly aim the Egg Bomb so you can hit him with it when Mario is in front of you. Yoshi vs. Donkey Kong There is a big strength difference here, but Donkey Kong is big and vulnerable to Egg Bombs. You're faster than him so just be quick and agile. Just like with the Mario fight it's best to outsmart Donkey Kong to win. Throws might be necessary just avoid the Giant Punch! Yoshi vs. Link Link's projectiles aren't very good but it his close in sword attacks will send you packing so stay away using Egg Bomb. If the Link that you are playing is slow than the Butt Drop will work because he probably won't be able to start juggling you in time. The Egg Lay followed by a Butt Drop combo is useful, and egging Link off the edge can work to because Link is a bad jumper. Yoshi vs. Samus Samus' attacks are much stronger so you might have to rely on items here. A lot of A button attacks should do it, just don't let her Screw Attack you because that move racks up damage like that. The Charge Shot gets annoying so avoid it the best you can. Yoshi vs. Yoshi This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. Just use a lot of A button attacks and the Butt Drop. The Egg Lay can set him up for a Butt Drop. Don't let him egg you off the, instead try egging him off the edge. Yoshi vs. Kirby Don't worry too much about Kirby stealing your Egg Lay, it's not too good of a move. Use a lot of throws because Kirby is very light. Not much to say about this one. Egging Kirby off the edge works but if he breaks out he will probably be able to make it back with his multiple jumps. Yoshi vs. Fox Fox's projectile is fast so prepare to do a lot of jumping. Don't use the Butt Drop or Egg Bomb on experienced Fox players because they'll just take advantage of the lag time for the Butt Drop and Egg Bomb. The Egg Lay can set up Fox for a strong attack like the Butt Drop. Yoshi vs. Pikachu Don't jump above him or he'll Thunder you. Stay low and use the Egg Bomb when Pikachu is in the air. You might be able to egg Pikachu off the edge, but he might be able to Double Quick Attack his way back up. Use lots of strong A button attacks and throw to because Pikachu is light. Yoshi vs. Luigi Luigi is a powerful opponent, and Yoshi has no advantages over him. Personally, I wouldn't use Yoshi anyway, but if you insist on using Yoshi than I'll give you tips. If he misses a Super Jump Punch than Egg Bomb him. You're probably going to have to rely on a lot of hit and run tactics to win this battle and lots of throws to. Yoshi doesn't even come close to Mario's power so try to win with cunning. Remember, you can slightly aim the Egg Bomb so you can hit him with it when Mario is in front of you. Yoshi vs. Captain Falcon Captain Falcon is fast so watch out. If he jumps in the air and does a Falcon Grab than Egg Bomb him than try to kick him off the edge before Captain Falcon can hit the ground and he will be helpless if he can't touch the ground. Using the Butt Drop is risky because Captain Falcon could just jump up and Falcon Grab you away. Avoid the Falcon Punch and Falcon Kick and you have the defense covered. Yoshi vs. Ness Just hope that the Ness player that you are playing isn't experienced because beginners, especially ones who haven't mastered Ness' triple jump, will often lose trying to execute one and missing. If he is experienced though than watch out! Ness' PK Shield cannot absorb Yoshi's Egg Bomb so don't worry about that. Whenever he tries to hit you with PK Thunder or PK Fire than shield. Yoshi vs. Jigglypuff Jigglypuff isn't very good, but hey neither is Yoshi! If you catch Jigglypuff using all of her jumps than juggle her before she can hit the ground and she'll be helpless. If she uses Sing than just sit their and get pounded, because that is really all that you can do! If she misses you with a rest than use the Egg Lay followed by a Butt Drop combo. ~KIRBY~ Kirby vs. Mario Steal Mario's Fireballs right off the start. Use the Final Cutter a lot and try to hit him with the sword and not just the wave. Harassing him with Fireballs works well. Stone him or throw him when he is high in damage. Mario is a strong offensive character so defend against his Mario Tornado and Super Jump Punch. Kirby vs. Donkey Kong Donkey Kong is strong, Kirby is light, and when you put that together you get a situation. Stay on the offensive and force Donkey Kong to play defensive so that he can't use his strong attacks on you. The Stone works well. Donkey Kong is heavy so you will need to inflict a fair amount of damage before you can hit him off with a smash attack. Kirby vs. Link You don't need to steal Link's Boomerang but it can annoy Link if you keep using it. If Link tries to get in a sword fight with you, than keep using Final Cutter until he surrenders. Link probably won't be able to juggle you while you're preparing for a Stone attack, so don't worry about that. Kirby vs. Samus Steal Samus' Charge Shot at all costs, it will come in handy! Charge your Charge Shot whenever you can and if Samus rushes you while you're charging than stop charging and throw her, than continues charging. Stone her when she least expects it so that she won't be able to counter it with a Screw Attack or Upward Flamethrower. Kirby vs. Yoshi The Egg Lay technique can come in handy if you steal it. Try to get Yoshi in an egg and than Stone him for big damage. Yoshi's strongest attack is the Butt Drop so don't let him use it by staying high and using Stone. His Egg Bomb will be hard to aim if you are directly above Yoshi because it arcs forward. Kirby vs. Kirby This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. You can't steal his power unless he has one that he stole from another character. Use the Stone and Final Cutter to rack up damage and throw him when he is high in damage. Kirby vs. Fox Fox's Blaster Shot is a fast quick move that you can pull off if you need something fast so steal it. If you use Stone make sure that you are high above Fox or else he might start juggling you. Keep in mind that if you steal Fox's Blaster Shot than Fox can use his Reflector to reflect them back at you. Kirby vs. Pikachu Stay below him to avoid the Thunder. Don't use Stone unless you're sure that Pikachu won't be able to Thunder you in time. Throws work well because Pikachu is light, but keep in mind that you are to so try to take minimal damage. Kirby vs. Luigi Luigi's Fireballs aren't as good as Mario's but are still worth stealing. Don't let Luigi Super Jump Punch you when preparing for a Stone especially if he knows how to catch them on fire. The Final Cutter can rack up his damage and keep him from attacking you with his strong and powerful attacks. Kirby vs. Captain Falcon You can steal the Falcon Punch and I would if I were you. If Captain Falcon is falling down after a hit than you might be able start a Falcon Punch while Captain Falcon is in the air and it will hit by the time Captain Falcon falls down. The Stone makes a great surprise attack but watch out, Captain Falcon is the fastest character in the game. Kirby vs. Ness Steal Ness' PK Fire because it's a great move. Ness doesn't have any good moves to counter Stone so you can use it freely. If you don't take his PK Fire than you can suck him in, spit him out, and repeat until he gets annoyed, high in damage, or