The N64 MK Trilogy Guide By Shawnecyx@aol.com aka the BusDriver (cuz I take you to skewl) on IRC Any and all updates to this can be found at: http://members.aol.com/shawnecyx/mkt/mktn64.htm Thanx goes out to: -MOE from WaveNet (aka SmellDiS1@aol.com), one of the best MK players I've ever known. He's given me more then I could ever list. -Me, because none of this would be possible otherwise. -All Chicago-land WaveNet players. Home of the best MK players and hometown Chicago-style cheese. -Nurgle58@aol.com for the infinite Rain combo. If there is any thing that you would like to add, or something I have missed, please email me at Shawnecyx@aol.com and you will recieve full credit for any information you may supply. There are a few things not contained in this FAQ: The Ultimate Kombat Kode. Baraka's morph with Shang Tsung. Kombat Zone Kodes for: The Tomb, Living Forest, Hidden Portal, and Pit Bottom. A Note On All Juggle Combos Juggle combos are any combo in which you hit the opponent a number of times while they are in midair. Some characters are much easier to juggle than others. All combos listed work best against the ninjas. Many difficult juggle combos will not work so well on certain characters, and some won't work at all against others. Characters like Sheeva, Kung Lao, and the Cyber-Ninjas are very hard to juggle. This is due to the fact that when juggling them, they keep their legs pointed up straight up. So when you juggle them, they fall just as far as other characters, but they position themselves so that more distance is between you and them. A Note On Corner Only Combos When an uppercut-combo is noted as being "Corner Only," the approprate positions for both players is a distance from the corner in which the fighter doing the combo is not pushed away when he uppercuts, but still close enough to attack while the opponent is airborne in the corner. A good measure of this distance is on The Wasteland. There are six thick lines on the ground running perpendicualr-sorta to to the players. The ones that are of concern are the two outtermost ones nearest the corners. When doing an uppercut combo, you may not cross this line if you want to stay close to the opponent after you perform the uppercut. Any Corner Only combos which do not knock the opponent up in the air can be done all the way in the corner such as Cyrax's 74% Corner Only combo, or Scorpion's 39% Corner Only combo. A Note On Midair Opponent Combos When a combo is noted as being "Midair Opponent," it refers to your opponent being midair for any reason. This may be a jump, but most often it refers to a player being in midair after performing a move (i.e. Scorpion after you block his Teleport). The first attack listed in the combo strikes the opponent in midair. It's obvious that every character would have a multitude of these type of combos, but I only list these combos for characters which may benefit heavily from it due to midair moves or because of increased damage (i.e. Kitana's Midair Opponent Combo is reduced heavily in percentage if it is started off with her Fan Wave instead). I would assume that Stryker would also be a very good contender for Midair Opponent Combos, but I'm so sick of using him. Stryker's infinite combo works nowhere near as good as it did in the arcade. I'm sure I might find a Midair Opponent Combo for him, but currently I'm too lazy to try. Baraka Storyline: Baraka was sent to quell the uprising renegade race in Outworld's lower regions. After his victorious battle, the nomadic warrior returns to fight on the side of villainy. Under the guidance of Shao Kahn, Baraka will once again pose a formidable threat to his Earthen counterparts. Tournament Outcome: When Baraka's failure to apprehend several Earth warriors nearly results in Shao Kahn's demise, the nomad finds himself fearing for his own life. He falls out of favor with his Emperor, and realizes that it's only a matter of time before Kahn enacts revenge. Baraka remains loyal until the opposition from the Earth realm has been defeated. With Kahn in a weakened state from his battle with Rayden, Baraka strikes. The despondent Emperor is no match for Baraka's attack. Then, fearing reprisal from those loyal to Kahn, Baraka escapes back into the nomadic ruins from which he came. Moves Blade Fury: B,B,B+LP Blue Spark: D,B+HP Blade Spin: F,D,F+BK F1: B,B,B,B+HP (close) F2: B,F,D,F+LP (close) An: Hold HP, F,B,D,F, Release HP (close) Ba: F,F,F+HK Bru: HP,HP,HP,LP,LP,BK,HK,HK,LK,LK,BK Fr: D,F,F+HK Pit: LK,Run,Run,Run,Run Combos: 2 hits, 36%, Blade Fury, run up, LK 3 hits, 44%, Jump Punch, Blade Fury, run up, LK 4 hits, 21%, HP,HP,B+HP,F+HP 4 hits, 25%, HK,HK,LK,B+HK 4 hits, 34%, Jump Kick, HP, Blade Spin, Blade Fury (Corner Only) 5 hits, 27%, HK,HK,HP,B+HP,F+HP Cyrax Storyline: Cyrax, Unit LK-4D4, is the second of three prototype cybernetic ninjas built by the Lin Kuei. Like his counterparts, Cyrax's last programmed command is to find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax goes undetected by Shao Kahn and remains a possible threat against his occupation of Earth. Tournament Outcome: Cyrax is captured by Sub-Zero and reprogrammed with new orders: destroy Shao Kahn. With Kahn unable to detect the assassin's soulless presence, Cyrax delivers a successful sneak attack, but after eliminating Kahn and saving Earth, Cyrax awaits new orders from his Lin Kuei Headquarters. The orders never come and Cyrax malfunctions. He ends up stranded in the middle of a vast desert, blindly heading towards his base. Net: B,B+LK Teleport: F,F,D+BK (midair also) Far Bomb: Hold LK, F,F,F+HK Near Bomb: Hold LK, B,B,B+HK Air Throw: D,F+BK, then press F+LP (while opponent is in midair) F1: D,D,U,D+HP (anywhere) F2: D,D,F,U,Run (close) An: U,U,D,D (close) Ba: F,F,B+HP Bru: HP,HK,HP,HK,HK,HP,HK,HP,HK,LK,LP Fr: Run,Run,Run,U Pit: Run,BK,Run Combos: 3 hits, 19%, HK,HK,B+HK 3 hits, 50%, Drop a bomb, Net, Roundhouse (1st hit), Bomb Explodes (2nd hit), Uppercut (3rd hit) 4 hits, 65%, Drop a bomb, As it explodes (1st hit) drop a 2nd bomb, Uppercut (2nd hit), bomb explodes (3rd hit), Uppercut (4th hit) Midair Opponent 5 hits, 42%, HP, HP, Net, HP, HP, Jump Kick 6 hits, 30%, HP,HP,HK,HP,HK,B+HK Corner Only 9 hits, 74%, Drop 2 bombs, HP,HP,HK,HP,HK,B+HK, (both bombs explode during the combo), Uppercut (You'll probably never get a human