A comprehensive strategy guide for... _____ _ / ____| | | ___ | | ___ _ __ ___ _ __ ___ __ _ _ __ __| |( _ ) | | / _ \| '_ ` _ \| '_ ` _ \ / _` | '_ \ / _` |/ _ \/\ | |___| (_) | | | | | | | | | | | (_| | | | | (_| | (_> < \_____\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|\___/\/ / ____| / /| || | | | ___ _ __ __ _ _ _ ___ _ __ / /_| || |_ | | / _ \| '_ \ / _` | | | |/ _ \ '__| '_ \__ _| | |___| (_) | | | | (_| | |_| | __/ | | (_) | | | \_____\___/|_| |_|\__, |\__,_|\___|_| \___/ |_| | |author: flowerpot |_|e-mail: flowerpot2000@email.com version 1.0 Copyright © 1999-2001 ======================================================================== TABLE OF CONTENTS ======================================================================== -------------------------------- 01 revision history -------------------------------- 02 story GROOVY TIP: -------------------------------- To quickly war to a particular 03 basics section of the guide, push -------------------------------- CTRL + F and search for the 04 units/equipment section number you want to -------------------------------- see. ----------04A -------------- -> For example: ---------------- GDI If you want to warp to the ----------04B -------------- basics section, search for ---------------- NOD "03." -------------------------------- 05 structures ----------05A -------------- ---------------- GDI ----------05B -------------- ---------------- NOD -------------------------------- 06 tatics/hints -------------------------------- 07 cheats/gameshark -------------------------------- 08 disclaimer/credits -------------------------------- 09 end -------------------------------- ======================================================================== 01 REVISION HISTORY ======================================================================== 2001 02 June | Version 2.0 ------------------------------------------------------------------------ Completely reformatted and redesigned the entire guide. Also added an entirely new disclaimer to the guide which will be the standard disclaimer for all my guides. If you plan on using this on this site, read that first. Also, new strategies added and extensive updates to section 6. 1999 05 December | --- ------------------------------------------------------------------------ I've had an e-mail disaster. Nintendomail (my e-mail provider) is dead and I can no longer view any e-mails. Anyone who sent any e-mails within the last month then I recommend you resend them, because I probably didn't recieve it. My new e-mail address is flowerpot2000@email.com. 1999 01 October | Version 1.0 ------------------------------------------------------------------------ Made some small updates today. I added the nice ASCII art logo you see at the top (whee!). Also, I made some updates to Section 10 and basically completed the Strategy guide. I am THINKING of possibly writing complete NOD & GDI campaign walkthroughs and updating sometime soon. If you think this is a good idea, e-mail me so I know I won't be writing them for no one. 1999 12 August | Version 0.8 ------------------------------------------------------------------------ I made some various small updates that you won't notice. Also, I spell checked the entire guide for mountain fresh goodness. 1999 07 July | Version 0.7 ------------------------------------------------------------------------ I made some various small changes that you won't notice. I made some disclaimer changes which all webmasters should check out. Also, I pretty much finished section 8. 1999 30 June | Version 0.6 ------------------------------------------------------------------------ First release of the guide. This is a Strategy guide without any walkthrough within. Most of the guide is finished except for some later sections which I will complete soon. ======================================================================== 02 STORY & OVERVIEW ======================================================================== [story paraphrased from a special issue of Nintendo Power] /// THE GLOBAL DEFENSE INITIATIVE (GDI) ------------------------------------------------------------------------ Created by the United Nations, the GDI is a small, rapid-deployment force that relies on tiberium technology to win battles in hours instead of days or weeks. The technology employed by the GDI is more expensive than that of the Brotherhood, but the resulting units are stronger. GDI troops are almost always outnumbered. /// THE BROTHERHOOD OF NOD (NOD) ------------------------------------------------------------------------ The Brootherhood of NOD, or Noddies as they are known to the outside world, follow the seemingly egalitarian principles of their leader, Kane. In reality, Kane is a bloodthirsty despot bent on world domination. His troops come cheap, but they don't stand up well under fire. Their strength is in overwhelming numbers. /// OVERVIEW ------------------------------------------------------------------------ In a future global conflict, the combatants will turn to remote commanders to lead their troops. Do you have what is takes to guide forces of the GDI? Or do you prefer the fanatical Brootherhood? ======================================================================== 03 BASICS ======================================================================== Kill... Conquer... Destroy... Harvest... Expand. Those are the basic principles of this game. Each mission has objectives. Follow orders and complete these objectives to become a successful GDI/NOD officer. /// BASIC MOVEMENT ------------------------------------------------------------------------ Movement in this game is simple. Simply highlight the troops you want to command and then move the cursor to an area/troop/object of interest and execute the command. They will move to the point on