both! Kirby vs. Jigglypuff Remember, you are both light and you can both fly. If you're having trouble making it back to the playing field than steal Jigglypuff's Pound move. After each jump press B to jump a farther distance. Jigglypuff is light and a Stone would send her flying at about 85%. ~FOX~ Fox vs. Mario Your Blaster Shot is faster than Mario's Fireballs so you can use Blaster Shots to cancel out his Fireballs. You have a speed advantage so use that to beat him to items and to perform hit and runs if necessary. You could also possibly juggle him although I'm not sure if the Mario Tornado would suck you in. Fox vs. Donkey Kong Use the Blaster Shot a lot because Donkey Kong has no projectiles to counter them with. Donkey Kong is so strong and you are so weak so just hang back using your Blaster Shot. Also, he is the slowest character in the game and Fox is second fastest so that makes it even easier. Fox vs. Link Use the Blaster Shot a lot because it can become annoying. Be careful when juggling, Link's Downward Sword Stab can penetrate your juggles. You can't reflect Link's Bombs or his Boomerang so don't try. The Blaster Shot should be your main weapon here. Fox vs. Samus Reflect Samus' Charge Shot back at her for big damage. The Blaster Shot is much faster than Samus' Charge Shot so use that to your advantage. Samus' Bombs are weak so the Firefox might come in handy as a good attack. Fox vs. Yoshi Yoshi is weak, use a lot of throws and it's safe to juggle Yoshi too. Use Blaster Shots from far away. You can't reflect Yoshi's Egg Bomb so don't try. The Firefox can roast him when high in the air. Stay away from him when he is by the edge or else he might egg you off the edge. Fox vs. Kirby Don't let him steal your Blaster Shot, it is one of the best B button moves in the game. Keep firing off lots of blaster shots and throw him when he gets close. Repeat. When high in damage throw him off or hit him with a power hit. Juggling him is also effective. Fox vs. Fox This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. Don't let him use his Reflector on your Blaster Shots. Use your Reflector on his Blaster Shots. Try to juggle him and since Fox has no downward aerial power-hit that can penetrate juggles you can juggle as you wish. Fox vs. Pikachu Pikachu is light so use lots of throws. Blaster Shots from far away work for almost everybody and Pikachu is no exception. Stay low to avoid the Thunder, many Pikachu players overuse that move including myself (yes, I sometimes play as Pikachu). The Electric Drill and Downward Electric Drill are way underrated, so try to avoid them. Fox vs. Luigi Luigi has an advantage over you in everything except speed and speed of projectile. The Reflector can reflect Luigi's Fireballs back at him. Stay low to avoid the Super Jump Punch especially if your opponent knows how to catch them on fire. Fox vs. Captain Falcon This is the only faster opponent than yourself. Take Captain Falcon's lack of projectiles to your advantage by staying away and shooting numerous Blaster Shots. Also, staying away also prevents Captain Falcon's very strong punches and kicks. Fox vs. Ness Don't use the Blaster Shot unless you're sure that Ness doesn't have any time to put up his PK Shield. Juggle Ness as you wish because he has no move that can penetrate juggles. When Ness is stunned use the Firefox move. Fox vs. Jigglypuff Just like Captain Falcon and Donkey Kong, Jigglypuff doesn't have a projectile so just stay away and use rapid fire Blaster Shots. Juggling is also fine. Jigglypuff is so light so throws work fantastic here. Also, don't let Jigglypuff put you to sleep because that is the only way that she will get a hit on you. ~PIKACHU~ Pikachu vs. Mario Stay low and use Thunder. This way you will avoid the Super Jump Punch and hopefully not get caught in any Mario Tornadoes. Dodge his Fireballs and use lots of Electric Drill attacks. Also, the Thunderjolt doesn't always cancel out Mario's Fireballs, it sometimes hops under or over them. Pikachu vs. Donkey Kong Use Thunderjolt a lot because Donkey Kong has no projectiles to counter them with. Pikachu is so light and Donkey Kong is so strong, so the answer to success is to electrify him to a crisp and to not let him use his Giant Punch or throws. The Electric Drill hits Donkey Kong many times. Pikachu vs. Link Don't get Thunder happy here, the Downward Sword Stab is Link's best attack and it can be used when you try to use Thunder. If Link tries to juggle you than Double Quick Attack away. Thunderjolts are hard for Link to avoid because Link is a bad jumper. Steer clear of Link's Bombs and his Boomerang. Pikachu vs. Samus Samus' Bombs are weak so just stay low using Thunder. Staying low also helps you avoid the Screw Attack and the Upward Flamethrower. You have to avoid the Charge Shot to be good here, that move is deadly. Samus is a bad fighter so stay close and hit her with lots of Electric Drills. Pikachu vs. Yoshi Yoshi can be juggled relentlessly with Thunder because if he is high in the air when you use it he won't be able to pull off a Butt Drop in time. Electric Drills come in handy. Don't let him Egg Bomb you and especially don't let him Butt Drop you. The Egg Lay isn't much of a problem but it gets annoying. Pikachu vs. Kirby Thunderjolt can get annoying if Kirby copies it and constantly uses it on you. If Kirby is high in the air than Thunder the heck out of him. If he is on the ground than use Pikachu's electric throw. Avoiding Stone and Final Cutter is very important because Pikachu is so light. Pikachu vs. Fox Fox can use his Reflector on your Thunderjolts so be careful when using them. Fox has no strong moves for while he is in the air so Thunder is a good move here. Dodging his Blaster Shots can be tricky but it is essential in beating Fox. Pikachu vs. Pikachu This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. Stay low and use Thunder a lot. If he catches on and stays low just like you than use a lot of Thunderjolts to slow him down. Whatever you do don't jump above him or else he'll Thunder you. Pikachu vs. Luigi Luigi is a tough opponent so watch out for the flaming Super Jump Punch it is deadly. Luigi Cyclones can't combo much but they are a lot stronger than Mario Tornadoes so don't take them lightly. Fireballs can be hard to avoid sometimes but try your best to dodge them because even though they do little damage, a whole barrage of them can rack up damage quite quickly. Pikachu vs. Captain Falcon Captain Falcon is fast and strong and there isn't much that you can do about it, so just lots of hit and runs and Thunders. Electric Drills can save you if you're put in a bad position. Captain Falcon has no projectiles so use the Thunderjolt a lot. Pikachu vs. Ness Your Thunderjolts can be absorbed by Ness' PK Magnet so don't use them too much. Thunder is safe to use because Ness has no overpowering downward aerial power hit. Electric Drills can't be countered with anything major. Ness' projectiles, PK Thunder and PK Fire, both leave him open to attack so take advantage of that and attack him while he is vulnerable. Pikachu vs. Jigglypuff If Jigglypuff is flying in the air keep Thundering her and there won't be much that Jigglypuff can do about it. Jigglypuff is light just like you so use lots of shocking