player to fall for this, or a computer player either for that matter, but it is nice just to know it's out there.) Ermac Storyline: An enigma to all who come into contact with him. Ermac's past remains shrouded in mystery. It's believed that he exists as a life force brought together by the souls of the extinguished Outworld Warriors. Shao Kahn has managed to take possession of these souls and use them to fight on the side of tyranny. Tournament Outcome: When Kahn finally eliminates his opposition, he finds a new and surprising foe in Ermac. The Outworld souls that give life to the warrior did not trust their tyrannical leader who planned to consume the powerful life force for his own power. Even Shao Kahn's power was no match for the overwhelming strength of the legions of deceased Outworld warriors. They destroyed their master in a battle that devastated the entire realm. Ermac was left behind to rule it with his own brand of oppression. Teleport: D,B+HP Fireball: D,B+LP Lift: B,D,B+HK F1: Run,BK,Run,Run,HK (close) F2: D,U,Release,D,D,D+BK (1/4 screen) An: B,B,F,F+LK (close) Ba: D,D,B,B+HP Bru: HP,HP,LP,BK,HK,LK,BK,HP,LP,LK,HK Fr: F,F,F+HP Pit: Run,Run,Run,Run,LK Combos: 5 hits, 24%, HP,HP,B+LP,HK,LK 7 hits, 34%, HP,HP,B+LP,D,F+LP, Lift, HP, HP, Jump Kick 7 hits, 37%%, HK,HK,LK,B+HK, Lift, HP, HP, Jump Kick 7 hits, 43%, HK,LP, Teleport, Lift, Roundhouse, Teleport, HP, Jump Kick 7 hits, 52%, Lift, HP, HP, Jump Kick, Teleport, Lift, HP, HP, Jump Kick Midair Opponent 7 hits, 52%, HP, Lift, HP, Jump Kick, Teleport, Lift, HP, HP, Jump Kick Corner Only 8 hits, 100%, Lift, HP, HP, Jump Kick, Roundhouse, Lift, HP, HP, Jump Kick, Roundhouse Corner Only 9 hits, 60%, HK,LP, walk in, Jump Kick, Roundhouse, Lift, HP,HP, Jump Kick, Roundhouse, Sweep Jade Storyline: When the renegade Princess Kitana makes her escape into the unknown regions of Earth, Jade is appointed by Shao Kahn to bring her back alive. Once a close friend of the princess, she is faced with the choice of betraying her friend or disobeying her Emperor. Tournament Outcome: Jade makes the decision to assist her longtime friend, Kitana, she thwarts an assassination attempt by Reptile against the Princess and fends off their other Outworld enemies. This clears the path for Kitana to turn Sindel against the Emperor Shao Kahn. With Sindel removed as an enemy, Jade finds herself facing the Emperor in kombat. She defeats him and both Earth and her former homeland of Edenia are transformed to their original states. Jade has earned herself a place alongside the great heroes of Mortal Kombat. Upward Projectile: B,F+HP Straight Projectile: B,F+LP Downward Projectile: B,F+LK Return Projectile: B,B,F+LP Shadow Kick: D,F+LK Flash: B,F+HK F1: Run,Run,Run,BK,Run (close) F2: U,U,D,F+HP (close) An: F,D,F,F+LK (close) Ba: D,D,F,D+HK Bru: HP,LK,HP,LP,HK,HK,LK,BK,BK,HP,HK Fr: B,D,B,B+HK Pit: B,F,D+Run Combos: 4 hits, 22%, HP, HP, D+LP,D+HP 4 hits, 23%, HK,HK,LK,B+HK 7 hits, 25%, HP,HP,D+LP,LK,HK,LK,B+HK Jax Storyline: After failing to convince his superiors of the coming Outworld menace, Jax begins to covertly prepare for future battle with Kahn's minions. He outfits both arms with indestructible bionic implants. This is a war that Jax is prepared to win. Tournament Outcome: The second time Jax battles the forces of Shao Kahn, he comes prepared. Thought to be the strongest man on Earth he has no problem proving it: first by beating Kahn's armies then by defeating the Emperor himself. When the world reverts back to normal, Jax and Sonya start the Outer World Investigation Agency. Jax runs the exploratory division which learns to open portals through science rather than magic. He leads the first expedition into a mysterious new realm. Rocket: B,F+HP 2 Rockets: F,F,B,B+HP Gotcha Grab: F,F+LP Dash Punch: F,F+HK Ground Punch: Hold LK, Release Slam: Throw, then tap HP Backbreaker: BK (midair) F1: Run,BK,Run,Run,LK (full screen) F2: U,D,F,U (close) An: Hold LP, F,F,D,F, Release (close) Ba: D,D,D+LK Bru: HP,HP,HP,BK,LP,HP,HP,HP,BK,LP,HP Fr: LK,Run,Run,LK Pit: D,F,D+LP Combos: 7 hits, 33%, HK,HK,D+HP,HP,BK,LP,B+HP Corner Only 15 hits, 68%, HK,HK,D+HP,HP,BK,LP,B+HP, HP, Dash Punch, HP, Gotcha Grab Johnny Cage Storyline: Killed in battle with an Outworld extermination squad, Johnny Cage's life came to a tragic end. But the celluloid superstar manages to cheat death when his path to the after life is blocked by the merger of Earth and Outworld. His soul takes possession of his body once again and enables Cage to rejoin his friends to battle for Earth's survival. Tournament Outcome: With his nearly deceased soul restored, Johnny Cage finds himself fighting alongside his friends once again. This time he seeks revenge against the extermination squad that took his life, but during their battle, Cage learns that if they win against Kahn, his soul will again be deceased when Earth reverts back to normal. Knowing this, the movie star embarks on a one way mission to destroy Shao Kahn. His determination fuels his fellow warriors as they embark on one final onslaught against the evil Emperor. The Earth warriors emerge victorious and when the realms revert to their normal state, Cage bids farewell to his comrades as his soul leaves to a higher place. Low Fireball: D,F+LP High Fireball: D,B+HP Shadow Uppercut: B,D,B+HP Shadow Kick: B,F+LK Red Shadow Kick: B,B,F+LK F1: D,D,F,F+LP, Hold D+LP+LK+BK (close) F2: D,D,F,F+LK (1/2 screen) An: D,F,F+HK (sweep) Ba: F,B,B+HK Bru: HP,LK,HK,LP,HP,HK,HK,HP,HP,LP,HP Fr: D,D,D+LK Pit: D,B,F,F+HK Combos: 5 hits, 27%, HK,LK,HK,LK,LK 6 hits, 24%, HP,HP,LP,D+LP, Jump Kick, Shadow Kick Corner Only 7 hits, 26%, HP,HP,LP,D+LP, Jump Kick, HP, Shadow Uppercut Corner Only 7 hits, 37%, HK,LK,HK,LK,LK, LP, Shadow Kick Kabal Storyline: As a chosen warrior, his identity is a mystery to all. It's believed that he is the survivor of an attack by Shao Kahn's extermination squads. As a result, he is viciously scarred and kept alive only by artificial respirators and a rage for ending Shao Kahn's conquest. Tournament Outcome: After returning from near death, Kabal swears revenge against his attackers. He fights alongside the other Earth warriors. When he defeats Motaro and the mighty Shao Kahn. He proves that he truly is the chosen one. Before the invasion, Kabal lived a life of crime. He was once a member of the Black