the screen that you deployed them to. /// TIBERIUM ------------------------------------------------------------------------ Tiberium is your source of income, which can be used to buy new units and structures. Tiberium is the green plant you see on all maps. It can be harvested after building a refinery. Silos may be needed to hold extra amouns of tiberium over 2000$. The harvest is capable of holding 700$ every time is deploys. Blossom trees can be found in tiberium patches. Once tiberium is gone, this tree slowly grows some more. When unarmored units walk over tiberium fields, they can be injured or even killed. /// TEAMS ------------------------------------------------------------------------ Using the 4 C-buttons, you will be able to assign different units to different teams for quick selection. /// GEOGRAPHY ------------------------------------------------------------------------ The geography of a map often plays a critical role in the conflict. Look for choke points where you can ambush enemy troops or draw foes into an ambush. Villages are often hotbeds of conflict and best avoided if you're commanding GDI. You should scout out as wide an area of the map whenever possible. /// NOT-SO-SMART AI ------------------------------------------------------------------------ The AI in this game could have used some improving. The CPU always concentrates its attack on the first unit is targets. This means if you send in a small expendable unit, you can lead enemy units into an ambush or away from their base. The CPUs may also shoot at each other in some cases. /// TARGETING ------------------------------------------------------------------------ The most efficient firing pattern is to concentrate on one enemy unit at a time. Select one unit, destroy it, then target another. /// GUARDING ------------------------------------------------------------------------ You can set units to guard other units or structures that may be important to your survival. You can set units to guard your harvester at all costs when harvesting close to enemy territory, but, send amored units, not infantry who can easily die on tiberium fields. You can also guard important structures like your construction bay. /// DEFENDING YOUR BASE ------------------------------------------------------------------------ Your enemy will try to crush your base at all costs. Defense is a must. Remember to always build barricades all around your base. Also, build guard towers, turrets, obelisks, & SAM sites (for air defense). Remember to keep extra infantry and other units around the base to back up your defenses. ======================================================================== 04 UNITS/EQUIPMENT ======================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 04A T H E G L O B A L D E F E N S E I N I T I A T I V E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------ =MINIGUNNER==================================================MINIGUNNER= ------------------------------------------------------------------------ The cheapest & usually easiest to destroy. Powerful in large numbers but can get run over by large vehicles. One of the first units you get to use. Very strong against other infantry & Nod Buggies. -----> Best Against: NOD minigunners -----> Worst Against: Harvesters ------------------------------------------------------------------------ =BAZOOKA========================================================BAZOOKA= ------------------------------------------------------------------------ Slower then the minigunner but has a large bazooka mounted on its shoulder. Tough against armored units & concentrated infantry because of its limited splash damage. -----> Best Against: Light Armored Vehicles -----> Worst Against: Flame-Throwers ------------------------------------------------------------------------ =COMMANDO======================================================COMMANDO= ------------------------------------------------------------------------ Only appears in very few missions & has a long range. Good against infantry because the enemy is usually dead before it gets off any shots. Also good against structures because of it's C-4 explosives. Not good against armored units. Actually, it's horrible against armored units. -----> Best Against: All infantry -----> Worst Against: Any armored vehicles ------------------------------------------------------------------------ =ENGINEER======================================================ENGINEER= ------------------------------------------------------------------------ They have no offensive skills. But, they do take over enemy buildings. Make sure you destroy the defense of an enemy base, then send these babies in to take everything. Take silos for extra cash. Also, before taking the refinery, wait for the harvester to start unloading for a free harvester! -----> Best Against: Um, nothing -----> Worst Against: Um, everything ------------------------------------------------------------------------ =GRENADE INFANTRY======================================GRENADE INFANTRY= ------------------------------------------------------------------------ Has plenty of splash damage & unlike mini-gunners, they can blow up NOD defensive structures such as concrete walls, fences, & sandbags. Works well against armored vehicles & large groups of infantry. -----> Best Against: Groups of infantry/Buggies -----> Worst Against: Stealth tanks ------------------------------------------------------------------------ =MEDIUM TANK================================================MEDIUM TANK= ------------------------------------------------------------------------ Heavy armor that can run over tons of noddie infantry & could crush the NOD light tanks. Good against other structures & has mediocre range. -----> Best Against: Light Tank/Light Armored