throws. Jigglypuff has no projectile so Thunderjolts from far back are handy. ~LUIGI~ Luigi vs. Mario This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. You are the better Mario Brother though, so have that as a comforting thought. You can cancel out his Fireballs with Fireballs of your own. If he misses a Super Jump Punch than use one of your own. Luigi vs. Donkey Kong Use Fireballs a lot because Donkey Kong has no projectiles to counter them with. If you know how to catch opponents on fire with the Super Jump Punch than constantly hit him with that. Luigi Cyclones can prepare him for Super Jump Punches. Luigi vs. Link Luigi Cyclones work well here. Super Jump Punches that catch on fire can smoke Link into oblivion easily. Fireballs can harass Link from far back because both of his projectiles have long windup. Don't let him use his numerous sword attacks on you by staying away. Luigi vs. Samus Your Fireballs are faster than Samus' Charge Shot so take that to your advantage. Samus is all about powerful attacks, so keep her trapped in combos and juggles to prevent her from using them. Be quick and stay on the offensive. Samus has a slow throw so tempt her to use it and then come in will the Luigi Cyclone. Luigi vs. Yoshi Yoshi isn't much of a problem. Don't let him egg you off the edge and use endless Luigi Cyclones. He shouldn't be able to escape easily from that combo. Mostly anything will get rid of Yoshi. Fireballs from far back work because Yoshi's Egg Bomb move is lousy. If he tries to Butt Drop on you than use the Super Jump Punch. Luigi vs. Kirby Don't let Kirby steal your Fireballs or else he will most likely use them on you a lot. Throw a lot and hit him with lots of combos like the Luigi Cyclone followed by a Super Jump Punch strategy. Avoid Stone and Final Cutter and you have the defense pretty much covered. Luigi vs. Fox Don't go too heavy on Fireballs or he'll probably catch on start using his Reflector. If he jumps above you and uses the Firefox in an attempt to smoke you, than use the Super Jump Punch to stop him. Be prepared to dodge some Blaster Shots because Fox players use them a lot beginner or expert. Luigi vs. Pikachu Just like Kirby, you want to go heavy on throws because Pikachu is light. Don't let him set you up for a Thunder, because Pikachu players use that move a lot. The Thunderjolt can get annoying so jump over it. If he uses the Quick Attack to get back on the playing field than try to hit him back off before he can touch the ground and he'll be helpless. Luigi vs. Luigi This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. You can cancel out his Fireballs with Fireballs of your own. If he misses a Super Jump Punch than use one of your own. It is mostly based on skill with Luigi here. Luigi vs. Captain Falcon Let's face it, you're not going to beat Captain Falcon by trying to be fast, because he'll just be faster so try to beat Captain Falcon from a distance, because Captain Falcon can't fight a distant game. Use your Fireballs a lot, because Captain Falcon doesn't have a projectile and as long as you can stay away from him, he will be forced to lose. Luigi vs. Ness Use Fireballs with caution because Ness has a PK Shield. Ness' main strength is in his offense, so don't let him play an offensive game and force him to try and play defense. Luigi Cyclones and Super Jump Punches work great here. Beginning Ness players might not realize that they can absorb your Fireballs so it really just depends on who you are fighting. Luigi vs. Jigglypuff This is not even a fight if you're a skilled Luigi player. Jigglypuff is easily beaten with power so just throw all of your strongest attacks at her to defeat her. Only skilled Jigglypuff players that know how to juggle pose any kind of threat at all. ~CAPTAIN FALCON~ Captain Falcon vs. Mario You are much faster than Mario so hit and runs might work. If Mario misses a Super Jump Punch than catch him with a Falcon Grab or even a Falcon Punch if you have good timing. Captain Falcon is the best close in fighter in the game so stay close and hit him with punches and kicks. Captain Falcon vs. Donkey Kong This is the biggest speed advantage in the game so just use hit and runs to avoid his powerful Giant Punches and Spinning Kongs. He has no projectile just like you so it is mostly a fighting battle. He is a big target for your Falcon Punch. Captain Falcon vs. Link You're fast so stay close to him. That way he won't be able to set up bombs because if he tries you'll be able to pound him in time. If he jumps in the air than Falcon Grab him. Falcon Punch won't work unless you have godly timing. Captain Falcon vs. Samus Samus' projectile takes a long time to set up so while she's charging run up and Falcon Punch or Falcon Kick. Avoid the Screw Attack by staying out of the air and if she jumps high dropping bombs try to dodge them and Falcon Grab her in the air. Captain Falcon vs. Yoshi Don't use the Falcon Grab for jumping purposes or else that sets you up for an Egg Bomb. Yoshi isn't to fast so Falcon Kicks can catch him off guard. Flaming Kicks work just as well if you have time. If he uses his double jump in the air than Falcon Grab him. Captain Falcon vs. Kirby The Falcon Punch has some delay, so if Kirby copies it than just dodge it when he uses it. Falcon Grabs are better than throws here so just use a Falcon Grab when you want to throw Kirby off. Falcon Kicks work well as do Flaming Kicks. Captain Falcon vs. Fox He is fast, but you are faster! The biggest problem is the Blaster Shot, if you can dodge it than this fight shouldn't be very hard. Like for everybody use Falcon Grab when he's in the air and Falcon Kick on the ground. Captain Falcon vs. Pikachu Pikachu is small but can be deadly. Don't jump above him unless you want to be fried! After he has used Teleport, Falcon Grab him off the edge. Pikachu's Thunderjolt has some lag time and recovery time so if you suspect that he is going to use it than jump up and Falcon Kick him. Captain Falcon vs. Luigi Luigi is powerful but Captain Falcon is probably a better close in fighter. Stay close to disable his Fireballs and since you are fast hit and runs should be very easy. Use lots of Flaming Kicks and Falcon Kicks. Captain Falcon vs. Captain Falcon This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. You are both fast so try to be faster than him. Many Captain Falcon players tend to way overuse Falcon Punch so just dodge it, it shouldn't be to hard. Many Captain Falcon players also underestimate the Falcon Grab, it is great for keeping people off the edge, so use it a lot. Captain Falcon vs. Ness If he tries to save himself with PK Thunder than go out and Falcon Grab him to keep him off the edge and he'll be helpless. Ness has the best projectile in the game but he is slow so just stay close to him and watch out for the yo-yo. Captain Falcon vs. Jigglypuff This is usually an easy fight. If she misses you with a Rest attack than just Falcon Punch her into space. If she tries to puff her way back than Falcon Grab her. Flaming Kick is good for racking up damage. Use Falcon Kick to attack from the air. ~NESS~ Ness vs. Mario Absorb his fireballs. Stay below him or else he'll Super Jump Punch you. If he is in the air and he is coming down with a Mario Tornado, then just use