Dragon along with Kano. Now Kabal devotes his life to fighting injustice: he will give crimes' inner circles a new reason to fear. Spin: B,F+LK Fireball: B,B+HP (midair also) Floor Saw: B,B,B+Run F1: Run,BK,BK,BK,HK (close) F2: D,D,B,F+BK (1/2 screen) An: Hold HP, F,F,D,F, Release (close) Ba: Run,Run,LK Bru: HP,BK,LK,LK,LK,HK,LP,LP,LP,HP,LP Fr: Run,LK,Run,Run,U Pit: BK,BK,HK Combos: 6 hits, 17%, HK,LK,HP,HP,D+LP,D+HP Midair Opponent 6 hits, 49%, HP, Spin, HP, HP, Jump Kick, Fireball 9 hits, 39 %, Spin, Jump Punch, HK,LK,HP,HP,D+HP, Jump Kick, Fireball Corner Only 13 hits, 68%, Spin, Jump Punch,HK,LK,HP,HP,D+HP, Jump Kick, Fireball, Jump Kick, Fireball, Jump Kick, Fireball Kano Storyline: Kano is believed to have been killed in the first tournament. Instead, he's discovered alive in the Outworld, where he once again escapes capture by Sonya. Before the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul. Kahn needs someone to teach his warriors how to use Earth's weapons. And Kano is the man. Tournament Outcome: When Shao Kahn lets Kano live, he fails to realize the resourcefulness of the scheming human. Kano lures Kahn's army away on a false mission: then nukes them using a stolen weapon. He fights the remaining warriors and finally defeats Kahn himself. Kano's true intention is to take over the souls whcih Kahn once possessed, but Kano is unable to control the spirits as they escape and attack him. Rumored to have suffered a violent death, Kano was ignorant of the fact that he saved the world he tried to conquer. Roll: Hold LK, Release Vertical Roll: F,D,F+HK Psycho Roll: F,D,F+LK Knife Uppercut: B,D,F+HP Knife Throw: F,D,B+HP Strangle: B,D,F+LP Air Throw: BK (midair) F1: LP,BK,BK,HK (sweep) F2: Hold LP, F,D,D,F, Release LP (close) An: Hold HP, BK,BK,BK, Release HP (close) Ba: F,F,D,D+LK Bru: HP,LP,BK,LP,HP,BK,HK,LK,BK,HK,LK Fr: LK,Run,Run,HK Pit: U,U,B+LK Combos: 4 hits, 23%, HK,HK,LK,B+HK 4 hits, 30%, HK,LP, Jump Kick, Cannonball 5 hits, 26%, HP,HP,HK,LK,B+HK 6 hits, 37%, HP,HP,D+LP,D+HP, Jump Kick, Cannonball Corner Only 7 hits, 40%, HP,HP,D+LP,D+HP, Jump Kick, HP, Knife Uppercut Khameleon Storyline: Reptile was once thought to be the last member of an extinct race of reptilian creature, until the appearance of Khameleon. She alone knows the truth about their history and chooses to fight on the side of Earth, making the last survivors of their race lethal enemies. Tournament Outcome: Khameleon's former race were known as Raptors. They evolved millions of years ago on Earth into intelligent creatures but fled the realm when it was destroyed in a battle between the gods. They repopulated a new realm known as Zaterra only to be driven to extinction by Shao Kahn when they lost to Outworld in Mortal Kombat. With Shao Kahn near victory against Earth, Khameleon contacts Reptile and shares the truth about their race with him. This turns him against Kahn, allowing Khameleon to lead a sneak attack against the Emperor. This last battle results in the end of Shao Kahn and unification of Earth, giving Reptile and Khameleon the chance to beget a new generation of Raptors. Khameleon randomly morphs between the three female ninjas Jade, Kitana, and Mileena. Therefore, no moves will be listed for her. Kitana Storyline: Kitana is accused of treason by the high ourts of the Outworld after murdering her evil twin Mileena. Shao Kahn appoints a group of warriors specifically to catch his daughter and bring her back alive. But Kitana must find a way to reach the newly crowned Queen Sindel first and warn her of their true past. Tournament Outcome: Kitana evades the evil clutches of Shao Kahn and escapes into the unknown regions of Earth. She survives an assassination attempt by the vile creature Reptile, and allies herself with her one time comrade - Jade. Together, with the help of Earth's warriors, Kitana reaches Sindel and turns the queen against her Emperor. With Shao Kahn Defeated, the Earth is changed back to its original state, as is Kitana's realm of Edenia. She will be forever in debt to her friends from Earth as she rules the new realm of Edenia at Queen Sindel's side. Fan Throw: F,F+LP+HP Fan Wave: B,B+HP Air Punch: D,B+HP F1: Run,Run,BK,BK,LK (close) F2: B,D,F,F+HK (close) An: D,D,D,D+Run (sweep) Ba: F,F,D,F+HK Bru: HP,HP,BK,HK,BK,LK,BK,LP,BK,HP,BK Fr: D,B,F,F+LP Pit: F,D,D+LK Combos: 4 hits, 23%, HK,HK,LK,B+HK 4 hits, 25%, HP,HP,B+LP,F+HP Corner Only 4 hits, 33%, Jump Kick, Fan Throw, HP, Air Punch Corner Only 5 hits, 40%, Jump Kick, Jump Kick, Fan Throw, HP, Air Punch 6 hits, 35%, Jump Punch, Fan Throw, run up, HP,HP, B+LP,F+HP Midair Opponent 6 hits, 53%, HP, HP, Jump Kick, Fan Throw, Run up, HP, Jump Kick 7 hits, 31%, Fan Wave, HP, HP, Jump Kick, Fan Throw, HP, Jump Kick Kung Lao Storyline: Kung Lao's plan to reform his old group, the White Lotus Society, comes to a halt when Shao Kahn begins his invasion of Earth. As a chosen warrior, Lao must use his greatest fighting skills to bring down Shao Kahn's reign of terror. Tournament Outcome: When Kahn invades Earth, Kung Lao must scrap his plans of reuniting the White Lotus society, he instead must focus on the new tournament. He seeks Liu Kang and together they battle Kahn's forces fearlessly. Using the knowledge he obtained as a Shaolin monk, he fights in the name of his great ancestor - the original Kung Lao. He emerges victorious but suffers from injuries during the battle with Kahn. Believed to have passed away, Kung Lao joins his ancestor in a new life. Hat Toss: B,F+LP Dive Kick: D+HK (midair) Teleport: D,U Double Teleport: D,D,U Spin: F,D,F+Run F1: Run,BK,Run,BK,D (anywhere) F2: F,F,B,D+HP (sweep) An: Run,Run,Run,Run,BK (close) Ba: D,F,F+HP Bru: HP,LP,LK,HK,BK,HP,LP,LK,HK,BK,HP Fr: Run,LP,Run,LK Pit: D,D,F,F+LK Combos: 3 hits, 19%, HK,LK,B+HK 7 hits, 34%, HP,LP,HP,LP,LK,LK,B+HK Corner Only 7 hits, 51%, Spin, Jump Kick, Spin, Jump Kick, HP, Hat Throw, HK 8 hits, 53%, Spin, Jump Kick, Dive Kick (miss), Spin, Jump Kick, Dive Kick (miss), HP, HP, Jump Kick, Dive Kick 8 hits, 44%, Teleport Punch, HP,LP,HP,LP,LK,LK,B+HK 13 hits, 78%, Spin, HP, Jump Kick, Dive Kick (miss), HP, Jump Kick, Dive Kick (miss), HP, Jump Kick, Dive Kick (miss), HP, Jump Kick, Dive Kick (miss), HP, Jump Kick, Dive Kick (miss), HP, Jump Kick Liu Kang Storyline: After the outworld invasion, Liu Kang finds himself the prime