Vehicles -----> Worst Against: Air Units ------------------------------------------------------------------------ =ORCA==============================================================ORCA= ------------------------------------------------------------------------ This craft can shoot missiles from in the air then goes back to the landing pad to reload. Invincible to everything except enemies with bazooka/missile capabilities. (i.e. Bazooka infantry) Good against armored units. Fast. -----> Best Against: Ground units that don't shoot missiles -----> Worst Against: Anything that shoots missiles/SAM sites ------------------------------------------------------------------------ =APC================================================================APC= ------------------------------------------------------------------------ Like a humvee, only it has the capability of carrying up to 5 troops & keeping them safe. Armed with a small, good for nothing, chaingun. Good for getting your engineers to the right place. -----> Best Against: Running over or outrunning infantry -----> Worst Against: Any armored vehicle/Orca ------------------------------------------------------------------------ =HUMVEE==========================================================HUMVEE= ------------------------------------------------------------------------ A light armored yet fast vehicle which is ideal for scouting because of its fast mobility. Armed with a small chaingun. Doesn't really stand a chance against infantry. -----> Best Against: NOD Buggies -----> Worst Against: Everything else ------------------------------------------------------------------------ =MAMMOTH TANK==============================================MAMMOTH TANK= ------------------------------------------------------------------------ The dream tank. It has two turrets mounted on its hull for twice as much fire power, missile launchers for air defense, and offence, & way superior armor to any unit in the game. One alone isn't enough, but when these come in numbers to your base, be afraid, be very very afraid. -----> Best Against: Everything -----> Worst Against: Nothing ------------------------------------------------------------------------ =ROCKET LAUNCHER========================================ROCKET LAUNCHER= ------------------------------------------------------------------------ Very little armor on this baby, but the long attack range & strong force of its weapons make it about even. Used more for offensive purposes. Good against armor. -----> Best Against: Groups of infantry/ Light Armor -----> Worst Against: Heavy Armor ------------------------------------------------------------------------ =TRANSPORT HELICOPTOR==============================TRANSPORT HELICOPTOR= ------------------------------------------------------------------------ Same use as the APC only it flies. Good for transporting units over rocky terrain & rivers. Watch out for NOD SAM sites that can kill this chopper with a few potshots. -----> Best Against: Nothing -----> Worst Against: Anything that shoots anti-air missiles -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 04B T H E B R O T H E R H O O D O F N O D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------ =MINIGUNNER==================================================MINIGUNNER= ------------------------------------------------------------------------ The cheapest & usually easiest to destroy. Powerful in large numbers but can get run over by large vehicles. One of the first units you get to use. Very strong against other infantry & Nod Buggies. -----> Best Against: Other Infantry -----> Worst Against: Almost everything else ------------------------------------------------------------------------ =BAZOOKA========================================================BAZOOKA= ------------------------------------------------------------------------ Slower then the minigunner but has a large bazooka mounted on its shoulder. Tough against armored units & concentrated infantry because of its limited splash damage. -----> Best Against: Air units/Groups of infantry/Light Armor -----> Worst Against: Other Bazooka Infantry ------------------------------------------------------------------------ =COMMANDO======================================================COMMANDO= ------------------------------------------------------------------------ Only appears in very few missions & has a long range. Good against infantry because the enemy is usually dead before it gets off any shots. Also good against structures because of it's C-4 explosives. Not good against armored units. Actually, it's horrible against armored units. -----> Best Against: Infantry -----> Worst Against: Any armored vehicle ------------------------------------------------------------------------ =ENGINEER======================================================ENGINEER= ------------------------------------------------------------------------ They have no offensive skills. But, they do take over enemy buildings. Make sure you destroy the defense of an enemy base, then send these babies in to take everything. Take silos for extra cash. Also, before taking the refinery, wait for the harvester to start unloading for a free harvester! -----> Best Against: Nothing -----> Worst Against: Everything ------------------------------------------------------------------------ =FLAME-THROWER============================================FLAME-THROWER= ------------------------------------------------------------------------ These guys burn infantry like they were matches. Dont keep them in-groups because the can kill each other & if one blows up he'll take others with him because of large splash damage from the fire. -----> Best Against: Groups of infantry -----> Worst Against: Grenade Infantry ------------------------------------------------------------------------ =RECON BIKE==================================================RECON BIKE= ------------------------------------------------------------------------ Its a very fast motorcycle with missiles. Can shoot flying object such as Transport Helicopters & other air units. Very light armor. Its speed makes up for it because it can escape from un-winnable (did I make a word?) fights. -----> Best Against: Air units -----> Worst Against: Mostly everything ------------------------------------------------------------------------ =LIGHT TANK==================================================LIGHT TANK= ------------------------------------------------------------------------ Not nearly as powerful as the GDI's medium tank, but its cheap & good in numbers. With a lot of these babies, you can devastate a GDI base. -----> Best Against: Light GDI units -----> Worst Against: Heavy-Medium GDI units ------------------------------------------------------------------------ =STEALTH TANK==============================================STEALTH TANK= ------------------------------------------------------------------------ This is a medium speed tank that is always invisible except when attacking or practically on top of an enemy unit. Be sure to keep it clear of enemy infantry & guard towers. -----> Best Against: Air units/ Some infantry -----> Worst Against: Heavy Armored units ------------------------------------------------------------------------ =RECON BUGGY================================================RECON BUGGY= ------------------------------------------------------------------------ Just like the GDIs' humvee, this is a great scouting vehicle with limited armor. Unlike the humvee, this is good against enemy infantry. -----> Best Against: Minigunners -----> Worst Against: Humvee, other armored units ------------------------------------------------------------------------ =FLAME TANK==================================================FLAME TANK= ------------------------------------------------------------------------ This is a regular tank only it shoots large balls of fire. The fire is great against infantry & against most civilian buildings. -----> Best Against: Infantry -----> Worst Against: Anything faster or out of range ------------------------------------------------------------------------ =MOBILE ARTILLERY======================================MOBILE ARTILLERY= ------------------------------------------------------------------------ Comparable to GDI's rocket launcher, this is a long-range attack weapon with medium armor & it is extremely slow. Don't leave it unguarded when attacking. -----> Best Against: Destroying bases -----> Worst Against: Fast units ======================================================================== 05 STRUCTURES ======================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 05A T H E G L O B A L D E F E N S E I N I T I A T I V E -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------ =MOBILE CONTRUCTION YARD========================MOBILE CONTRUCTION YARD= ------------------------------------------------------------------------ This is usually your starting vehicle, its a large truck that transforms into a building. This is the building from which all other buildings are built. Without this, you cannot build any new buildings. It is wise to place it in an area that allows expansion & is close to a tiberium field. ------------------------------------------------------------------------ =POWER PLANT================================================POWER PLANT= ------------------------------------------------------------------------ This supplies power to your base. It allows everything to function. It can only supply limited amounts of power so when you are low on power you will probably have to build more. ------------------------------------------------------------------------ =BARRACKS======================================================BARRACKS= ------------------------------------------------------------------------ This is the building in which all GDI infantry units are produced & trained. Place this building near an opening where passage for your troops is allowed. ------------------------------------------------------------------------ =REFINERY======================================================REFINERY= ------------------------------------------------------------------------ This is where all tiberium collected by the harvester is stored & processed. Can only hold a limited amount of tiberium & only one harvester can unload at a time. Once built, you get a harvester. ------------------------------------------------------------------------ =SILO==============================================================SILO= ------------------------------------------------------------------------ When storage space runs out in the refinery, extra tiberium will have to be stored in these. Can hold up to 1000 credits of tiberium. ------------------------------------------------------------------------ =ADVANCED POWER PLANT==============================ADVANCED POWER PLANT= ------------------------------------------------------------------------ Twice as expensive, twice as powerful. ------------------------------------------------------------------------ =COMMUNICATIONS CENTER============================COMMUNICATIONS CENTER= ------------------------------------------------------------------------ Once this is built & supplied with enough power, it show a mini map on the pop up screen that shows the location of enemy units & buildings. (on explored territory only) ------------------------------------------------------------------------ =REPAIR FACILITY========================================REPAIR FACILITY= ------------------------------------------------------------------------ Use this