the Vertical Yo-Yo. If he does happen to try to Super Jump Punch you than dodge it and start juggling him. Ness vs. Donkey Kong PK Fire is very useful here. Play somewhat defensively because he is so strong and Ness is so light. Don't let him hit you and you'll be fine. For those of you Ness players who aren't exactly the best at aiming the PK Thunder into your opponent, don't worry because DK is a very big target. DK has nothing for Ness to absorb with the PK Shield. Ness vs. Link You must realize that Ness' PK Shield cannot absorb Link's boomerang or his bombs. When Link is trying to get back onto the playing field, use PK Thunder and PK Fire to keep him off, because Link has the worst triple jump in the game in my opinion. Ness vs. Samus A very worthy opponent, Samus is one of my favourite characters and you'll find out why when you fight her. The Screw Attack can get very annoying. Absorb her Charge Shot. Samus' bombs cannot be absorbed with PK Shield. The Upward Flamethrower is the most damaging attack in the game so watch out! Try to keep her off the edge once she is over with your PKs. Overall a very difficult opponent. Ness vs. Yoshi Stick to A button attacks like the bat or yo-yo. Don't fall for any Yoshis waiting by the edge because they're trying to egg you off the edge. Yoshi has a very good double jump so usually you can't knock him off unless he blows up in the background. His Egg Bomb attack can't be absorbed so don't try! Yoshi is pretty weak so you shouldn't have much trouble smacking him around. Ness vs. Kirby Kirby is one mean cream puff! Stone and Final Cutter are great moves! His one weakness is that he is very light, so stay on the offense most of the time. Absorb the wave from his Final Cutter. Not much to say about this one. However, make sure that he doesn't steal your PK Fire because that's a good move. Ness vs. Fox Absorb his blaster shots. Fox is very fast so stay on the move lots. Attack from a distance. If he reflects your PK Fire back at you try to absorb it although you probably won't have enough time to put up your shield. Watch out for the juggle, because that is one of Fox's greatest strengths. Ness vs. Pikachu Absorb his Thunderjolt. Don't put yourself in position for a Thunder because that move is deadly. Use moves like the bat and yo-yo. Lots of physical attacks and throws should keep this electric mouse at bay. Ness vs. Luigi Absorb his fireballs. Stay below him or else he'll Super Jump Punch you. If he is in the air and he is coming down with a Luigi Cyclone, then just use the Vertical Yo-Yo. If he does happen to try to Super Jump Punch you than dodge it and start juggling him. Ness vs. Captain Falcon Not exactly easy. Try to avoid his Falcon Punch/Kick. Firing your PK Thunder from far away should do the trick. Stay away from him because he is strong and fast. Hit him with projectiles, and you must be quick. Ness vs. Ness This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. Don't use PK Thunder and PK Fire against an advanced Ness player because he will absorb them. A beginner probably won't think of that idea though. Absorb his PKs. Your bat and yo-yo are useful here. If he looks like he is trying to smack himself into you with PK Thunder than dodge it. Ness vs. Jigglypuff This fight is a joke! Attack from a distance most of the time because Jigglypuff has no projectiles and she won't be able to even touch you. Don't be afraid to mix in the bat or yo-yo once in awhile. An easy battle unless you're playing a skilled Jigglypuff player. If so watch out for the juggle! ~JIGGLYPUFF~ Jigglypuff vs. Mario Oh man, is Mario hard! I suggest you use a lot of hit and run tactics because if you're far away than he can't hit you unless he uses his Fireballs. Use the Sing and Rest Combo when he is high in damage. A very hard fight, because Mario is a great character. Jigglypuff vs. Donkey Kong Donkey Kong is a big target so just juggle him. Don't let him hit you with a fully charged Giant Punch or you're gone! Use sing a lot to set up throws. If you're having trouble juggling than use the hit and run tactics just like Mario. Jigglypuff vs. Link Link's projectiles aren't very good ones so staying away is a good idea. Be careful when juggling because Link's Downward Sword Stab can penetrate juggles. Try to use the Sing and Rest strategy when he is high in damage. Hit and runs don't always work well if Link plays it smart and uses the Spinning Sword Slash when you run up to him. Jigglypuff vs. Samus This fight is one of the hardest fights in the game. Don't try to juggle or you'll be Screw Attacked like crazy. Use lots of throws and try to catch Samus off guard. There's not always much that you can do about Samus' powerful attacks so just try everything and anything. I wouldn't even bother being Jigglypuff against Samus, that is just plain suicide! Jigglypuff vs. Yoshi In my opinion the two worst characters in the game. Use lots of throws and juggle him because there isn't much that Yoshi can do to defend himself. When Yoshi is high in damage, throw him off or use the Sing and Rest strategy. Jigglypuff vs. Kirby Balloon vs. Air bag! Air bag or not, Kirby is a dangerous foe! If Kirby uses Stone than dodge it, throw him, and juggle. Use a lot of throws because Kirby is light just like Jigglypuff. Don't worry if Kirby steals your power, Pound is a crummy move anyway. Jigglypuff vs. Fox Fox is another good juggler but I think Jigglypuff is a better juggler. Throw Fox a lot and dodge his Blaster Shot. Don't let him use that crummy Firefox on you, if he starts it just juggle him. When he is high in damage, use the Sing and Rest strategy. Jigglypuff vs. Pikachu Don't let Pikachu use Thunder, that move is downright deadly! Many Pikachu players overuse Thunder a lot, so stay below Pikachu and juggle him. Pikachu is in my opinion the better pokémon but Pikachu can still be defeated if you use a lot of throws, because Pikachu is light, just like Jigglypuff. Jigglypuff vs. Luigi This is another one of the hardest fights. I suggest you use a lot of hit and run tactics because if you're far away than he can't hit you unless he uses his Fireballs. Use the Sing and Rest Combo when he is high in damage. A very hard fight, because Luigi is a great fighter. Jigglypuff vs. Captain Falcon You must be quick or you're toast! Captain Falcon is the fastest character in the game. If he uses Falcon Kick while you're juggling him, than just stop juggling him! Throwing him is a good idea, just don't let him land a Falcon Punch on you or fasten your seat belts and enjoy the ride! Jigglypuff vs. Ness Oh man, this is the hardest fight in the game. Weakest character against strongest character, ouch! Ness is slow though, so try to win with speed. If he sends out a PK Thunder than quickly run over to him and put him to sleep with Sing followed by whatever you like, maybe a Rest attack, or a throw. Jigglypuff vs. Jigglypuff This can be a tough fight because if you use one trick too many times than your opponent can catch on and use the same trick against you. It really only depends on who is better. Most Jigglypuff players tend to overuse Sing, thinking that it's such a cool move. Use hit and run so that she can't Sing or Rest. Juggling is also good because Jigglypuff can't counter juggles. ************************************************************************ 18) Multiplayer Strategy ************************************************************************ This will be in 13 parts. 