target of Kahn's extermination squads. He is the Shaolin Champion and has thwarted Kahn's schemes in the past. of all the humans, Kang poses the greatest threat to Shao Kahn's rule. Tournament Outcome: After thwarting Shao Kahn in the past, Liu Kang finds himself the main target of Kahn's extermination squads. But Kang is the reigning Mortal Kombat champion and proves it by easily defeating Kahn's minions, but it's the apparent death of his friend Kung Lao that enrages Kang and enables him to find the strength to defeat Shao Kahn. Then before the portal closes, Liu Kang is greeted by Princess Kitana and thanked for saving the Earth and the Outworld. High Fireball: F,F+HP Low Fireball: F,F+LP Flying Kick: F,F+HK Bicycle Kick: Hold LK, Release Shadow Bicycle Kick: Hold LK, B,B,F, Release F1: F,F,D,D+LK (anywhere) F2: U,D,U,U,Run+BK (anywhere) An: D,D,U (sweep) Ba: D,D,D+HK Bru: HP,LP,HP,BK,LK,HK,HK,LK,HK,LP,HP Fr: Run,Run,D+Run Pit: Run,BK,BK,LK Combos: Corner Only 3 hits, 33%, Jump Kick, Fireball, Uppercut 4 hits, 22%, HK,LK,HK,LK Corner Only 7 hits, 29%, HP,HP,BK,LK,LK,HK,LK Corner Only 8 hits, 31%, HP,HP,B+LP, Jump Kick, Fireball, Jump Kick, Fireball, Uppercut Corner Only 8 hits, 39%, Bicycle Kick, HP,HP,BK,LK,LK,HK,LK Mileena Storyline: Murdered by her twin sister Kitana, Mileena finds herself brought back to life by Shao Kahn himself. Her skills as a vicious fighter will be needed to defeat Earth's chosen warriors. Her ability to read the thoughts of her twin sister will enable Kahn to stay one step ahead. Tournament Outcome: When Mileena is murdered, she finds her soul reborn in an evil place called the Netherealm. Here she accepts servitude to an all mighty god known as Shinnok. It is Shinnok who allows her soul to be reborn on the outworld. Her loyalty to Shao Kahn is replaced by her fear of Shinnok. Mileena plots to overthrow her own father. The ability to read Kitana's mind and predict the Earth warriors motives, enables Mileena to set up her father's downfall. When Kahn is weakened by the onslaugh of attacks, Mileena takes the opportunity to destroy her father and allow Shinnok to step forward and take both realms for his own sinister purposes. Ground Roll: B,B,D+HK Sai Throw: Hold HP, Release Warp-kick: F,F+LK F1: D,F,D,F+LP (close) F2: B,B,B,F+LK (full screen) An: F,D,D,F+HK (close) Ba: D,D,F,F+HP Bru: HP,LP,LP,HP,BK,HK,LK,LK,HK,BK,HP,LP Fr: D,D,B,F+HP Pit: D,D,D+LP Combos: 4 hits, 22%, HP,HP,U+LP,D+LP 4 hits, 23%, HK,HK,U+LK,U+HK 5 hits, 32%, Ground Roll, Jump Kick, Ground Roll, HP, HK 5 hits, 37%, Jump Kick, Sai Throw, Ground Roll, Jump Kick, Sai Throw 6 hits, 30%, HP,HP,HK,HK,U+LK,U+HK 7 hits, 36%, HP,HP,HK,HK,D,F+LK, Jump Kick, Sai Throw Corner Only 8 hits, 43%, HP,HP,HK,HK,D,F+LK, Jump Kick, Sai Throw, HK Motaro Storyline: In the realm of the Outworld, Motaro's race of Centaurians has long since come into conflict with the Shokan. When Shao Kahn formed special extermination squads to eliminate the chosen warriors of Earth, Motaro was appointed to head this elite group of savage warriors. Zap: F,D,B+HP Teleport: D,U Gotcha: F,F+HP Fatality: F,F,F+HK Nightwolf Storyline: He works as a historian and preserver of his people's culture. When Kahn's portal opens over North America, Nightwolf uses the magic of his shamen to protect his tribe's sacred land. This area becomes a vital threat to Kahn's occupation of Earth. Tournament Outcome: Nightwolf helps other Earth warriors escape to his sacred land. Once there, they regroup and form a plan of attack against Shao Kahn's invasion. Nightwolf has trained hard for this battle: Finally he faces Shao Kahn and emerges victorious. When the Earth returns to its normal state, Nightwolf peacefully regains the lands his Native American people lost over many years. They establish their own proud nation and soon become the great leaders of Earth. Arrow Fire: F,D,B+LP (red if done immediately after knockdown) Axe: B,D,F+HP Shadow Charge: F,F,F+LK Red Shadow Charge: B,B,F+HK Body Shield: B,B,B+HK F1: B,B,D+HP (1/2 screen) F2: U,U,B,F+BK (close) An: F,F,D,D (close) Ba: F,B,F,B+LP Bru: HP,HP,HK.LK,LK,BK,BK,LP,LP,HP,HK Fr: Run,Run,Run,D Pit: Run,Run,BK Combos: 3 hits, 19%, HK,HK,B+HK 5 hits, 27%, HK,HP,HP,LP,HK 8 hits, 45%, HK,HP,HP,LP, Axe, Axe, HP, Jump Kick Noob Saibot Storyline: Noob Saibot emerges from the darkest region of reality - a region known as the Netherealm. He belongs to a group called the Brothers of the Shadow, and worships an evil and mysterious fallen Elder God. His mission is to spy on the events taking place in the battle between the realms and report back to his ehigmatic leaders. Tournament Outcome: At first a passive observer, Noob Saibot would soon receive orders to side with the Evil Emperor Shao Kahn. Saibot's leaders in the Netherealm want him to join Kahn's battle to gain his trust and to gain entrance into the Earth Realm. When Kahn drops his guard, Noob Saibot is ordered to attack. With both the Earth realm and the Outworld's Emperor defeated, the fallen elder god known as Shinnok can take both realms and gain the power he needs to strike back at the elder gods who banished him into the Netherealm. Disabler: D,F+LP Teleport Slam: D,U Shadow Throw: F,F,+HP F1: B,B,F,F+HK (1/2 screen) F2: D,D,U+Run (anywhere) An: B,F,B,F+HK (1/2 screen) Ba: F,F,F+LP Bru: HP,LK,LP,BK,LK,HK,HP,LP,BK,LK,HK Fr: F,F,B+HP Pit: D,F+BK Combos: 4 hits, 23%, HK,LK,LK,LK Infinite, 100%, HP,HP,LP,HK, Teleport Slam, HP, LP, Teleport Slam, HP, LP, etc. Rain Storyline: Rain is an assassin working freelance. He was once a member of the Lin Kuei along with Sub-Zero, but left the clan under mysterious circumstances. Years later, Rain is found working for Shao Kahn as an assassin in the Outworld. Born a human, he finds himself questioning his loyalty towards Kahn after watching the invasion of Earth. Tournament Outcome: Rain fights valiantly for the Emperor Shao Kahn, but it would be Kahn's own step daughter, the Princess Kitana, who turns Rain against him. Like Kitana, Rain's origins also come from their former realm of Edenia. He learns that his father was once a general in Edenia's Army and died at the hands of Shao Kahn himself. Enraged at the truth about his history, he joins Kitana in allying with the Earth realm warriors, but his allegiance comes under question when he mysteriously disappears during an