building to repair damaged tanks, harvesters, or helicopters. Keep in an easily assessable spot. ------------------------------------------------------------------------ =SANDBAGS======================================================SANDBAGS= ------------------------------------------------------------------------ Provides perimeter defense for your base. The weakest of the barricades & will hardly even stop small infantry. ------------------------------------------------------------------------ =CHAIN LINK FENCE======================================CHAIN LINK FENCE= ------------------------------------------------------------------------ Provides perimeter defense for your base. Provides mediocre defense but is so strong that it would even phase grenade infantry. ------------------------------------------------------------------------ =CONCRETE WALL============================================CONCRETE WALL= ------------------------------------------------------------------------ Provides perimeter defense for your base. This gives you maximum reliability but can be over-run by large tanks. ------------------------------------------------------------------------ =GUARD TOWER================================================GUARD TOWER= ------------------------------------------------------------------------ This is a raised defensive structure with low-medium (somewhere in between) armor. It is armed with a heavy machine gun but it still takes a few shots just to kill infantry. Not a good buy. ------------------------------------------------------------------------ =ADAVANCED GUARD TOWER=============================ADVANCED GUARD TOWER= ------------------------------------------------------------------------ Costs twice as much but has two times the power, two times the armor, & two times the visual range. Good buy. ------------------------------------------------------------------------ =WEAPONS FACTORY========================================WEAPONS FACTORY= ------------------------------------------------------------------------ This building allows you to buy & train armored units. All tanks & other armored units come from here. Keep it protected & near an opening for safe passage for the products coming out. ------------------------------------------------------------------------ =HELIPAD========================================================HELIPAD= ------------------------------------------------------------------------ Once this is built, you will be able to use your orcas. Once this is built you will also be able to build more Orcas. Orcas return to this everytime they must reload. Place it out of the way since these Orcas can fly over your base. ------------------------------------------------------------------------ =ADVANCED COMMUNICATIONS CENTER==========ADVANCED COMMUNICATIONS CENTER= ------------------------------------------------------------------------ Has the same purposes at the regular Comm Center only this one has the powerful & devastating Ion Canon feature. The Ion Canon requires a lot of power. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 04B T H E B R O T H E R H O O D O F N O D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------ =MOBILE CONTRUCTION YARD========================MOBILE CONTRUCTION YARD= ------------------------------------------------------------------------ This is usually your starting vehicle, its a large truck that transforms into a building. This is the building from which all other buildings are built. Without this, you cannot build any new buildings. It is wise to place it in an area that allows expansion & is close to a tiberium field. ------------------------------------------------------------------------ =POWER PLANT================================================POWER PLANT= ------------------------------------------------------------------------ This supplies power to your base. It allows everything to function. It can only supply limited amounts of power so when you are low on power you will probably have to build more. ------------------------------------------------------------------------ =HAND OF NOD================================================HAND OF NOD= ------------------------------------------------------------------------ This is the building in which all NOF infantry units are produced & trained. Place this building near an opening where passage for your troops is allowed. ------------------------------------------------------------------------ =REFINERY======================================================REFINERY= ------------------------------------------------------------------------ This is where all tiberium collected by the harvester is stored & processed. Can only hold a limited amount of tiberium & only one harvester can unload at a time. Once built, you get a harvester. ------------------------------------------------------------------------ =SILO==============================================================SILO= ------------------------------------------------------------------------ When storage space runs out in the refinery, extra tiberium will have to be stored in these. Can hold up to 1000 credits of tiberium. ------------------------------------------------------------------------ =ADVANCED POWER PLANT==============================ADVANCED POWER PLANT= ------------------------------------------------------------------------ Twice as expensive, twice as powerful. ------------------------------------------------------------------------ =COMMUNICATIONS CENTER============================COMMUNICATIONS CENTER= ------------------------------------------------------------------------ Once this is built & supplied with enough power, it show a mini map on the pop up screen that shows the location of enemy units & buildings. (on explored territory