1 general part that applies to everyone, and 12 separate parts for each character. Sorry for the lack of tips I will add more in a later version. ~GENERAL~ - if an opponent grabs onto the edge while coming back onto the stage, than back up. You don't want them to do an edge attack on you. - use combos a lot, they can really PO your opponents. - good stages to pull of infinite combos(tap A repeatedly) in are Hyrule Castle, Sector Z, and Saffron City because they all have walls. - don't wait until your opponent is at 200% to try to knock them off, try to throw them at around 100% damage. - When you overuse certain moves the amount of damage they do decreases. - in timed matches, always try to be the last person to hit players that are falling off the edge. - juggle a lot. It's a very good technique. - when opponents are trying to come back on the playing field, hit them with projectiles. - once some items are out of ammo like the Ray Gun or Fire Flower, throw them to do extra damage. - blocking and rolling are techniques that many people don't use but they are very important. - if you manage to come back onto the playing field by grabbing onto the edge and another player is trying to comeback, than stay on the edge. Doing this keeps the other player from grabbing onto the edge since only one character can be on at a time, and that could be the difference of life and death for him. ~MARIO~ - Mario and Luigi are possibly the easiest characters to master and they are my personal favourites along with Captain Falcon and Samus. - stay on the offensive. Mario is one of the most offensive characters. - toss Fireballs at opponents who are trying to come back on the playing field. - when fighting characters with no projectiles(Donkey Kong, Captain Falcon, and Jigglypuff) just stay back throwing Fireballs. - the best way to win with Mario is to use lots of combos and juggles. - you don't need to be under your opponents for the Super Jump Punch to connect, as long as you are touching them. - try to get multiple opponents sucked into a Mario Tornado. - if Ness tries to save himself from falling off the edge with the PK Thunder than hit him with a Fireball before the PK Thunder can hit him and he'll be helpless. - Mario's Fireballs bounce unlike Luigi's. ~DONKEY KONG~ - charge your Giant Punch every opportunity that you get. - sometimes you walk right off the edge with your opponent, throw them, and still make it back up, but it will take practice. - the Hand Slap can clearout a group of opponents if you are surrounded by a lot. - take advantage of Donkey Kong's ability to walk while holding his opponents. ~LINK~ - if your opponents are trying to make it back to the playing field and they have already used their triple jump, than use the hookshot, throw them back out and they will be helpless! - throw your Boomerang at players who are trying to come back onto the playing field. - good Link players usually rely more on their sword attacks. - Link's bombs can hurt himself. ~SAMUS~ - charge your Charge Shot every opportunity that you get. - if your opponents are trying to make it back to the playing field and they have already used their triple jump, than grapple onto them, throw them back out and they will be helpless! - if you're fast enough than you can juggle your opponents off the edge with small uncharged Charge Shots. - note that the Downward Flamethrower isn't nearly as strong as the Upward Flamethrower. - Samus can sometimes break out of infinite combos with the Screw Attack. - Samus is a bad fighter close-in so don't try it. - use the Screw Attack often, it's Samus most useful move. - use the Upward Flamethrower every opportunity that you get, it's the most damaging move in the game. - Samus' bombs don't hurt her. ~YOSHI~ - attack your opponents when they are trapped in an egg. - Yoshi's Egg Bomb can be somewhat controlled with the control stick. - probably the cheapest attack that Yoshi has is to wait by the edge, and when somebody charges you, use the Egg Lay and they will fall of the edge still trapped in the egg! ~KIRBY~ - the Stone protects you from everything except throws and the hammer. - as you know, Kirby can copy his opponents B button attacks. Here I will make a little chart on the moves that he can get. They are in order from best to worst(the moves, not the characters). CHARACTER COSTUME MOVE Samus Samus' helmet Charge Shot Ness Ness' hat PK Fire DK DK's skin Giant Punch Fox Fox's ears Blaster Shot Mario Mario's hat Fireball Luigi Luigi's hat Fireball Captain Falcon Captain Falcon's helmet Falcon Punch Link Link's hat Boomerang Yoshi Yoshi's head Egg Lay Pikachu Pikachu's ears Thunderjolt Jigglypuff Jigglypuff's ears Pound - Kirby has the easiest infinite combo to pull off, take advantage of it. - try to stay on the offensive because Kirby is knocked away so easily. ~FOX~ - if you want to win you should use the Blaster Shot a lot. - the Firefox makes a crummy attack, but a good comeback move. - Fox's reflector will break after a while. - it is very difficult for your opponents to escape projectiles that you reflect back at them. - Fox is very fast and a good juggler so try to keep your opponents in the air a lot to juggle them. ~PIKACHU~ - when used in the air, the Thunderjolt will turn into an electric ball. - use Thunder when your opponents least expect it. - try to stay on the offensive because Pikachu is knocked away so easily. - the electric drill is one of Pikachu's best move, use it a lot. - Pikachu is so small that he can duck under many projectile attacks. ~LUIGI~ - Luigi and Mario are possibly the easiest characters to master and they are my personal favourites along with Captain Falcon and Samus. - stay on the offensive. Luigi is one of the most offensive characters. - toss Fireballs at opponents who are trying to come back on the playing field. - when fighting characters with no projectiles(Donkey Kong, Captain Falcon, and Jigglypuff) just stay back throwing Fireballs. - you don't need to be under your opponents for the Super Jump Punch to connect, as long as you are touching them. - if Ness tries to save himself from falling off the edge with the PK Thunder than hit him with a Fireball before the PK Thunder can hit him and he'll be helpless. - Luigi's Fireballs go straight unlike Mario's. ~CAPTAIN FALCON~ - the Falcon Grab is Captain Falcon's best option for keeping opponents off the playing field. - some people think that Captain Falcon is hard to master, but I beg to differ. He is fast, therefore making him a great character for beginners. - don't use the Falcon Punch too much, it has a big delay. - the Falcon Kick is one of Captain Falcon's most important moves. - this tip is for when playing against Captain Falcon. If Captain Falcon is trying to come back onto the playing field and you catch him using the Falcon Grab then jump into him. That may sound like suicide, but it will force him to throw you therefore pushing himself backwards leaving him helpless since he can't do another jump. Also if you jumped out a bit too far while using this trick, than the push he gives you will help you