extermination squad attack. To prove his loyalty, he embarked on a suicide mission to destroy Shao Kahn and end the menace once and for all. Control Ball: D,F+LP Lightning: B,B+HP F1: F,F,D+HP (close) F2: D,D,B,F+HK (1/2 screen) An: BK,BK,Run,Run,BK (close) Ba: F,B,B+HP Bru: HP,HP,BK,LK,HK,BK,LK,HK,BK,HP,LP Fr: F,F,F+LP Pit: F,D,F+LP Combos: 4 hits, 22%, HP,HP,LP,HP 6 hits, 38%, Lightning, C. Ball, C. Ball, C. Ball, Roundhouse, Uppercut 6 hits, 45%, C. Ball, C. Ball, C. Ball, C. Ball, Roundhouse, Uppercut Corner Only 6 hits, 47%, Jump Kick, C. Ball (raise them up), Jump Kick, C. Ball (raise them up), Jump Kick, Roundhouse 6 hits, 48%, Jump Kick, Control Ball, Control Ball, Control Ball, Roundhouse, Uppercut 8 hits, 37%, HK,HK,LK,HK,B+HK, HP,HP, Jump Kick 8 hits, 48%, Roundhouse, Control Ball, Roundhouse, Control Ball, Roundhouse, HP, HP, Jump Kick Infinite, 100%, Lightning, Roundhouse, HP, walk in, Roundhouse, HP, walk in, etc. Rayden Storyline: As Earth's sworn protector, Rayden finds himself banished in the merger between Earth and Outworld. When the elder gods refuse to assist him in aiding the Earth any further, the thunder god is forced to take matters into his own hands. He transforms himself into a mortal warrior to exist once again to fight along side his human comrades - this time risking his place in the pantheon of gods and giving up his own immortality. Tournament Outcome: When the Outworld and Earth merge, Rayden finds himself battling Shao Kahn without the assistance of the elder gods. The thunder god must transform into a mortal in order to exist in the combined realms. When he does this, he puts his own immortality at risk, but Rayden has always found ways of fouling Kahn's plots. He guides the chosen Earth warriors into battle against the outworld Emperor's armies. Then finally faces Kahn himself. The powerful beings fight until the very core of the Earth is shaken, and Rayden emerges victorious. Shock: Hold HP, Release Lightning: D,F+LP Torpedo: B,B,F Teleport: D,U F1: Hold HP 2 seconds, Release OR Hold BK, Release BK, HP (close) F2: Hold LK 2 seconds, Release, tap BK+LK (close) An: D,F,D+HK (1/2 - full screen) Ba: D,D,U+HK Bru: HP,HP,LK,LK,LK,HK,LP,LP,LP,BK,BK Fr: D,B,F+HK Pit: D,D,D+HP Combos: Corner Only 3 hits, 32%, Jump Kick, Jump Kick, Torpedo 4 hits, 23%, HK,HK,LK,B+LK 4 hits, 31%, HP,HP,LP,F+HP Corner Only 7 hits, 51%, HP,HP,LP,LP, Jump Kick, Jump Kick, Torpedo 8 hits, 50%, HP,HP,LP,LP, Teleport, HP,HP, Jump Kick, Torpedo Reptile Storyline: Always a reliable servant to Shao Kahn, Reptile is chosen to assist Jade in the capture of Kitana. In contrast to Jade's instructions, Reptile is ordered to stop the renegade Princess at all costs...even if it means her death. Tournament Outcome: Reptile is ordered by Shao Kahn to find and kill Kitana. He is successful in completing his task, but upon returning, finds himself shunned by the Emperor. Shao Kahn promised Reptile that if he was successful that he would resurrect Reptile's race. Shao Kahn never had any intention of fulfilling his promise. Enraged, Reptile turns against his master and defeats him in battle but by killing his master, Reptile destroys the one chance to ever know his true race. Slow Ball: B,B+HP+LP Fast Ball: F,F+HP+LP Elbow Dash: B,F+LK Acid Spit: F,F+HP Disappear: U,U,D+HK Slide: B+BK+LP+LK F1: B,F,D+BK (1/2 screen) F2: F,F,U,U+HK (sweep) An: D,D,D,U+HK Ba: F,F,B,D+LK Bru: HP,BK,HK,HK,BK,HP,LP,LK,LK,BK,LP Fr: D,F,F,B+HK (close) Pit: Run,BK,Run,BK,BK Combos: 3 hits, 21%, HK,HK,B+HK 4 hits, 24%, HP,HP,HK,B+HK 9 hits, 45%, Slow Ball, HP, HP, Fast Ball, HP, HP, Elbow Dash, HP, HP, Elbow Dash, Uppercut 9 hits, 46%, HP,HP,D+LP, Fast Ball, HP, HP, Elbow Dash, HP, HP, Elbow Dash, Uppercut Midair Opponent 9 hits, 48%, HP, Slow Ball, HP, Fast Ball, HP, HP, Elbow Dash, HP, HP, Elbow Dash, Uppercut Corner Only 9 hits, 49%, HP,HP,D+LP, Slow Ball, HP,HP,Jump Kick, Roundhouse, Slide Scorpion Storyline: When Shao Kahn makes a failed attempt at stealing the souls which occupy Earth's hell, Scorpion is able to escape from the nether region. Free to roam the Earth once more, Scorpion holds allegiance with no one. He's a wild card in Earth's st ruggle against the Outworld. Tournament Outcome: Scorpion is inadvertently released from his damnation in hell when Kahn's plan to overtake that realm goes awry. Free to roam Earth, Scorpion is enlisted by the Emperor to aid him in his quest to destroy the chosen warriors. But his a llegiance to Shao Kahn falters when he discovers one of the chosen warriors to be Sub-Zero. Scorpion has vowed to protect the former ninja as restitution for killing his brother. Shao Kahn finds himself the victim of his own scheme as Scorpion is forced to turn against him he destroys the Emperor and the Earth is returned to normal. Scorpion finds himself once again roaming the pits of Hell only to one day rise again. Spear: B,B+LP Teleport: D,B+HP (midair too) Forward Teleport: D,F+HP (midair too) Air Throw: BK (in midair) F1: D,D,U+HK (1/2 screen) F2: F,F,F,B+LP (1/2 screen) F3: F,F,D,U+Run (close) An: F,U,U+HK (close) Ba: D,B,B,F+HP Bru: HP,HP,BK,HK,HK,LK,HK,HP,HP,LP,HP Fr: B,F,F,B+LK (close) Pit: F,U,U+LP Combos: 4 hits, 23%, HK,HK,LK,LK 4 hits, 24%, HP,HP,HK,B+HK Corner Only 6 hits, 42+% Jump Kick, Jump Kick, F. Teleport, HP, F. Teleport, Jump Kick, Air Throw Corner Only 6 hits, 45% Jump Kick, Jump Kick, F. Teleport, HP, F. Teleport, Uppercut 8 hits, 37%, Jump Kick, Teleport, F. Teleport, Spear, HP,HP,HK,B+HK Corner Only 9 hits, 39%, Jump Kick, HP, F. Teleport, HP, Spear, HP,HP,HK,B+HK Midair Opponent 9 hits, 51%, HP, HP, Jump Kick, Teleport, Spear, HP,HP,HK,B+HK Sektor Storyline: Sektor is actually the code name for Unit LK-9T9. He was the first of three prototype cybernetic ninjas built by the Lin Kuei. Sektor was once a human assassin trained by the Lin Kuei. Sektor was once a human assassin trained by the Lin Kuei. He volunteered for automation because of his loyalty to the clan. Sektor survives the Outworld invasion...he has no soul to take. Tournament Outcome: After eventually terminating Sub-Zero, Sektor is attacked by Shao Kahn's army, unfamiliar with the Outworld warriors, Sektor fights back. He targets Kahn and all outworld beings as threats to the Lin Kuei. Kahn's minions are no match for Sektor who fights his way into the fortress. Once inside, Sektor