only) ------------------------------------------------------------------------ =REPAIR FACILITY========================================REPAIR FACILITY= ------------------------------------------------------------------------ Use this building to repair damaged tanks, harvesters, or helicopters. Keep in an easily assessable spot. ------------------------------------------------------------------------ =SANDBAGS======================================================SANDBAGS= ------------------------------------------------------------------------ Provides perimeter defense for your base. The weakest of the barricades & will hardly even stop small infantry. ------------------------------------------------------------------------ =CHAIN LINK FENCE======================================CHAIN LINK FENCE= ------------------------------------------------------------------------ Provides perimeter defense for your base. Provides mediocre defense but is so strong that it would even phase grenade infantry. ------------------------------------------------------------------------ =CONCRETE WALL============================================CONCRETE WALL= ------------------------------------------------------------------------ Provides perimeter defense for your base. This gives you maximum reliability but can be over-run by large tanks. ------------------------------------------------------------------------ =TURRET==========================================================TURRET= ------------------------------------------------------------------------ A heavily armed Nod defensive structure that can devastate the offensive armored vehicles but lacks when it comes to destroying groups of infantry. ------------------------------------------------------------------------ =SAM SITE======================================================SAM SITE= ------------------------------------------------------------------------ These short range surface to air missiles pack quite a punch & are well armored for good defense against those pesky GDI airstrikes. ------------------------------------------------------------------------ =AIRSTRIP======================================================AIRSTRIP= ------------------------------------------------------------------------ This building allows you to buy & train armored units. All tanks & other armored units come from here. Keep it protected & near an opening for safe passage for the products coming out. ------------------------------------------------------------------------ =OBELISK========================================================OBELISK= ------------------------------------------------------------------------ This defensive structure shoots a red laser with will kill all infantry in one shot & mammoth tanks in about four. Strongest defensive structure in the game. The catch: Power hogger. ------------------------------------------------------------------------ =TEMPLE OF NOD============================================TEMPLE OF NOD= ------------------------------------------------------------------------ The most worshiped NOD site. Not accessible till the end of the game & is very expensive but it holds the secret to the devastating nuclear warhead. Whoa Yeah. ======================================================================== 06 TACTICS/HINTS ======================================================================== This is the section that will give you the hints and strategies you need in order to conquer C&C64. I would have written a walkthrough, but this is a strategy game. If you use a walkthrough all the fun is sucked out of the game (or I'm just lazy!). I. Need to build something outside of the power grid? Well just keep building sandbags until you reach the appropriate spot the sell all the prior sandbags. Build next to the sandbags in the right spot. II. Killing the enemy's harvester with armored units early on in the mission/game, will give you major advantage. III. By building sandbags up to the enemy's base early in the game you will be able to lock them inside their own base. You will also be able to build tactical buildings around their base such as Barracks/Hand of Nod to deploy troops to crush their defenses. IV. When you are playing as NOD, you must remember that their units may be cheaper but are hardly as powerful as the GDIs'. So when attacking a GDI outpost, use force in great numbers. V. Always Direct the Harvester to rich tiberium fields. Don't allow it to wander around looking, therefore wasting time. VI. Always attack enemy harvesters with armored units. The harvester is heavily armored & can squish infantry with relative ease. Also, the tiberium fields kill un-armored units. (i.e. infantry) Also, always protect your harvester with armored units. If attacked by infantry, run them over like they were pigs! VII. It is wise to load your troops into apc's or transport helicopters to get over tiberium fields. The tiberium can take a serious toll on you troops. VIII.If there is ever a narrow path in which you have to travel to get to enemy territory, try putting a concentrated force on both sides of the path. Then use an inexpensive unit (i.e. humvee) to lure you enemy into an ambush. Whoa Yeah. IX. Extra Cash can be found lying all over the place in some mission. Some civilian's buildings, when blown up, give you extra cash. Also, sometimes you'll find crates with extra cash in them. Be on the lookout for these because it's likely that you'll need them. X. Scoring is based on how much tiberium you use, which determines your efficiency score & how many units you lose, which in turn determines your leadership score. GDI players should aim for high scores in order to carry over the maximum amount of tiberium between missions. The score makes no difference for NOD Players. (Source: Nintendo