get back on the playing field! ~NESS~ - Ness is hard to unlock but he is worth it. He is the cheapest character in the game with his PK Thunder attack. - Ness is the hardest character to master, I recommend taking him into training mode first to master him, especially his PK Thunder. - as you know, Ness can absorb projectiles with his PK Shield. But his PK Shield does not work against all projectiles. Here is a list of things that the PK Shield can absorb. Ray Gun Blasts Fire Flower PK Fire PK Thunder Luigi's Fireballs Mario's Fireballs Metal Mario's Fireballs Samus' Charge Shot Fox's Blaster Shot Kirby's Final Cutter Pikachu's Thunderjolt Master Hand's Bullets Arwing Laser Blasts Fire Flower Flames Star Rod Stars Starmie's Star Shots Meowth's Coins Charizard's Flames - Ness' bat can deflect projectiles! - to do Ness' triple jump, send out a PK Thunder and steer it to hit Ness in the butt and he will go flying! - try to stay on the offensive because Ness is knocked away so easily. - use PK Thunder on your opponents when they are trying to come back onto the platform. - take note that PK Fire doesn't have very good range. - one good tactic is to throw a PK Fire at the enemy and then grab them therefore they won't be able to escape the PK Fire, and it will keep burning them. - in a team game, turn Team Attack on and have Ness' teammate shoot projectiles at Ness with his PK Shield up. - Don't rely on your B button attacks as they leave you vulnerable. ~JIGGLYPUFF~ - don't use Rest unless it's a 1-1 match, because if it's not than other players can still hit you. - the Sing attack is way overrated, don't use it unless you're trying to set up a Rest attack or a throw. - try to stay on the offensive because Jigglypuff is knocked away so easily. - Jigglypuff's best asset is her juggling skill, use it to your advantage. - Jigglypuff is great for humiliating your friends with(by beating them with her)! - the Sing Attack is great in team games because your teammate can follow it up with his/her strongest attack. - Jigglypuff takes a lot of skill to master so don't expect to be good with her right from the start. ************************************************************************ 19) Team Strategy ************************************************************************ Here I will just list a bunch of general tips for team battles. - try double teaming one opponent. It makes it very hard for them. - always help your teammate when he/she is in trouble. - if one teammate has a weapon to charge like the Giant Punch or Charge Shot, than the other teammate should guard him/her while he/she charges it. - if one of the teammates is Ness, than the other teammate should guard him while he is using PK Thunder since Ness can't move while he is using it. - try doing combos with your teammate. For instance, if the team was lets say Luigi and Jigglypuff, than Jigglypuff could throw the opponent straight up in the air, and Luigi could finish it with a Flaming Super Jump Punch! - if one teammate is Link/Samus than have Link/Samus hookshot/grapple onto the opponent and have the other teammate use their strongest attack on the opponent while they are being held. - in my opinion, the two best teams are Mario/Luigi and Ness/Samus. - Ness makes a great teammate for almost everybody! - in a team game, turn Team Attack on and have Ness' teammate shoot projectiles at Ness with his PK Shield up. - if Jigglypuff is one of the teammates than have the other teammate guard her after a Rest attack since she is vulnerable. ************************************************************************ 20) Juggling ************************************************************************ ~MARIO~ Mario's best juggling move is the Flying Kick. It's better at juggling than the Super Jump Punch because the Super Jump punch doesn't send the opponent straight up, it sends them sideways. The Head Butt is an okay juggling move for when you are on the ground but it is not recommended. ~DONKEY KONG~ The Spinning Kong is a horrible juggling move. The Overhead Hand Swat is pretty crummy juggler as well. DK's only potential juggling attack is the Hand Clap, and that must be done on the ground. The Overhead Hand Swat is bad juggler because it sends the enemy to the side and not above where it needs to send them to be a good juggling move. ~LINK~ The Upward Sword Stab is a superb juggling move! It is very difficult to escape from an Upward Sword Stab juggle! When your opponent is high in the air after a few of these you might even be able to throw a bomb up at them to damage them a lot. ~SAMUS~ The Screw Attack doesn't make a good juggling move because it sends the opponent to the side and not above you. The Upward Kick is much better at juggling. When you want to end the juggle, use a Screw Attack, or even better the Upward Flamethrower(ouch)! ~YOSHI~ Yoshi is not much of a juggler, but the Flying Flip Kick can do its damage. The Head Butt isn't recommended, but it can get the job done. If you're looking for a big juggling and combo character, than this shouldn't be your pick. ~KIRBY~ Kirby can certainly juggle with the Spin or the Flip Kick. The Final Cutter is great for combos, but it can't juggle very well. Kirby's throw can throw the enemy high in the air putting them in perfect position for endless juggles. Kirby is a very offensive character and should be watched at all costs. ~FOX~ Fox is a good juggler. The Upward Kick is very quick to pull of and the Flip Kick can juggle when on the ground. Fox's juggling strength lies in his speed and agility. His A button attacks are weak but fast so a good Fox player will need to juggle to be effective. ~LUIGI~ The Super Jump Punch is a great juggling move only if it catches fire, because then they go flying higher and it gives you time to get back on your feet. The Flying Kick is also an effective juggler as is the Head Butt, but the Head Butt isn't as good as the other two. ~CAPTAIN FALCON~ The Uppercut is good for juggling along the ground, but the Flip Kick dominates air juggling. Captain Falcon is fast therefore making him an effective juggler. If you want to end a juggle, and you have excellent timing, you might be able to land a Falcon Punch as your opponent lands and they won't be able to avoid it. ~NESS~ Ness is a good juggler. Both the Flying Head Butt and the Vertical Yo-Yo are very effective. Ness is unique because he is better at juggling from the ground then in the air. Also if your opponent is high enough, you can be cheap and shoot out PK Thunders at them. ~JIGGLYPUFF~ Jigglypuff is possibly the best juggler in the game. The Overhead Clap is a great juggling move and the perfect way to set opponents up for them is to toss them upward with Jigglypuff's throw. All good Jigglypuff players know how to juggle, and you will have to too if you want to be effective. ************************************************************************ 21) Secrets ************************************************************************ Jigglypuff- Beat the 1 Player Mode under any settings and as many continues as you want. Jigglypuff will challenge you. Beat her to unlock her. Best done with: Anyone Luigi- Beat the Bonus 1(Break the Targets) with all 8 original characters. Luigi will challenge you. Beat him to unlock