initiates his self destruct sequence. The resulting explosion is so massive that it closes the portal and returns Earth back to normal. Missile: F,F+LP Double Missile: B,B,F+LP Heat Seeker: F,D,B+HP Teleport: F,F+LK F1: LP,Run,Run,BK (sweep) F2: F,F,F,B+BK (3/4 screen) An: F,F,D,U (close) Ba: B,D,D,D+HK Bru: HP,HP,BK,BK,HK,HK,LK,LK,LP,LP,LP,HP,BK Fr: Run,Run,Run,D Pit: Run,Run,Run,D Combos: 4 hits, 40%, Teleport, HP, Double Missile 5 hits, 52%, Homing missile, teleport, HP, Double Missile 5 hits, 26%, HP,HP,HK,HK,B+HK Midair Opponent 5 hits, 46%, HP, Teleport, HP, Double Missile 6 hits, 33%, HP,HP,D+LP, walk in, HP, Double Missile 7 hits, 45%, Homing missile, HP,HP,D+LP, walk in, HP, Double Missile Corner Only 7 hits, 40%, HP,HP,D+LP, Jump Kick, HP, Double Missile 8 hits, 54%, Homing missile, Jump Punch, HP,HP,D+LP, walk in, HP, Double Missile Corner Only 8 hits, 53%, Homing Missile, HP,HP,D+LP, Jump Kick, HP, Double Missile Corner Only 9 hits, 62%, Homing Missile, Jump Punch, HP,HP,D+LP, Jump Kick, HP, Double Missile Shang Tsung Storyline: Shang Tsung is Shao Kahn's lead sorcerer. He once fell out of favor with his Emperor after failing to win the Earth Realm through Tournament Battle. But the ever-scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has now been granted more power than ever. Tournament Outcome: When Shao Kahn overtakes the Earth, he needs Shang Tsung to help locate the surviving humans. Granted new powers, he soon discovers his dark Emperor's true plan: as soon as the remaining warriors are disposed of, Kahn will take Tsung's own soul. After learning of this, Tsung turns on his master. He catches Motaro off guard and then defeats Shao Kahn, but before the Earth can return to normal Tsung takes all the souls as his own. He will forever rule the Earth with his own brand of evil. 1 fireball: B,B+HP 2 fireballs: B,B,F+HP 3 fireballs: B,B,F,F+HP Floor Fire: F,B,B+LK Morphs: Baraka: Cyrax: BK,BK,BK Ermac: D,D,U Jade: F,F,D,D+BK Jax: F,F,D+LP Johnny Cage: F,D,F+HP Kabal: LP,BK,HK Kano: B,F+BK Kitana: F,D,F+Run Kung Lao: Run,Run,BK,Run Liu Kang: B,U,F,D,B (360) Mileena: Run,BK,HK Nightwolf: U,U,U Noob Saibot: F,D,D,B+HK Rain: Run, BK, LK Rayden: BK,Run,BK Reptile: Run,BK,BK,HK Sektor: D,F,B+Run Scorpion: D,D,F+LP Sheeva: F,D,F+LK Sindel: B,D,B+LK Smoke (Cyber-Ninja): B,B,D+LK Smoke (Human): BK,Run,LK Sonya: D,D+Run+Block+L Stryker: F,F,F+HK Sub-Zero: BK,BK,Run,Run F1: Hold LP, D,F,F,D, Release LP (close) F2: Hold LP, Run,BK,Run,BK, Release LP (close) An: Hold HP, Run,Run,Run, Release HP(1/2 screen) Ba: Run,Run,Run,LK Bru: HP,BK,BK,BK,LK,HP,LP,LP,BK,BK,BK Fr: LK,Run,Run,D Pit: U,U,B+LP Combos: 5 hits, 27%, HK,HP,HP,LP,B+HK 6 hits, 37%, Floor Fire, 3 Fireballs Shao Kahn Storyline: Many centuries ago, Shao Kahn rose to power in the Outworld, usurping the realm from Kitana's parents and taking Queen Sindel for his bride. Then she died. Now, centuries later, Sindel is reborn. And since Shang Tsung failed to win the Earth realm through Mortal Kombat I and II, her rebirth is the means by which Kahn will finally seize the planet forever unless... Fireball: F,D,F+LK Hammer: F,B,B+HP Shoulder Charge: F,F+HP Rising Shoulder: D,D,F+HK Laugh: D,D+Run Taunt: Hold BK, U,U+Run Fatality: F,F,B+HP Sheeva Storyline: She was hand-picked by Shao Kahn to serve as Sindel's personal protector. However, she becomes suspicious of Shao Kahn's loyalty towards her race of Shokan when places Motaro as the leader of his extermination squads. On the Outworld, Motaro's race of Centaurians are the natural enemy of the Shokan. Tournament Outcome: While Sheeva serves her master on Earth, her race of Shokan are being punished on the Outworld. Kahn now favors Motaro's race of Centaurs and aids them in defeating the Shokan. After learning of these events, Sheeva turns on her master, She defeats Motaro, and in a rage brings down Kahn. In freeing the Earth she also frees the Outworld. She then returns home and works to restore the pride and respect of her race. Kintaro Stomp: D,U Fireball: D,F+HP Ground Stomp: B,D,B+HK F1: F,D,D,F+LP (close) F2: Hold HK, B,F,F, Release HK (close) An: Run,BK,BK,BK,BK (close) Ba: D,D,D,B+HK Bru: HP,LP,BK,LK,HK,BK,HK,LK,BK,LP,HP Fr: F,F,D,F+HP Pit: D,F,D,F+LP Combos: 2 hits, 31%, Throw, Uppercut 7 hits, 39%, HP,HP,LP,F+HP, walk in, HP,HP, Fireball 7 hits, 42%, HP,HP,LP,HK,HK,LK,B+HK Corner Only 7 hits, 44%, HP,HP,LP,F+HP, Jump Kick, HP, Fireball Sindel Storyline: She once ruled the Outworld at Shao Kahn's side as his queen. Now, 10,000 years after her untimely death, she is reborn on Earth. Her evil intent is every match for Shao Kahn's tyranny. She is the key to occupation of Earth. Tournament Outcome: Sindel receives visions of her true past and turns against Shao Kahn. She discovers that her true king was named Jerrod. They once had a daughter named Kitana and ruled a realm called Edenia: before Kahn took it away in their own Mortal Kombat. He used Sindel as a pawn in his quest for Earth and took Kitana as his own daughter, but in defeating Shao Kahn, Sindel frees the Earth. In doing so, she also liberates Edenia and insures a reunion with her 1000 year old daughter - Kitana. Shriek Lift: F,F,F+HP Float: B,B,F+HK Air Fireball: B,D,F+LK Fireball: F,F+LP Double Fireball: B,B,F+LP F1: Run,BK,BK,Run+BK (close) F2: Run,Run,BK,Run,BK (sweep) An: F,F,U+HP (close) Ba: Run,Run,Run,U Bru: HP,BK,LK,BK,LK,HK,BK,HK,LK,BK,LP Fr: Run,Run,Run,Run,U Pit: D,D,D+LP Combos: 7 hits, 43%, HK,HP,HP,D+HP, Walk in, HP, Jump Kick, Air Fireball Midair Opponent 7 hits, 57%, HP,HP, Shriek Lift, HP, HP, Shriek Lift, HK,HP,HP,D+HP, Walk in, HP, Jump Kick, Air Fireball Corner Only 8 hits, 50%, HK,HP,HP,D+HP, Jump Kick, HP, Double Fireball Smoke (Cyber-Ninja) Storyline: Smoke, unit LK7T2, is the third prototype cyber-ninja built by the Lin Kuei. He tries to escape the Lin Kuei automation process with Sub- Zero but is captured. His memories are stripped away leaving behind an emotionless killer. However, Sub-Zero believes that somewhere in this machine is a human soul trying to escape. Tournament Outcome: Smoke was once a friend and ally of Sub-Zero when they both tried to escape from being turned into machines by their ninja clan. But Smoke is captured and transformed into a cyborg with a mission to find and kill his old partner. But Smoke soon finds himself being pursued