Power 7/99) [New strategies added June 2, 2001] ... ======================================================================== 07 CHEATS/GAMESHARK ======================================================================== Adjust battle screen: ------------------------------------------------------------------------ At the battle screen, hold L and press C-Up or C-Down to magnify and reduce the screen. Hints: ------------------------------------------------------------------------ Build away from base --------------------------------------------------- To build away from your base, simply create a chain of sandbags to the desired location. Use opponent's structures and men -------------------------------------- Use an engineer to get into your opponent's Mobile Construction Unit. This will allow use of your opponent's structures, men, and more. ------------------------------------------------------------------------Game Shark Codes ------------------------------------------------------------------------ Brotherhood of NOD Codes ----------------------------------------------- Infinite Money 800C50AE 00FF Max Money 810C50AE FFFF 810C50B0 0001 Max Power 810C50CE FFFF 810C50D0 0001 Instant Build Buildings 810C50C6 FFFF Instant Build Units 810C50BE FFFF Instant Build Vehicles 810C50C2 FFFF Instant Build Aircraft 810C50BA FFFF GDI Codes -------------------------------------------------------------- Infinite Money 800C4F06 00FF Max Money 810C4F06 FFFF 810C4F08 0001 Max Power 810C4F26 FFFF 810C4F28 0001 Instant Build Buildings 810C4F1E FFFF Instant Build Units 810C4F16 FFFF Instant Build Vehicles 810C4F1A FFFF Instant Build Aircraft 810C4F12 FFFF GDI Mission 4 Codes ---------------------------------------------------- Infinite Health Hum-Vee 800ABE99 0096 Infinite Health APC #1 800ABFB1 00C8 Infinite Health APC #2 800AC03D 00C8 GDI Mission 6 Codes ---------------------------------------------------- Infinite Health Commando 800B56CD 0050 Infinite Health Helicopter 800BFC95 005A Building Build Options Only -------------------------------------------- Enable 1st Building Modifier 80096248 00?? Enable 2nd Building Modifier 80096249 00?? Enable 3rd Building Modifier 8009624A 00?? Enable 4th Building Modifier 8009624B 00?? Enable 5th Building Modifier 8009624C 00?? Enable 6th Building Modifier 8009624D 00?? Enable 7th Building Modifier 8009624E 00?? Enable 8th Building Modifier 8009624F 00?? Enable 9th Building Modifier 80096250 00?? Enable 10th Building Modifier 80096251 00?? Enable 11th Building Modifier 80096252 00?? Enable 12th Building Modifier 80096253 00?? Enable 13th Building Modifier 80096254 00?? Enable 14th Building Modifier 80096255 00?? Enable 15th Building Modifier 80096256 00?? Enable 16th Building Modifier 80096257 00?? Enable 17th Building Modifier 80096258 00?? Enable 18th Building Modifier 80096259 00?? Enable 19th Building Modifier 8009625A 00?? Enable 20th Building Modifier 8009625B 00?? Enable 21st Building Modifier 8009625C 00?? Enable 22nd Building Modifier 8009625D 00?? Infantry Build Options Only -------------------------------------------- Enable 23rd Building Modifier 8009625F 00?? Enable 24th Building Modifier 80096260 00?? Enable 25th Building Modifier 80096261 00?? Enable 26th Building Modifier 80096262 00?? Enable 27th Building Modifier 80096263 00?? Enable 28th Building Modifier 80096264 00?? Enable 29th Building Modifier 80096265 00?? Enable 30th Building Modifier 80096266 00?? Enable 31st Building Modifier 80096267 00?? Enable 32nd Building Modifier 80096268 00?? Enable 33rd Building Modifier 80096269 00?? Enable 34th Building Modifier 8009626A 00?? Enable 35th Building Modifier 8009626B 00?? Enable 36th Building Modifier 8009626C 00?? Enable 37th Building Modifier 8009626D 00?? Enable 38th Building Modifier 8009626E 00?? Enable 39th Building Modifier 8009626F 00?? Enable 40th Building Modifier 80096270 00?? Enable 41st Building Modifier 80096271 00?? Enable 42nd Building Modifier 80096272 00?? Enable 43rd Building Modifier 80096273 00?? Enable 44th Building Modifier 80096274 00?? Enable 45th Building Modifier 80096275 00?? Vehicle Build Options Only --------------------------------------------- Enable 46th Building Modifier 80096276 00?? Enable 47th Building Modifier 80096277 00?? Enable 48th Building Modifier 80096278 00?? Enable 49th Building Modifier 80096279 00?? Enable 50th Building Modifier 8009627A 00?? Enable 51st Building Modifier 8009627B 00?? Enable 52nd Building Modifier 8009627C 00?? Enable 53rd Building Modifier 8009627D 00?? Enable 54th Building Modifier 8009627E 00?? Enable 55th Building Modifier 8009627F 00?? Enable 56th Building Modifier 80096280 00?? Enable 57th Building Modifier 80096281 00?? Enable 58th Building Modifier 80096282 00?? Enable 59th Building Modifier 80096283 00?? Enable 60th Building Modifier 80096284 00?? Enable 61st Building Modifier 80096285 00?? Enable 62nd Building Modifier 80096286 00?? Enable 63rd Building Modifier 80096287 00?? Enable 64th Building Modifier 80096288 00?? Enable 65th Building Modifier 80096289 00?? Enable 66th Building Modifier 8009628A 00?? Enable 67th Building Modifier 8009628B 00?? Aircraft Build Options Only -------------------------------------------- Enable 68th Building Modifier 8009628D 00?? Enable 69th Building Modifier 8009628E 00?? Enable 70th Building Modifier 8009628F 00?? Enable 71st Building Modifier 80096290 00?? Enable 72nd Building Modifier 80096291 00?? Enable 73rd Building Modifier 80096292 00?? Enable 74th Building Modifier 80096293 00?? Enable 75th Building Modifier 80096294 00?? Enable 76th Building Modifier 80096295 00?? Enable 77th Building Modifier 80096296 00?? Enable 78th Building Modifier 80096297 00?? Enable 79th Building Modifier 80096298 00?? Enable 80th Building Modifier 80096299 00?? Enable 81st Building Modifier 8009629A 