him. NOTE: If you lose to Luigi, just beat the Bonus 1 with the character that you want to challenge Luigi as. Best done with: N/A Captain Falcon- Beat the 1 Player Mode under any settings, with as many continues as you want, in under 20 minutes. Captain Falcon will challenge you. Beat him to unlock him. Best done with: Donkey Kong Ness- Beat the 1 Player Mode under Normal difficulty, with 3 lives, without continuing. Ness will challenge you. Beat him to unlock him. Best done with: Mario Item Switch- Play 50 Vs. Mode battles. Mushroom Kingdom- Beat the 1 Player Mode with all 8 original characters under any settings, and as many continues as you want. You must also play a Vs. Mode battle in each of the 8 original stages. Sound Test- Beat the Bonus 1(Break the Targets) and the Bonus 2(Board the Platforms) with all 12 characters. ************************************************************************ 22) Sound Test ************************************************************************ I finally got the Sound Test! See the Bonus Stages section for help on getting it. Here is the test. Music 1- Game Intro 2- Tutor 3- Data 4- Menu 5- Peach's Castle theme 6- Congo Jungle theme 7- Hyrule Castle theme 8- Planet Zebes theme 9- Yoshi's Island theme 10- Dreamland theme 11- Sector Z theme 12- Saffron City theme 13- Mushroom Kingdom theme 14- Mushroom Kingdom "Time is running out!" sequence 15- Mario/Luigi Wins 16- Donkey Kong Wins 17- Link Wins 18- Samus Wins 19- Yoshi Wins 20- Kirby Wins 21- Fox Wins 22- Pikachu/Jigglypuff Wins 23- Captain Falcon Wins 24- Ness Wins 25- After VS Mode battle 26- Hammer 27- Star 28- Training Mode 29- Before 1 Player Mode battle 30- Before Master Hand battle 31- Master Hand entering arena 32- Master Hand battle 33- Bonus Stages 34- After 1 Player Mode battle 35- After Master Hand battle 36- Bonus Stage Clear 37- Bonus Stage Failure 38- Fighting Polygon Team battle 39- Metal Mario battle 40- Similar to #30 but not in the game 41- After unlocking a character/stage/option 42- Kid dropping you on desk after Master Hand battle 43- Kid 44- Game Over 45- Credits Voice 1- Mario "Wah" 2- Mario "Wah haaa" 3- Mario "Yah" 4- Mario "Yah hooo" 5- Mario Dying 6- Mario "Hoo" 7- Mario "Hoo hooo" 8- Mario "Mmm muh" 9- Mario "Doh" 10- Mario "Oof" 11- Mario "Here we go" 12- Donkey Kong "Beh uhh" 13- Donkey Kong growling 14- Donkey Kong "Or vah" 15- Donkey Kong "Bark" 16- Donkey Kong dying 17- Donkey Kong "Rawr" 18- Donkey Kong "Arf" 19- Donkey Kong snorts 20- Donkey Kong snorts 21- Donkey Kong "Rowr" 22- Link "Hut" 23- Link "Tut" 24- Link "Tiya" 25- Link "Set" 26- Link dying 27- Link "Iahh" 28- Link "Yuut" 29- Link "Yoo" 30- Link "Gu hu" 31- Link "Eyaah" 32- Link "Eh heh" 33- Yoshi "Yoshi" 34- Yoshi "Hu" 35- Yoshi "Wow" 36- Yoshi "Eyum" 37- Yoshi dying 38- Yoshi "Waah" 39- Yoshi "Hu" 40- Yoshi "Uhhhhh" 41- Yoshi sleeping 42- Yoshi "Gring" 43- Yoshi "Ha" 44- Yoshi "Yoey" 45- Yoshi "Bum" 46- Yoshi "Yoshi" 47- Kirby "Hii" 48- Kirby "Ayy" 49- Kirby "Huh" 50- Kirby "Hu" 51- Kirby "Ehh" 52- Kirby "Pikachu" 53- Kirby "Eyaah" 54- Kirby "Huncle" 55- Kirby "Punch" 56- Kirby "Go" 57- Kirby "Poo" 58- Kirby dying 59- Kirby in pain 60- Kirby "Eyoh" 61- Kirby "Eekah" 62- Kirby "Squirtle" 63- Kirby "PK Fire" 64- Kirby "Wah" 65- Kirby sleeping 66- Kirby "Yootoe" 67- Fox dying 68- Fox "Hwayah" 69- Fox "Euh huh" 70- Fox "Hah" 71- Fox "Heh" 72- Fox "Idiot" 73- Fox "Euh huh" 74- Fox dying 75- Fox "Hee" 76- Fox "Dum yuck" 77- Fox "Geh ah" 78- Fox "Eeh uh" 79- Fox in pain 80- Pikachu "Pika Pika" 81- Pikachu "Pika" 82- Pikachu "Piika" 83- Pikachu "Chu" 84- Pikachu "Pikachu" 85- Pikachu using Thunder 86- Pikachu dying 87- Pikachu "Pikahh" 88- Pikachu "Pee" 89- Pikachu "Pee ki" 90- Pikachu "Pee kaw kaw" 91- Pikachu "Pikow" 92- Pikachu "Cha" 93- Luigi "Woo" 94- Luigi "Wah hah" 95- Luigi "Hoo" 96- Luigi "Yahoo" 97- Luigi dying 98- Luigi "Hoo ha" 99- Luigi "Whoa" 100- Luigi "Yuh" 101- Luigi "Ha ha" 102- Luigi "Mmm muh" 103- Luigi "Uhh" 104- Luigi "Here we go" 105- Captain Falcon "Show me your moves" 106- Captain Falcon "Yes" 107- Captain Falcon "Piuh" 108- Captain Falcon "Pyuh" 109- Captain Falcon "Hele" 110- Captain Falcon "Kwa" 111- Captain Falcon "Eeyah" 112- Captain Falcon "Falcon Kick" 113- Captain Falcon "Falcon" 114- Captain Falcon "Punch" 115- Captain Falcon dying 116- Captain Falcon "No" 117- Captain Falcon "Mwa" 118- Captain Falcon "Hu" 119- Captain Falcon "Neeya" 120- Captain Falcon "Forawa" 121- Captain Falcon sleeping 122- Captain Falcon "Woops" 123- Ness "Okay" 124- Ness "Huut" 125- Ness "Taw" 126- Ness "Yah" 127- Ness "Eh Eh" 128- Ness dying 129- Ness in pain 130- Ness "Uh ah" 131- Ness "Uh uh heh" 132- Ness "Uh hoo" 133- Ness "PK Fire" 134- Ness "PK Thunder" 135- Ness "Owday" 136- Ness sleeping 137- Jigglypuff "Jeeglypuff" 138- Jigglypuff "Puff" 139- Jigglypuff "Jiggly" 140- Jigglypuff "Puff" 141- Jigglypuff "Puff" 142- Jigglypuff dying 143- Jigglypuff in pain 144- Jigglypuff "Puff" 145- Jigglypuff "Jigglow" 146- Jigglypuff "Ee uh" 147- Jigglypuff "Jiggalow" 148- Jigglypuff sleeping 149- Jigglypuff Rest attack 150- Jigglypuff end of Rest attack 151- Jigglypuff singing 152- Master Hand laughing 153- Master Hand dying 154- Narrator "Super Smash Brothers" 155- Narrator "Mario" 156- Narrator "Donkey Kong" 157- Narrator "Samus" 158- Narrator "Fox" 159- Narrator "Yoshi" 160- Narrator "Link" 161- Narrator "Pikachu" 162- Narrator "Kirby" 163- Narrator "Luigi" 164- Narrator "Captain Falcon" 165- Narrator "Ness" 166- Narrator "Jigglypuff" 167- Narrator "Red Team" 168- Narrator "Blue Team" 169- Narrator "Green Team" 170- Narrator "Free for all" 171- Narrator "Team Battle" 172- Narrator "Choose your character" 173- Narrator "Continue" 174- Narrator "Game over" 175- Narrator "Go" 176- Narrator "5" 177- Narrator "4" 178- Narrator "3" 179- Narrator "2" 180- Narrator "1" 181- Narrator "Sudden death" 182- Narrator "Time up" 183- Narrator "Game set" 184- Narrator "This game's winner is…" 185- Narrator "No contest" 186- Narrator "Player 1" 187- Narrator "Player 2" 188- Narrator "Player 3" 189- Narrator "Player 4" 190- Narrator "Computer player" 191- Narrator "Versus" 192- Narrator "Yoshi Team" 193- Narrator "Kirby Team" 194- Narrator "Giant Donkey Kong" 195- Narrator "Mario Brothers" 196- Narrator "Metal Mario" 197- Narrator "Fighting Polygon Team" 198- Narrator "Bonus Stage" 199- Narrator "Break the Targets" 200- Narrator "Board the Platforms" 201- Narrator "Complete" 202- Narrator "Failure" 203- Narrator "A new record" 204- Narrator "Training mode" 205- Narrator "How to play" 206- Koffing "Koffing" 207- Onix roaring 208- Snorlax "ZZZZZ lax" 209- Snorlax "Snorlax" 210- Blastoise "Blastoise" 211- Chansey "Chansey" 212- Mew "Meew" 213- Clefairy "Clefairy" 214- Charizard "Buh don" 215- Hitmonlee "Psyduck" 216- Hitmonlee "Psy psy psy psy" 217- Beedrill "Buzz" 218- Beedrills "Buzz" 219- Starmie "Huuh" 220- Goldeen "Goldeen Goldeen, Goldeen Goldeen" 221- Venusaur "Venusaur" 222- Charmander "Charmander" 223- Chansey "Chansey" 224- Porygon "Klickey" 225- Crowd "Donkey Kong" 226- Crowd "Falcon" 227- Crowd "Go Fox" 228- Crowd "Kirby" 229- Crowd "Go Link" 230- Crowd "Luigi" 231- Crowd "Mario" 232- Crowd "Go Ness" 233- Crowd "Pikachu" 234- Crowd "Jigglypuff" 235- Crowd "Samus" 236- Crowd "Yoshi" 237- Crowd "Ohhh" 238- Crowd "Oohhh" 