by Shao Kahn's minions. He learns that he still has a soul and his true mission is the destruction of the Outworld Invaders. He defeats Kahn and saves the world, but is forever trapped in his artificial body. Spear: B,B+LP Teleport: F,F+LK Disappear: U,U,U+Run F1: U,U,F,D (3/4 - full screen) F2: Hold BK+Run, D,D,F,U, Release (sweep) An: D,F,F+BK (3/4 - full screen) Ba: D,D,B,B+HK Bru: HP,LK,LK,HK,BK,BK,LP,LP,HP,HP,BK,BK Fr: Run,Run,Run,HK Pit: F,F,D+LK Combos: 3 hits, 19%, HK,HK,LP 5 hits, 26%, HP,HP,LK,HK,LP 8 hits, 47%, Teleport, HP, Spear, HP,HP,LK,HK,LP Corner Only 9 hits, 61%, Teleport, Jump Kick, HP, Spear, HP,HP,LK,HK,LP Midair Opponent 9 hits, 63%, Jump Kick, Teleport, Walk in, HP, Spear, HP,HP,LK,HK,LP Midair+Corner 10 hits, 77%, Jump Kick, Teleport, Jump Kick, HP, Spear, HP,HP,LK,HK,LP Smoke (Human) Storyline: In his human form, Smoke was a lethal assassin working for the Lin Kuei, but when they decide to automate their ninjas, smoke is caught in the middle. He becomes a cyborg assassin. From that day forward, his human form would exist as only a memory. Tournament Outcome: Before his transformation into a cybernetic assassin, Smoke was one of the Lin Kuei's finest ninjas. It was during this time that he came to know his greates ally - Sub-Zero. When the Lin Kuei decide to automate thier warriors, the two attempt to escape. While Sub-Zero successfully eluded capture, Smoke did not. He would become a robotic nightmare, his soul trapped inside a living machine. In his human form, Smoke was a fierce warrior, in his mechanical body, he is even more lethal, but his true form is that of a human, one he'll know again only in dreams. Spear: B,B+LP Teleport: D,B+HP Air Throw: BK in midair F1: Run,BK,Run,Run,HK (1/2 screen) F2: F,F,B+Run (3/4 screen) An: F,F,F,B+HK (3/4 - full screen) Ba: B,B,F+Run Bru: HP,HP,BK,LK,HK,HP,HK,HP,HK,LP,LK Fr: D,F,F,F+Run Pit: F,U,U+LP Combos: 3 hits, 18%, HP,HP,U+LP 4 hits, 23%, HK,HK,LK,B+HK 4 hits, 24%, HP,HP,HK,B+HK 8 hits, 46+%, Jump Kick, Jump Kick, Teleport, Spear, HK,D+LP,D+HP, Jump Kick, Air Throw 9 hits, 42+%, HK,D+LP,D+HP, Teleport, Spear, HK,D+LP,D+HP, Jump Kick, Air Throw 9 hits, 46+%, HK,LP, Jump Kick, Teleport, Spear, HK,D+LP,D+HP, Jump Kick, Air Throw Midair Opponent 9 hits, 57+%, HP,HP, Jump Kick, Teleport, Spear, HK,D+LP,D+HP, Jump Kick, Air Throw Corner Only 10 hits, 57%, HK,LP, Jump Kick, HP, Spear, HK,LP, Jump Kick, Roundhouse, Sweep Sonya Storyline: Sonya Blade disappears in the first tournament, but is later rescued from the outworld by Jax. After returning to Earth, she and Jax try to warn the U.S. government of the looming Outworld menace. Lacking proof, they watch helplessly as Shao Kahn begins his invasion. Tournament Outcome: Sonya defeats her arch enemy Kano high atop a skyscraper near Shao Kahn's fortress. She then comes face to face with the Emperor himself. In an incredible display of courage, Sonya wins. When the world returns to its normal state, Sonya has no trouble convincing her superiors to form the Outer World Investigation Agency: devoted to protecting Earth against possible future invasions from other realms. Ring Toss: B,D,F+LP Leg Grab: D+BK+LP+LK Bike Kick: B,B,D+HK Air Punch: F,B+HP F1: B,F,D,D+Run (anywhere) F2: Hold Run+BK, U,U,B,D (3/4 - full screen) An: Hold LP, B,F,D,F, Release (close) Ba: D,D,F+LK Bru: HP,LK,BK,HP,LK,BK,HP,LP,BK,HK,LK Fr: B,F,B,D+Run Pit: F,F,D+HP Combos: 6 hits, 31%, HK,HK,HP,HP,LP,B+HP 7 hits, 38%, HK,HK,HP,HP,U+LP, Jump Kick, Leg Grab Corner Only 8 hits, 46%, HK,HK,HP,HP,U+LP, Jump Kick, HP, Air Punch Stryker Storyline: When the Outworld portal opens over a large city in North America, panic and chaos rage out of control. Kurtis Stryker was the leader of a riot control brigade when Shao Kahn began taking souls. He finds himself the lone survivor of a city once populated by millions. Tournament Outcome: Ignorant of why his soul was spared from the Outworld invasion, Stryker receives a vision from Rayden. He is instructed to travel West. He eventually meets the rest of Earth's warriors and learns the true meaning of survival. He travels back to the city he swore to protect. Kahn is unfamiliar with this new kombatant and is caught off guard. Stryker defeats the warlord and saves the entire planer. The chaos that consumed the city in the hours before the invasion are gone. High Bomb: D,B+HP Low Bomb: D,B+LP High Double Bomb: F,D,B+HP Low Double Bomb: F,D,B+LP Baton Throw: F,F+HK Baton Strike: F,B+LP Gun Shot: B,F+HP F1: F,F,F+LK (full screen) F2: D,F,D,F+BK (close) An: Run,Run,Run,BK (sweep) Ba: D,F,F,B+HP Bru: HP,LP,HK,LK,HP,LP,LK,HK,HP,LK,LK Fr: LP,Run,Run,LP Pit: F,U,U+HK Combos: Midair Opponent 7 hits, 43%, HP, HP, Gun Shot, Baton Throw (doesn't hit), HP, HP, Double Bomb 9 hits, 47%, HK,HP,HP,LP, Gun Shot, Baton Throw (doesn't hit), HP, HP, Double Bomb Corner Only 11 hits, 62%, HK,HP,HP,LP, Jump Kick, HP, Gun Shot, Jump Kick, LP, Double Bomb Sub-Zero Storyline: He was betrayed by his own ninja clan, the Lin Kuei. He broke the sacred codes of honor by leaving the clan and is marked for death. But unlike the ninja of old, his pursuers come as machines. He must not only defend against the Outworld menace, but must also elude his soulless assassins. The ninja returns unmasked. (ed. note - he returns masked) Tournament Outcome: Having been killed in the first tournament, Sub-Zero somehow seems to have emerged to win the third tournament. However, upon removing his mask both the Outworld and the Earth-born warriors are shocked to discover the true identity of this warrior. A warrior who has long been missing from a previous Mortal Kombat, and one who will return in the fourth tournament. Ground Freeze: D,B+LK Ice Clone: D,B+LP Freeze: D,F+LP Ice Shower: D,F+HP Front Ice Shower: D,F,B+HP Back Ice Shower: D,B,F+HP Slide: B+LP+BK+LK F1: D,F,F,F+HP (close) F2: D,D,D,F+HP (close) An: B,B,F,D+LP (close) Ba: D,B,B+HK Bru: HP,LP,HP,BK,LK,LK,HK,HK,LP,HP,LP Fr: D,B,B,F+LK (close) Pit: F,D,F,F+HP Combos: 3 hits, 19%, HK,B+HK,F+LK Corner Only 4 hits, 37%, Jump Kick, Freeze, Jump Kick, Jump Kick, Sweep 5 hits, 26%, HP,HP,B+LK,B+HK,F+LK 7 hits, 43%, Freeze, Jump Punch, HP,HP,D+LP,D+HP, Jump Kick, Slide Corner Only 8 hits, 54%, Freeze, Jump Punch, HP,HP,D+LP,D+HP, Jump Kick, Roundhouse, Sweep Midair Opponent 9 hits, 50%, HP, Ground Freeze, Jump Punch, HP,HP,D+LP,D+HP, Jump