00?? Enable 82nd Building Modifier 8009629B 00?? Enable 83rd Building Modifier 8009629C 00?? Enable 84th Building Modifier 8009629D 00?? Enable 85th Building Modifier 8009629E 00?? Enable 86th Building Modifier 8009629F 00?? Enable 87th Building Modifier 800962A0 00?? Enable 88th Building Modifier 800962A1 00?? Enable 89th Building Modifier 800962A2 00?? Enable 90th Building Modifier 800962A3 00?? Special Weapons Build Options Only ------------------------------------- Enable 91st Building Modifier 800962A4 00?? Enable 92nd Building Modifier 800962A5 00?? Enable 93rd Building Modifier 800962A6 00?? Quantity Digits to Accompany Build Modifier Codes ---------------------- Building Digits 00 - Nothing 01 - Blank 02 - Sandbag Wall 03 - Chain Link Fence 04 - Concrete Wall 05 - Tiberium Silo 06 - Power Plant 07 - Barracks [GDI Only] 08 - Hand of Nod [NOD Only] 09 - Guard Tower [GDI Only] 0A - Hospital [GDI Only] 0B - Bio-Research Lab [NOD Only] 0C - Gun Turret [NOD Only] 0D - Advanced Power Plant 0E - Sam Site [NOD Only] 0F - Communication Center 10 - Advanced Guard Tower [GDI Only] 11 - Repair Bay 12 - Helicopter Pad 13 - Obelisk Guard Tower [NOD Only] 14 - Tiberium Refinery 15 - Weapons Factory [GDI Only] 16 - Air Strip [NOD Only] 17 - Advanced Communication Center [GDI] 18 - Temple of Nod [NOD Only] Infantry Digits 19 - Mini Gunner 1A - Grenadier [GDI Only] 1B - Flame Thrower [NOD Only] 1C - Bazooka [GDI Only] 1D - Chem Warrior [NOD Only] 1E - Engineer 1F - Commando Vehicle Digits 20 - Nod Buggy [NOD Only] 21 - Hum-Vee [GDI Only] 22 - Artillery [NOD Only] 23 - Recon Bike [NOD Only] 24 - Light Tank [NOD Only] 25 - APC [GDI Only] 26 - S.S.M. Launcher 27 - Med Tank [NOD Only] 28 - Rocket Launcher 29 - Flame Tank [NOD Only] 2A - Visceroid 2B - Stealth Tank [NOD Only] 2C - Harvester 2D - Mammoth Tank [GDI Only] 2E - Mobile Construction Yard Aircraft Digits 2F - Orca [GDI Only] 30 - Attack Helicopter [NOD Only] 31 - Transportational Helicopter Special Weapons Digits 32 - Air Strike 33 - Ion Cannon 34 - Nuclear Strike Don't know how to use the Gameshark codes? Do you need more codes? Well, don't e-mail me asking for them, because I am as stumped as you are with these things. Instead, try going to gameshark.com. ======================================================================== 08 LEGAL DISCLAIMER ======================================================================== This Version of the Legal Disclaimer was last updated on 5/30/2001. The latest version of this disclaimer can always be found at http://members.aol.com/orangeuranium/disclaimer.txt This document is protected under United States and International Copyright Laws. Unauthorized electronic or printed duplication for anything other then private use is not permitted without written consent of the author of this guide, Jason Gomer (AKA flowerpot). Copyright © 1999-2001 Jason Gomer All Rights Reserved. If you wish to seek permission to use this guide or any other publications by flowerpot, consider the following rules of duplication before asking for permission. • Complete and full credit is given to flowerpot. • The entire document remains unedited in any way, shape, or form. The guide can not be duplicated in HTML format. • The newest version of the guide must be posted at all times. I will not e-mail/send you the newest version every time I make an update, it is your responsibility to keep it updated by checking for new versions at the sites listed below this list. • The document cannot be used to make any profit whatsoever. This means no pop-ups on the .txt file and even ads on the page linking to the documents (Except GameFAQs, FBGames, or advertisements that are mandatory by free domain providers such as GeoCities Pop-ups). • I must be notified via e-mail if you ever decide to remove the guide. The sites with that will always have the most recent version of this guide and all FAQ publications written by flowerpot: • http://www.gamefaqs.com GameFAQs • http://www.fbgames.com Fresh Baked Games • http://members.aol.com/orangeuranium/flowerpot.htm flowerpot's personal homepage / FAQ Archive If you are reading this and it is still incomplete, make sure to check the above sites to make sure you are reading the most recent version of the guide. If you find an outdated version of this guide on another website, please e-mail me with the URL and name of the site. Copyright © 1999-2001 Jason Gomer All Rights Reserved. ======================================================================== 09 END ======================================================================== ------------------------------------------------------------------------ CREDITS ------------------------------------------------------------------------ • CJayC The creator of the biggest FAQ Archive on the web. Without him, I would've never began to write. • Westwood Studios For making this cool game. • CheatCC.com That's where I got the GameShark codes in this guide. • Nintendo Power Magazine I took a few story related items and some tips from one of their issues about C&C64. ------------------------------------------------------------------------ END NOTE ------------------------------------------------------------------------ Well, I'm back. As always, typos, misprints, misinformation, questions, comments, constructive criticism, praise, hate, guns, bananas, physics text books, devil dogs, protractors, "Post Its" with curses on them, boot-leg liquir, small children with no homes, body parts, or if you just want to wrap me up in your love by writing me a lover letter, you can send them to flowerpot2000@email.com. Until I am needed to save the gaming society once again, this is JASON GOMER, signing off. this has been a helpful guide by FLOWERPOT © 1999-2001 =END GUIDE==============================================================