239- Crowd applauses 240- Crowd "Oh" Claps 241- Crowd "Ohhh" 242- Crowd "Ohh" 243- Crowd applauses 244- Crowd Claps There, I didn't do the sounds because they are way too hard to describe and you probably wouldn't even be interested anyway. ************************************************************************ 23) Special Bonuses ************************************************************************ Acid Clear 1,500 Have the final hit on Samus' stage come from the acid. All Variations 15,000 points Use all of your characters moves in one match. Arwing Clear 1,500 points Have the Arwing kill Fox in the third stage. Booby Trap 12,000 points Beat your opponent with a Motion Sensor Bomb that you threw. Bros. Calamity 25,000 points Kill either Mario or Luigi before the other brother gets touched. Bumper Clear 11,000 points Beat your opponent with a Bumper that you threw. Cheap Shot -99 points Use one move too often, or do something cheap. Comet Mystic 10,000 points You are about to die when your opponent dies in the background. DK Defender 10,000 points Kill Giant DK without your allies dying. DK Perfect 50,000 points Kill Giant DK without your allies getting hit! Easy Clear 140,000 points Beat the game on Easy. Fighter Stance 100 points Press L just as the match is ending to do your pose. Full Power 5,000 points End the match with your damage meter at 0%. Good Friend 8,000 points Kill the Mario Brothers without your ally dying. Hard Clear 280,000 points Beat the game on Hard. Hawk 18,000 points Be in the air for most of the match. Heartthrob 17,000 points Pick up 3 Heart Containers in one match. Heavy Damage 28,000 points End the match with your damage meter over 200%. Item Throw 16,000 points Kill your opponent only by throwing items. Item Strike 3,000 points Kill your opponent only by using items. Jackpot 3,330 points End the match with your damage meter having all the same numbers Example: 11%, 22%, 33%. 0% doesn't count. Judo Warrior 5,000 points Kill your opponent only by using throws. Kirby Ranks 25,000 points Kill all of the Kirbys in the order that they appear. Lucky 3 9,990 points Win the match with 3:33 left on the clock. Mew Catch 15,000 points Throw a pokéball containing Mew. Mystic 7,000 points Your opponent dies while your on the cloud after dying. No Damage 15,000 points Win the match without taking any damage. NOTE: This bonus is worth 30,000 points if gotten in Bonus 3(Race to the Finish). No Item 5,000 points Win the match without using any items(Master Hand doesn't count). No Miss X 1 5,000 points Beat the first level without dying. No Miss X 2 10,000 points Beat the second level without dying. No Miss X 3 15,000 points Beat the third level without dying. No Miss X 4 20,000 points Beat the fourth level without dying. No Miss X 5 25,000 points Beat the fifth level without dying. No Miss X 6 30,000 points Beat the sixth level without dying. No Miss X 7 35,000 points Beat the seventh level without dying. No Miss X 8 40,000 points Beat the eighth level without dying. No Miss X 9 45,000 points Beat the ninth level without dying. No Miss X 10 50,000 points Beat the tenth level without dying. No Miss X 11 55,000 points Beat the eleventh level without dying. NOTE: If you die once than you can't collect any of the No Miss bonuses anymore in later levels. No Miss Clear 70,000 points Beat the game without dying. Normal Clear 210,000 points Beat the game on Normal. Pacifist 60,000 points Defeat your opponent without damaging them. Perfect 30,000 points Beat Bonus 1(Break the Targets) or Bonus 2(Board the Platforms). Pokémon Finish 11,000 points Get your opponent knocked off the edge with a pokémon from a pokéball. Shield Breaker 8,000 points Break an opponents shield. Shooter 12,000 points Defeat your enemy using only projectiles. Single Move 8,000 points Kill your opponent using only one of your characters moves. Smash Less 5,000 points Kill your opponent without using smash attacks. Smash Mania 5,000 points Kill your opponent only using smash attacks. Special Move 5,000 points Kill your opponent only with B button attacks. Speed Demon 80,000 points Beat the game in under 12 minutes. Speed King 40,000 points Beat the game in under 20 minutes. Speedster 10,000 points Kill your opponent in 30 seconds. Star Clear 12,000 points Kill your opponent while still being invincible from a star. Star Finish 10,000 points Kill your opponent by smashing them into the background or foreground. Throw Down 5,000 points Kill your opponent with your last move being a throw. Tornado Clear 1,500 points Have the tornado kill Link in the first stage. Trickster 11,000 points Beat the Yoshi, Kirby, or Fighting Polygon teams using only your characters Up+B attack. True Friend 25,000 points Kill the Mario Brothers without your ally getting hit. Vegetarian 9,000 points Pick up 3 Maxim Tomatoes in one match. Very Easy Clear 70,000 points Beat the game on Very Easy. Very Hard Clear 350,000 points Beat the game on Very Hard! Yoshi Rainbow 50,000 points Kill all of the Yoshis in the order that they appear on the second stage. *********************************************************************** 24) Credits ************************************************************************ I would like to thank... Nintendo and Hal Laboratories for making this great game. Me for writing this FAQ. CJayC for putting all his free time and effort into this great website. Cranium7 for the costumes and the pros and cons in the Character section. The Super Smash Brothers Instruction Booklet, I copied out some stuff from it. Anybody else who I may have forgot to credit. And lastly you for reading this FAQ. ************************************************************************ 25) Legal Disclaimer ************************************************************************ This FAQ is protected by copyright law. A lot of hard work went into it so don't plagiarize it! Yes, you may take bits and pieces of information from it and put it in your FAQ, as long as you give me credit. The only places you should find this FAQ are at www.cheatcc.com and www.gamesdomain.co/uk but nowhere else! This FAQ was created by Articuno 64. ************************************************************************ 26) Contact Me ************************************************************************ My e-mail address is at the top of the FAQ. If your e-mail is a question than send it under the subject "SSB Question". If your e-mail is a contribution than send it under the subject "SSB Contribution". See the Request List section for info on what I need contributed. If you e- mail me a question than you will get a reply back, plus a short version of your question in the FAQ section. If you contribute something, then include your name, so that I can credit you in the Credits section. Also, if you have any suggestions send them under the subject "SSB Suggestion". Anything else will not be read. ************************************************************************ 27) Closing ************************************************************************ Man that was a lot of typing! Anyway I hope you enjoyed it. I am not going to update this very much but I will still be accepting e-mails about it. Below is my new e-mail address. See ya! Articuno 64(jasonwynja@hotmail.com)