Kick, Slide (Midair Opponent) Kombat Kodes Varied Gameplay: Player 1 Quarter Power 707-000 Player 2 Quarter Power 000-707 Player 1 Half Power 033-000 Player 2 Half Power 000-033 P2 Inflicts 1/2 Damage 390-000 P2 Inflicts 1/2 Damage 000-390 Inflict Half Damage 390-390 Super Endurance 024-689 Special Moves Disabled 555-556 Automatic Combos 484-484 Real Kombat 040-404 Bloody Kombat 109-901 Randper Kombat 444-444 Randper Kombat 460-460 Blocking Disabled 020-020 Throwing Disabled 100-100 Throwing Encouraged 010-010 Dark Fighting 688-422 Unlimited Run 466-466 No Power Bars 987-123 Psycho Kombat 985-125 Super Run Jumps 321-789 Galaga 642-468|You are entering outer limits(Pong) 246-246 Silent Kombat 300-300 Unikoriv Referri: Sans Power 044-440 Fast Uppercut Recovery Enabled 788-322 | Combo System Disabled 722-722 Regenerating Powerbars 975-310 Winner Of This Round Battles Khameleon 123-321 Winner Of This Round Battles Shao Kahn 033-564 Winner Of This Round Battles Motaro 969-141 Winner Of This Round Battles Smoke 205-205 Winner Of This Round Battles Noob Saibot 769-342 2 on 2 Kombat: Explosive Kombat 227-227 Explosive Kombat/ Throwing Disabled 022-220 Kombat Zone: The Armory 191-191 The Pit 919-919 The Courtyard 121-121 The Deadpool 222-222 The Star Bridge 606-606 The Portal 007-007 The Pit II 166-661 The Lair 000-666 Wasteland 212-212 The Tower 101-010 The Pit 3 820-028 Bell Tower 091-190 Subway 880-088 Street 079-035 The Graveyard 666-333 The Kombat Temple 600-040 The Bridge 077-022 The Rooftop 343-343 Soul Chamber 123-901 Kahn's Tower 880-220 Scorpion's Lair 666-444 Kahn's Kave 004-700 Jade's Desert 330-033 River Kombat 002-003 Noob Saibot Dorfen 050-050 Scislac Busorez 933-933 Text Messages: There Is No Knowledge That Is Not Power 123-926 No Fear=EB Button, Skydive, Max Countdown 282-282 Hold Flippers During Casino Run 987-666 Version Check 999-999 Babalities Are Reversible! 202-808 Play UMK3 Wavenet at a local arcade! 550-550 Don't Jump At Me - MXV 448-844 Skunky!! - E.F. 122-221 Watcha Gun Do? - E.B. 004-400 Rain Can Be Found In The Graveyard 717-313 Play as Human Smoke Select Cyber Ninja Smoke. Hold B+HP+HK+BL+RN before any round starts. Play as Motaro Select anyone. On Jade's Desert, Balcony, or Battlefield, hold B+HK+LK before any round starts. Play as Shao Kahn Select anyone. On Kahn's Kave, Pit 3, or Rooftop, hold D+HP+LP before any round starts. Fight Khameleon Press D+Start during "Toasty!" on the Star Bridge. Scorpion's Lair During the Pit Fatality: Hold both HP buttons to hear Dan Forden say Crispy! Hold both Run buttons to hear Shao Kahn say Crispy! The Deadpool The Tomb During the Pit Fatality: During the Pit Fatality: Hold D to hear the opponent say "Aauwaa." Hold D to make the opponent fall off the spikes Miscellaneous Tricks Reverse babalities by pressing HP+LP+HK+LK before the end of the explosion. Stage Select: U+Start on Sonya Secret Endurance Ladders: D+Start on Kano Play Space Invaders Press Z when a shadow passes over the moon on the Pit stage. Play Pong Reach Battle 50, and you will be awarded with a 2 player game of Pong Galaga Reach Battle 100, and you will be awarded with a 2 player game of Galaga (or is that Galaxian?). The Attract Screen Codes When the attract screen appears in which the story scrolls upwards with The Lair in the background, enter the following codes: Enable Khameleon: C-right, C-up, A, B, C-down, C-up, C-right. You will hear "Khameleon" if it worked Unlimited Kredits: D,D,U,U,R,R,L,L. You will hear a click sound if it worked. Secret Menu 1 ?: C-down, B, A. OR (L button + R button + L + A + C-down) x3. You will hear "Outstanding" if it worked. At the options screen, a new "?" will appear. Secret Menu 2 ?: C-left, C-up, C-right, C-down, L button, R button , R button, R button, L button, L button. You will hear "Aauwaa" if it worked. At the options screen, a new "?" will appear. You can do the Secret Menu 2 code, and you automatically get both ?'s. Noob Saibot's Pit Fatality Combo On a pit stage, when it says "Finish Him/Her," do Noob's Teleport Slam and then before the opponent falls out of range, do his Pit Fatality. Cyrax's Pit Fatality Glitch On a pit stage, when it says "Finish Him/Her," throw the opponent first, and rapidly do Cyrax's Pit Fatality before they fall out of range. If done correctly, Cyrax should miss the opponent and go into his winning stance. Use Shang Tsung and morph into him first for a nice little glitch. Human Smoke's Fatality Glitch Make sure your opponent is in the corner when it says "Finish Him/Her." Do Human Smoke's teleporting head punch fatality (Run, BK, Run, Run, HK). When he teleports, he will completely miss the opponent. Pit Stage Fatality Glitch On the Pit 1 stage, uppercut your opponent off for a fatality. While they are in the air, you can still perform all of your special moves. You can hit your opponent with any special moves. Try different characters and moves and see what happens. Play through the game with Motaro Glitch Start a two player game. Do a boss code with Player 1. Beat Player 2 in the first round. Before the 2nd round starts, do the same boss code again. Beat player one again. Let time run out for Player 2 to continue. Choose your destiny, and you should already have a boss selected. NOTE: DON'T CHOOSE OUTCOME ONCE YOU BEAT THE GAME WITH MOTARO OR THE GAME WILL FREEZE UP! The Treasures of Shao Kahn After beating the game, you will be allowed to pick one treasure from two rows of symbols. The difficulty setting and whether you did the endurance ladder code will determine how many you will be allowed to choose from. Trilogy Secrets requires that you have it on Very Hard and you must go through the longest endurance ladder. Top Row | Bottom Row 1. Dragon Outcome | 1. Rayden Pong 2. MK Galaga | 2. MK Animality Demo 1 3. Yin Yang Battle Ermac | 3. Dragon Brutality Demo 1 4. 3 Battle Noob Saibot| 4. Skull Friendship Demo 5. ? Random Prize | 5. Goro Male Ninja Combat 6. Lightning Bolt Fatality Demo 1 | 6. 3 Battle Khameleon 7. Goro Brutality Demo 2 | 7. Light. Bolt Fatality Demo 4 8. Rayden Fatality Demo 7 | 8. Dragon Animality Demo 2 9. Shao Kahn Noob/Ermac Fight | 9. Yin Yang Female Ninja Combat 10. Skull MK2 Classic Fight |10. S.K. Supreme Demonstration 11. ? Mega Endurance |11. Goro Space Invaders 12. ? Old School Fight |12. MK Trilogy Secrets end